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CardName: Cost: 3 Type: Artifact Creature - Shapeshifter Pow/Tgh: 3/4 Rules Text: (This card has no name.) When this permanent enters the battlefield, sacrifices a creature with one or more names. Flavour Text: Set/Rarity: Names Matter 1 Uncommon |
Code: UA04 History: [-] Add your comments: |
The weirdness of this would probably make it uncommon. If, that is, it can even exist.
Oh. I was going to say this was probably fine, but I thought it meant 'one or more words in its name' not 'one or more names'. Yeah, Link's right. This makes no sense to a person who hasn't seen the other cards, and should therefore be uncommon.
Skimming through this set, I notice the design is very bottom up. That seems like a questionable choice to me. The game never cares about name (excepting the Legendary rule) so an entire set that all the sudden does care about the name 'feels' very weird. Designing an entire set like this, then slapping flavor on top at the end is bound to make the set feel alien. The flavor will be forced to respond too often, and will just be an excuse, slowly sliding off the pan.
Personally, I'd suggest taking a step back and creating the world that these cards live in and the main conflict, then filling in the rest of the details. Otherwise you're gearing up for one of two problems: at least a third of your cards will need to be tossed to better fill the world and story you create once you're finished, or the set will never really feel 'complete'.
But that's just my opinion. If you're happier doing it your way, then you should do it your way. It's an interesting set, either way.
The weirdness I was referring to is the lack of a name, though yet, things having multiple names is weird, too.
noted. I'll be thinking of themes to go with it. Right now I'm kinda thinking of a Victorian-era League of Extraordinary Gentlemen or Hellboy theme