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Mechanics | Skeleton

CardName: Gilded Shackles Cost: 2WU Type: Artifact Pow/Tgh: / Rules Text: You may choose not to untap Gilded Shackles during your untap step. {1}, {T}: Tap target creature. It doesn't untap during its controller's untap step as long as Gilded Shackles remains tapped. Flavour Text: For the wealthy, but not wealthy enough. Set/Rarity: Dorado Uncommon

Gilded Shackles
{2}{w}{u}
 
 U 
Artifact
You may choose not to untap Gilded Shackles during your untap step.
{1}, {t}: Tap target creature. It doesn't untap during its controller's untap step as long as Gilded Shackles remains tapped.
For the wealthy, but not wealthy enough.
Updated on 26 Apr 2015 by Mal

Code: UZ02

History: [-]

2015-02-27 23:20:09: Mal created the card Gilded Shackles
2015-02-27 23:20:40: Mal edited Gilded Shackles

­Amber Prison used to be a lot more expensive. Deserter's Quarters was similarly expensive. There was a trick with that that let you use it to keep two blockers tapped down if you had 6 mana spare; the same trick works with this without needing any mana spare at all, so I wonder if that's a bit too good. It certainly would look fine if this had an activation cost of {2} or something.

Deserter's Quarters has a star rating of 1.5, so it's far from an ideal reference point. Interestingly, Amber Prison has an average rating of 3.3. I'm not sure if this is because of nostalgia, or the versatility (it makes a poor LD spell... but it's at least an option.) I'm guessing a little of both. Amber looks like a cool ability until you go to activate it... then you realize that's hella-spensive. Something Quarters players learned first hand.

But, yeah, my first thought when I saw this was 'Awesome!' But I was responding to the raw power... White and Blue wished they could do this. Close, though.

If you want to get clever, maybe this can have a cost to untap it, instead of a cost to activate it? Also of note: Pretty good with a Voltaic Key.

This is already twice as expensive as Pacifism or Journey to Nowhere and doesn't accomplish some of what those cards do. I suppose it's also quite comparable to Cage of Hands or Forced Worship, but again, it costs more to cast, and in two colors. I note that the cards Alex cited are both colorless, which means that they don't get to be quite as mana-efficient. This might need an activation cost but I would guess that it need not be more that {2} or {1}.

2015-02-28 19:16:48: Mal edited Gilded Shackles:

Set activation cost to 1 since the multicolored cost means it should be much more efficient than Deserter's Quarters.

Yeah, seems fair. This is indeed more of a Stasis Cell or Prison Term than Pacifism or Arrest, but it is in the two best colours for tapping stuff so it's allowed to be this efficient.

Hm, in fact, now the 4 cost 1 activate is reminiscent of Icy Manipulator. This ought to be somewhat better than Icy due to being coloured (see also Scepter of Dominance). You can choose to stop something untapping, which is kinda a lot better than Icy on an Archivist or similar, so maybe that's enough. Possibly this should say "permanent" instead of "creature" though.

I think keeping it at 4 cost 1 activate is fair. To keep something tapped down, Icy Manipulator has an upkeep cost of {1}, and this doesn't. Not sure about tapping lands, but keeping artifacts tapped down is worth considering.

2015-04-26 23:03:16: Mal edited Gilded Shackles

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