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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-04 16:37:29)
Put a -20/-20 counter on your best creature (even Progenitus) every turn, for
? I'd have it.
The wording on this is a little off, since it could be interpreted to mean, for example, "whenever you would die, instead exile your graveyard, whether or not you have one." And I'm pretty sure that wasn't what you were going for.
Was this supposed to give you four outs before the hammer falls? Or was this supposed to exile everything in one pass? Or perhaps it was two outs? Everything before the 'or' or the one thing after it?
I was also under the impression the High Tide was and still is a centerpiece for many powerful decks.
Reminds me of Upheaval, I like it. :)
Hell, if he's gonna be mythic, go bigger and better.
CMC:3
Loyalty:1
+1: Proliferate.
0: Choose a player or permanent. Give that player a counter of any type of your choice.
-3: Double the number of counters on target permanent or player.
-10: Remove all counters from target permanent or player.
-20: You win the game.
Yes they could fit this many abilities on a card, the text actually takes up very little space, plus they can change the frame as with Jace, plus reduce the font size if necessary.
See Panopoly. See Ruminate. See Contingency. See Alacrity. See Sustenance.
See Panopoly. See Ruminate. See Contingency. See Alacrity. See Sustenance.
See Panopoly. See Ruminate. See Contingency. See Alacrity. See Sustenance.
See Panopoly. See Ruminate. See Contingency. See Alacrity. See Sustenance.