Names Matter 1
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Mechanics | Skeleton |
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Whenever a creature that shares a name as another creature in play enters the battlefield, you may pay
. If you do, draw a card.

Liquids and metals. Gears and runes. Dark etchings and holy words.
Reveal your hand. Destroy all creatures that dealt damage to you this turn if you control a permanent that shares a name with a card in your hand.
Descendant (As this permanent enters the battlefield, you may exile a card from your graveyard. If you do, it is a descendant and is descended from that card.)
As long as this permanent is descended from a white card, it has lifelink and vigilance.
As long as this permanent is descended from a white card, it has lifelink and vigilance.
3/3
Vigilance
, Put a 2/2 colorless Golem artifact creature token onto the battlefield. That permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.)

2/2
Put a 1/1 white Soldier token onto the battlefield.
Legacy (Then you may put a 1/1 colorless creature named Calling of the Pure onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Legacy (Then you may put a 1/1 colorless creature named Calling of the Pure onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)

Grandeur –


Here lies the crown of Romolos I, the Great Uniter and the first Emperor of the Overworld.
Flash
When Duplicant Squire enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
When Duplicant Squire enters the battlefield, return a permanent you control that shares a name with this permanent to its owner's hand.
When Duplicant Squire enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
When Duplicant Squire enters the battlefield, return a permanent you control that shares a name with this permanent to its owner's hand.
It is legal, in fact looked upon, for warriors to resort to tactics and deception in the Arena.
2/2
Target defending creature and each creature that shares the same name as that creature gains +5/+5 and first-strike until the end of turn.
Draw a card.
Draw a card.
Vigilance
Grandeur –

, Discard a card that shares a name with this permanent: Return target creature from your graveyard onto the battlefield. It becomes a white spirit in addition to its other type and gains flying.
Grandeur –



"She inspires them, even from beyond this world."
3/4
First-strike
When Essence of Bravery enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
When Essence of Bravery enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
"It ever searches for a face of true valor worthy to follow."
2/2
When this permanent enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
When this permanent enters the battlefield, exile all other creatures that shares a name with it until this permanent leaves the battlefield.
When this permanent enters the battlefield, exile all other creatures that shares a name with it until this permanent leaves the battlefield.


Flash
Enchant creature
Enchanted creature gains +2/+1 and first-strike.
"I warn you, I have been trained under the best of this Age."
Double-strike
Grandeur – Discard a card with that shares a name with Fencing Ace Teacher: Another target creature gains double-strike until the end of turn.
Grandeur – Discard a card with that shares a name with Fencing Ace Teacher: Another target creature gains double-strike until the end of turn.
1/1

Prevent all combat damage dealt this turn. You gain 2 life for each non-land permanent on the battlefield that shares a name as this spell.

Sacrifice Innumerable Records: Exile target artifact or enchantment that shares a name with this permanent.
Once every thirty years, the Record Keepers would exterminate forgotten or near-forgotten names – to keep the health of their records, they claim.
Enchant land
Creatures that share the same name as Kingdom Soil gains +1/+0 and lifelink.
Enchanted land gains "
: Target creature Imitates another target permanent (It gains a name another target permanent has until the end of turn.)."
Creatures that share the same name as Kingdom Soil gains +1/+0 and lifelink.
Enchanted land gains "

Defender, Indestructible
Each non-land permanent that shares a name with this permanent is a copy of this permanent and loses all other abilities.
Each non-land permanent that shares a name with this permanent is a copy of this permanent and loses all other abilities.
She is like the deity that she is a servant of: cold, wondrous and pure.
0/1
First-strike
Grandeur –

, discard a card with the same name as this permanent: Each creature you control gains +2/+1 and lifelink until the end of turn.
Grandeur –



