Names Matter 1: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Each creature on the battlefield gains all names on target creature and becomes legendary until the end of turn.
 U 
Artifact
{t}: This permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
Grandeur – {b}{b}, discard a card that shares a name with this permanent: Target creature gets -2/-2 until the end of turn.
The last remaining legacy of the First Grand Master of the Order of Dark Flame.
 U 
Creature – Elemental
Descendant (As this permanent enters the battlefield, you may exile a card from your graveyard. If you do, it is a descendant and is descended from that card.)

This creature's power and toughness is equal to the number of descendants on the battlefield.
*/*
 U 
Instant
Reveal your hand. Target creature you control gain trample and +2/+2 for each permanent you control and each card in your hand that shares a name with it.
 C 
Creature – Beast Warrior
Descendant (As this permanent enters the battlefield, you may exile a card from your graveyard. If you do, it is a descendant and is descended from that card.)
As long as this permanent is descended from a green card, it has +1/+1 and reach.
3/3
 C 
Creature – Beast
When Grandeur Enabler A enters the battlefield, return another creature you control to its owner's hand.

{1}{g}: Target creature Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
4/4
 C 
Artifact
{2}, Reveal this card from your hand: Target permanent Imitates this card (That permanent gains the name of this card until the end of turn.)
 C 
Instant
{1}{u}, Reveal this card from your hand: Target permanent Imitates another target permanent (It gains a name another target permanent has until the end of turn.)

Each permanent that shares a name with this card gains hexproof until the end of turn.
 C 
Creature – Zombie Wizard
Grandeur – {2}{b}, {t}, Discard a card that shares a name with this permanent: Each opponent loses two life and discards a card. You gain two life and draw a card.
1/4
 C 
Creature – Human Soldier
First-strike
Grandeur – {2}{w}{w}, discard a card with the same name as this permanent: Each creature you control gains +2/+1 and lifelink until the end of turn.
Each battle is planned out, twelve steps in advance, accounting for all possibilities.
3/1
 C 
Creature – Vedalken Warrior
Flying
Grandeur – {1}{u}, Discard a card that shares the same name as this permanent: Another target creature gains flying until the end of turn.
3/3
{2}{w}
 
 C 
Enchantment – Aura
{1}{w}, Reveal this card from your hand: Target permanent Imitates this card (That permanent gains the name of this card until the end of turn.)
Flash
Enchant creature
Enchanted creature gains +2/+1 and first-strike.
"I warn you, I have been trained under the best of this Age."
 C 
Artifact Creature – Golem Wizard
Flying
When Masterpiece of Wonder enters the battlefield, it Imitates another target permanent (It gains a name another target permanent has until the end of turn.)
"It ever searches for a face of true ingenuity worthy to imitate."
2/1
 C 
Instant
Target defending creature and each creature that shares the same name as that creature gains +5/+5 and first-strike until the end of turn.

Draw a card.
Plains
 
 B 
Basic Land – Plains
 T 
Artifact Creature – Golem
1/1

The Mirror Hex (rare)
Pendant of Celestia Sor (uncommon)
Young Lorekeeper (uncommon)
Might of the Past (uncommon)
Hateful Beast (common)
Grandeur Enabler A (common)
Identifying Lens (common)
Binding Defence (common)
Siphon Magus (common)
Minister of Tactics (common)
Master of Flight (common)
Feint (common)
Masterpiece of Wonder (common)
Echoing Defense (common)
Plains (basic)
Golem (token)