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CardName: Vodalian War Machine Cost: {1}{U}{U} Type: Creature - Merfolk Wall Pow/Tgh: 0/4 Rules Text: Defender Tap a Merfolk you control: Until end of turn Vodalian War Machine has +2/+1 and can attack this turn as though it didn't have defender. Flavour Text: Set/Rarity: Risen Empires Rare

Vodalian War Machine
{1}{u}{u}
 
 R 
Creature – Merfolk Wall
Defender
Tap a Merfolk you control: Until end of turn Vodalian War Machine has +2/+1 and can attack this turn as though it didn't have defender.
0/4
Updated on 26 Nov 2019 by Vitenka

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History: [-]

2019-11-25 11:21:22: Vitenka created and commented on the card Vodalian War Machine

­Vodalian War Machine

Yeah; I took the zeylon first so that this could be the last card I made in my first-pass through the set. Sue me. I liked this one, it was odd.

It wasn't even a good win condition for a merfolk deck.

Nowadays... could this be "Crew"? I mean, it kinda sorta could?

I think the simplest thing to do, though, is to make each merfolk do both, rather than either. That way you need one fewer.

The downside clause? Gone. Now it's a fire and forget war machine, rather than one with crew inside. (And ever crewed vehicles don't kill their crew when they explode)

How about an actual Vehicle?

Maybe 2/4 with Crew 2 and "Whenever a Merfolk Crews ~, ~ gets +2/+1 UEOT.

Making this a Vehicle saves on a lot of text and makes for a better creative treatment. And you still can have the +2/+1 as conitnuumg suggests. So I'd say, go for that!

Also, this can still have a cost of {1}{u}{u} and be an Artifact Creature - Vehicle. Wizards is down with that sort of thing now.

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How much damage does this card deal? Searing Wind
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