Each battle is planned out, twelve steps in advance, accounting for all possibilities.
3/1
As this Nevermore enters the battlefield, name a non-land card.
The named card can't be cast.
The named card can't be cast.
"A holy wind sweeps through the street as the wicked witch Agnes Sor was snatched away, never to be seen again."
This permanent has each name of each permanent on the battlefield in addition to its own name.
This permanent's power and toughness is equal to the number of different names it has.
This permanent's power and toughness is equal to the number of different names it has.
*/*
Target player gains 3 life.
Legacy (Then you may put a 1/1 colorless creature named One of Kind Preachings onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Legacy (Then you may put a 1/1 colorless creature named One of Kind Preachings onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Name a card. Until the end of turn, you and creatures you control have protection from permanents and spells that shares a name with that card.
Every hearth, from the most grandiose of the Palaces to the vilest of assassin-houses, is an inviolable sanctuary of the Purest.
Creatures that shares a name with this permanent have flying and vigilance.
: This permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.)



You invoke his name. You feel his spirit light your way, and you forget your fears.
2/2

Permanents that share the same name as Remembrance gains protection from a color of your choice until end of turn.
Flash
When Sanctified Nullifier enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
Prevent all damage dealt to and by creatures that share the same name as this permanent.
When Sanctified Nullifier enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
Prevent all damage dealt to and by creatures that share the same name as this permanent.
"Let the power of the Pure absolve you!"
0/3
Vigilance
Grandeur –
, Discard a card that shares a name as this permanent: Put a +1/+1 counter on target creature.
Grandeur –

2/2
Each creature that shares a name with this permanent gains +2/+0, vigilance, lifelink and reach.
1/3
Flying
Grandeur – Discard a card that shares a name with this permanent: Exile target non-land permanent until Worker of the Faith leaves the battlefield.
Grandeur – Discard a card that shares a name with this permanent: Exile target non-land permanent until Worker of the Faith leaves the battlefield.
"Tales of the Miracles quickly spread and are quickly claimed by the Purest Faith to be one of their own."
2/2
Whenever a creature that shares a name with this permanent attacks, tap target creature.
3/1
Whenever a creature that shares a name with this permanent deals combat damage to a player, you may untap it and draw a card.
: This permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.)



Return target creature and another target creature that shares a name with this card to their owners' hand.


Each permanent that shares a name with this card gains hexproof until the end of turn.



2/2


When Deceiver of Might enters the battlefield, put another target permanent that shares a name with this card on top of its owner's library.
2/2
Untap target creature and each creature that shares the same name as that creature.
Draw a card.
Draw a card.
Draw a card.
Legacy (Then you may put a 1/1 colorless creature named Engineer Brilliance onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Legacy (Then you may put a 1/1 colorless creature named Engineer Brilliance onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
"Calvolt's famed lost blueprints intrigued and inspired generations of Metamechanics to come."
Grandeur –
,
, Discard a card that shares the same name as this permanent: Return target permanent to its owner's hand.


1/3


You may have Envious Doppleganger enter as a copy of a creature that shares the same name as this permanent.
He envies your achievement and acknowledgement, so he becomes – at least in flesh – you.
1/1
Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other non-token creature you control becomes a copy of that creature.
Non-token creatures you control enter the battlefield as a copy of enchanted creature.
When Infinite Reflection enters the battlefield attached to a creature, each other non-token creature you control becomes a copy of that creature.
Non-token creatures you control enter the battlefield as a copy of enchanted creature.
Untap each creature you control. They Imitate another target permanent (They gain a name another target permanent has until the end of turn.)
Flying
Grandeur –
, Discard a card that shares the same name as this permanent: Another target creature gains flying until the end of turn.
Grandeur –


3/3




His act was sloppy at best, but you still gave him a roaring applause.
1/4
Flying
When Masterpiece of Wonder enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
When Masterpiece of Wonder enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
"It ever searches for a face of true ingenuity worthy to imitate."
2/1


