Names Matter 1

Names Matter 1 by 10vernothin

116 cards in Multiverse

48 commons, 32 uncommons,
27 rares, 7 mythics, 2 tokens

1 colourless, 1 token blue, 1 token artifact, 30 white, 19 blue, 19 black,
13 red, 14 green, 3 multicolour, 4 hybrid, 9 artifact, 2 land

108 comments total

A bottom-up set that deals with names

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Mechanics | Skeleton

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Creature – Elemental
Descendant (As this permanent enters the battlefield, you may exile a card from your graveyard. If you do, it is a descendant and is descended from that card.)

This creature's power and toughness is equal to the number of descendants on the battlefield.
last 2015-03-04 13:04:50 by Link
Legendary Enchantment Artifact – Aura
Enchant creature
Enchanted creature gains +7/+7, flying and indestructible.
{7}, {t}: Attach Possession of Celestials to another creature you control.
Creature – Elf Rogue
Descendant (As this permanent enters the battlefield, you may exile a card from your graveyard. If you do, it is a descendant and is descended from that card.)
When this permanent enters the battlefield, search your library for a card that shares a type with the card this permanent is descended from, reveal it, and put it in your hand. Then shuffle your library.
Creature – Human Elf Mystic

Whenever a card is exiled from anywhere, put a +1/+1 on this permanent and you gain 1 life.
As this Nevermore enters the battlefield, name a non-land card.

The named card can't be cast.
"A holy wind sweeps through the street as the wicked witch Agnes Sor was snatched away, never to be seen again."

Recent comments: (all recent activity)
On Names Matter 1:

The mechanic from Knockout Blow on this week's Goblin Artisans design challenge seems rather fitting to this set. I could definitely see a keyword mechanic in this set with text "Whenever you cast a spell, this card gains all that spell's names UEOT. This applies in any zone."

On Young Lorekeeper:

This mechanic reminds me heavily of kixleart's ancestry, as seen on Blood Ascendant and Bloodline Shaman.

On Young Lorekeeper:

Can probably be {1}{g}, since this isn't just "draw enough cards with descendant", but also you need enough things in graveyards at the moment they ETB. In fact this could perhaps even be one mana.

On Prophecy of Salvation:

The thing with Legacy is that the names have to sound both like an action (the sorcery/instant) and a creature (the 1/1)

On Brilliant Metamechanic:

fair enough

On Brilliant Metamechanic:

Thing is, it looks like it's trying to do one thing "Stuff that shares my name is vigilant, and I make stuff that shares my name - so it's vigilant! Yeah!"

and then kicks you in the teeth with "But, they don't need it, and don't have it when they do need it" So why give it?

What it really does is enable OTHER stuff that cares about names - creating tokens that share names with stuff, to activate your other mechanics. Which is plenty interesting and valuable. So I'd focus on that, and put the first clause onto another card that doesn't have the token making.

On Brilliant Metamechanic:

What doesn't work? This has vigilance too, so you attack and make a token each turn. That seems good enough, even just making vanilla tokens and not being a vigilance lord.

On Prophecy of Salvation:

I love where you're going with all these enchantments with cheap activated Imitate. They'll do a bit amount of the gluing necessary for all the rest of the names-matter stuff in the set to work.

Nitpick: This needs to be spelled "prophecy" ("prophesy" is a verb), and Heirophant of the Pit needs spellchecking too.

On Brilliant Metamechanic:

That doesn't seem to quite work. It gains vigilance until end of turn, but it doesn't have haste so it can't attack the turn it has vigilance.

Even if this did work, I think it'd be phrased more simply as "{t}: Put a 2/2 colourless Golem artifact creature token OTB. That token imitates another target permanent. (Imitate reminder text.)"

On Legend of Gevinas:

Haha, fun!

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