Risen Empires
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Showing 18 of 18 Blue cards
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Show rarities: C U R
Trample, Hexproof
Upkeep: Bury the top two cards of your library.
While Deep Spawn is untapped, opponents cretaures have -1/-0
Upkeep: Bury the top two cards of your library.
While Deep Spawn is untapped, opponents cretaures have -1/-0
Illus. Disney
6/6
Until end of turn, other spells cost less to cast.
Exile High Tide.
Exile High Tide.
Homarid enters the battlefield with a tide counter.
While Homarid has two tide counters, it has +1/+1. While it has three, it has -1/-1. When it has four or more, remove all but one.
Proliferate at the end of each of your turns.
While Homarid has two tide counters, it has +1/+1. While it has three, it has -1/-1. When it has four or more, remove all but one.
Proliferate at the end of each of your turns.
2/2
,: Tap or untap target permanent.
2/1
: Put a 1/1 blue Homarid token into play. Then proliferate.
,: Homarid Warrior gains hexproof until end of turn
3/3
: Add to your mana pool
1/1
Enchant Creature
Enchanted creature does not untap as normal in its owner's untap phase. It gains -
: Untap this creature. X is the creature's converted mana cost.
Enchanted creature does not untap as normal in its owner's untap phase. It gains -
: Untap this creature. X is the creature's converted mana cost.
Prowess
: Order of Vodalia gains flying until end of turn
: Order of Vodalia gains flying until end of turn
2/2
Unblockable, Flash
Art from the human settlements depicted mermen above the waters. This was thought to be fanciful, until records of the battle were found
-- Tales of Sarpadia, Volume I
-- Tales of Sarpadia, Volume I
2/1
You control target creature until Seasinger leaves play.
0/1
Soulbond
Svyelunite Priest's partner has hexproof.
as a sorcery: Partner to target creature. (Svyelunite Priest is no longer attached to its previous partner)
Svyelunite Priest's partner has hexproof.
as a sorcery: Partner to target creature. (Svyelunite Priest is no longer attached to its previous partner)
1/1
: attacking cretaures get -1/-0 until end of turn.
Tidal Influence enters the battlefield with a tide counter.
While Tidal Influence has two tide counters, your creatures have +1/+1. While it has three, they have -1/-1. When it has four or more, remove all but one.
At the end of your turn – proliferate.
While Tidal Influence has two tide counters, your creatures have +1/+1. While it has three, they have -1/-1. When it has four or more, remove all but one.
At the end of your turn – proliferate.
In your upkeep choose whether – until your next turn – all spells are cheaper, or more expensive, by
Vodalian Mages were invaluable in magical combat. Unfortunately, the Homarids raided with strength, numbers, and very little magic.
Illus. Jonathon Earl Bowser
1/1
1/3
Defender
Tap a Merfolk you control: Until end of turn Vodalian War Machine has +2/+1 and can attack this turn as though it didn't have defender.
Tap a Merfolk you control: Until end of turn Vodalian War Machine has +2/+1 and can attack this turn as though it didn't have defender.
0/4
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Show rarities: C U R
Risen Empires: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
, Sacrifice Conch Players: Draw a card.
last 2020-01-30 12:05:06 by Vitenka