When this card enters the battlefield or is discarded, you may return any number of target permanents that shares a name with this card to its owner's hand.
1/1
Reveal your hand. Counter target spell if it shares a name with a permanent on the battlefield or a card in your hand.
This permanent gains all activated abilities of each other permanent that shares a name with it.
0/2
+2 Sakashima the PW gains the name of another target permanent. (This effect is permanent)
0 Sakashima the PW gains all activated abilities of another target permanent that shares a name with it until the end of turn.
-7 You get an emblem that says "Each permanent gains all activated abilities of each other permanent that share a name with it."
0 Sakashima the PW gains all activated abilities of another target permanent that shares a name with it until the end of turn.
-7 You get an emblem that says "Each permanent gains all activated abilities of each other permanent that share a name with it."
3
Defender
: This permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.)

2/5
Deathtouch
When Agent of Deception enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
When Agent of Deception enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
"It ever searches for a face of true ruthlessness worthy to usurp."
1/1
At the beginning of each of your end-steps, you may return this permanent onto the battlefield under your control tapped if you control a permanent that shares a name with this permanent.
2/1
Name a non-land card, then target opponent may name another non-land card. If he or she does, repeat this process.
Each player reveals his or her library, hand and graveyard and exiles each card that is named this way, then each player shuffles his or her library.
Each player reveals his or her library, hand and graveyard and exiles each card that is named this way, then each player shuffles his or her library.
Whenever a creature enters the battlefield or dies, put a Toil counter on Covenent of Tellos Sor.
Remove nine Toil counters on Covenent of Tellos Sor: Search your library for a card and put it in your hand, then shuffle your library.
Remove nine Toil counters on Covenent of Tellos Sor: Search your library for a card and put it in your hand, then shuffle your library.




1/1
Put a -1/-1 counter on target creature and each creature that shares the same name with it.
Deathtouch
Exile this card from your graveyard: Target creature Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
Exile this card from your graveyard: Target creature Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
1/1
Reveal your hand. Destroy target creature if it shares a name with a permanent on the battlefield or a card in your hand. You gain life equal to its toughness
Flying
The Legend Rule does not apply to creatures that share a name with this permanent.
Whenever a creature that shares a name with this permanent attacks, defending player loses 2 life and you gain 2 life.
The Legend Rule does not apply to creatures that share a name with this permanent.
Whenever a creature that shares a name with this permanent attacks, defending player loses 2 life and you gain 2 life.
"Her mightiest spell The Mirror Hex has never lost her a battle."
3/4
Exile target creature.
Legacy (Then you may put a 1/1 colorless creature named Name Erased onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Legacy (Then you may put a 1/1 colorless creature named Name Erased onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Until the end of turn, target creature gets -1/-1 and loses all names.
Name a nonland card. Target player reveals his or her hand and discard all cards with that name.
You play all the cards right, but your opponents knew all your cards from the beginning.

Grandeur –


The last remaining legacy of the First Grand Master of the Order of Dark Flame.
Grandeur – 
,
, Discard a card that shares a name with this permanent: Each opponent loses two life and discards a card. You gain two life and draw a card.



1/4
Each creature on the battlefield gains all names on target creature and becomes legendary until the end of turn.


When Traitor of Heroes enters the battlefield, you may destroy target creature that shares a name with it.
2/1
Creatures that share a name with this permanent gains +1/+2 and deathtouch.
2/1


Each opponent sacrifices each creature that shares a name as this card, then put a 1/1 black Imp creature token with flying onto the battlefield for each creature that died this turn.
Descendant (As this permanent enters the battlefield, you may exile a card from your graveyard. If you do, it is a descendant and is descended from that card.)
When this permanent enters the battlefield, search your library for a card that shares a type with the card this permanent is descended from, reveal it, and put it in your hand. Then shuffle your library.
When this permanent enters the battlefield, search your library for a card that shares a type with the card this permanent is descended from, reveal it, and put it in your hand. Then shuffle your library.
1/1
Reveal your hand. Advantage of Experience deals 5 damage to target creature or player if you control a permanent that shares a name with a card in your hand.
Creatures that share the same name as this permanent have haste and can't be blocked except by two or more creatures.

: This permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.)


Echoing Rage deals 3 damage to target creature and each creature that shares a name with it.
Haste
When Embodiment of Strength enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.).
When Embodiment of Strength enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.).
"It ever searches for a face of true savagery worthy to be earned."
4/1
Descendant (As this permanent enters the battlefield, you may exile a card from your graveyard. If you do, it is a descendant and is descended from that card.)
As long as this permanent is descended from a card, it gains haste.
As long as this permanent is descended from a card, it gains haste.
2/2
Whenever Goblin Metamech attacks, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
Grandeur – Discard a card that shares a name with this permanent: Each attacking creature that shares a name with this permanent has a base power and toughness of 4 until the end of turn.
Grandeur – Discard a card that shares a name with this permanent: Each attacking creature that shares a name with this permanent has a base power and toughness of 4 until the end of turn.
4/4
Exile the top card of your library. Until the end of turn, you may play it without paying its mana cost.
Legacy (Then you may put a 1/1 colorless creature named Heirophant of the Pit onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Legacy (Then you may put a 1/1 colorless creature named Heirophant of the Pit onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Haste
Grandeur –

, Discard a card that shares a name with this permanent: When the next instant or sorcery spell that targets only a single permanent or player is cast, copy that spell for each other permanent or player the spell could target.
Grandeur –



4/2
Haste
When this permanent enters the battlefield, each creatures you control gains each name on this permanent.
Whenever a creature that shares a name with this permanent attacks,
When this permanent enters the battlefield, each creatures you control gains each name on this permanent.
Whenever a creature that shares a name with this permanent attacks,
Master Ferocity deals 4 damage to target player.
Legacy (Then you may put a 1/1 colorless creature named Master Ferocity onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Legacy (Then you may put a 1/1 colorless creature named Master Ferocity onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
When Reckless Gladiator enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
Creatures that share the same name as Reckless Gladiator have haste.
Creatures that share the same name as Reckless Gladiator have haste.
3/1


Seek Hubris deals 3 damage to target player and target creature that shares the same name as this card.
Undying Spite deals 1 damage to target creature or player.
Legacy (Then you may put a 1/1 colorless creature named Undying Spite onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Legacy (Then you may put a 1/1 colorless creature named Undying Spite onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Deathtouch
Each creature that share a name with this permanent gain reach and "
: This creature fights another target creature."

: Regenerate target creature.
Each creature that share a name with this permanent gain reach and "



Avaria, Gevinas' alleged daughter and his greatest legacy.
2/1
Whenever a creature that shares a name with Bop Leveler deals combat damage to a player, put a +1/+1 counter on that creature.
: Imitates another target permanent (It gains a name another target permanent has until the end of turn.)

Defender, Reach
When Bulwark of Resilience enters the battlefield, Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
When Bulwark of Resilience enters the battlefield, Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
"It ever searches for a face of true perseverance worthy to defend."
5/5

Grandeur
The arrows shot fast and true, right into the hearts of the ones whose names he muttered.
When Grandeur Enabler A enters the battlefield, return another creature you control to its owner's hand.

: Target creature Imitates another target permanent (It gains a name another target permanent has until the end of turn.)


4/4


3/3
Descendant (As this permanent enters the battlefield, you may exile a card from your graveyard. If you do, it is a descendant and is descended from that card.)
As long as this permanent is descended from a green card, it has +1/+1 and reach.
As long as this permanent is descended from a green card, it has +1/+1 and reach.
3/3
Put a +1/+1 counter on each creature you control named Legend of Gevinas.
Legacy (Then you may put a 1/1 colorless creature named Legend of Gevinas onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Legacy (Then you may put a 1/1 colorless creature named Legend of Gevinas onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Nobody knows if the legendary bandit Gevinas truly exists.
Reveal your hand. Target creature you control gain trample and +2/+2 for each permanent you control and each card in your hand that shares a name with it.
Whenever this permanent gains a different name, put a +1/+1 counter on it.


, Remove X counter from this permanent: Draw X card and gain X life.



0/1
Vigilance, Trample
Grandeur – Discard a card that shares the same name as this permanent: Put a +1/+1 counter on it.
Grandeur – Discard a card that shares the same name as this permanent: Put a +1/+1 counter on it.
4/4


Search your library for a basic land card and another land card that shares a name with this card, put them both onto the battlefield tapped, then shuffle your library.
Grandeur – 
,
, discard a card with the same name as Titanic Growth Man: Target creature gains +4/+4 until the end of turn.



2/2
Descendant (As this permanent enters the battlefield, you may exile a card from your graveyard. If you do, it is a descendant and is descended from that card.)
This creature's power and toughness is equal to the number of descendants on the battlefield.
This creature's power and toughness is equal to the number of descendants on the battlefield.
*/*
At the beginning of your draw step, pay 

or you lose the game.



Flash
Discard this card: do something.
At the beginning of your upkeep, this permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.).
This permanent has protection from spells and permanents your opponents control that shares a name with this permanent.
This permanent has protection from spells and permanents your opponents control that shares a name with this permanent.
3/1
Whenever a creature dies, this permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.).
Grandeur – Discard a card that shares a name with this permanent: Return target non-land permanent to its owner's hand. Until the end of turn, players can't play cards that share a name it.
Grandeur – Discard a card that shares a name with this permanent: Return target non-land permanent to its owner's hand. Until the end of turn, players can't play cards that share a name it.
Each player discards his or her hand and draws seven cards.
Legacy (Then you may put a 1/1 colorless creature named Enlightened by Madness onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Legacy (Then you may put a 1/1 colorless creature named Enlightened by Madness onto the battlefield and exile this card encoded on it. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Indestructible
Whenever a card is exiled from anywhere, put a +1/+1 on this permanent and you gain 1 life.
Whenever a card is exiled from anywhere, put a +1/+1 on this permanent and you gain 1 life.
1/1




Grandeur –

1/1
As Name Portal enters the battlefield, name a card. Name Portal gains the name of that card in addition to its other names.
,
: Search your library for a card that shares a name with Name Portal, reveal that card, and put it in your hand. Then shuffle your library.


Whenever a non-token creature dealt damage by equipped creature is put into the graveyard, exile it instead.
Players can't cast cards with the same name as cards exiled under Nevermore Gloves.
Equip
Players can't cast cards with the same name as cards exiled under Nevermore Gloves.
Equip

Enchant creature
Enchanted creature gains +7/+7, flying and indestructible.
,
: Attach Possession of Celestials to another creature you control.
Enchanted creature gains +7/+7, flying and indestructible.


At the beginning of your upkeep, this permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.).
: Choose a permanent that shares a name with this permanent. Add one mana of that permanent's color to your mana pool.

Creatures that share a name with equipped creature gain +2/+0
Equip
Equip

(This card has no name.)
When this permanent enters the battlefield, sacrifices a creature with one or more names.
When this permanent enters the battlefield, sacrifices a creature with one or more names.
3/4
Cathedral of Heroes comes into play tapped.
: Add
to your mana pool for each permanent that shares a name with this permanent.


Whenever another permanent gains the name Library of Innovation, put a charge counter on this permanent.
: Add
to your mana pool.
Remove X charge counters on this permanent: Add
to your mana pool equal to the amount of counters removed this way.


Remove X charge counters on this permanent: Add

When this permanent enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
2/2
1/1
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Names Matter 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Whenever another permanent enters the battlefield, this permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
2015-01-20 13:09:34 by Link