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CardName: Vodalian Mage Cost: {2}{U} Type: Creature - Merfolk Wizard Pow/Tgh: 1/1 Rules Text: In your upkeep choose whether - until your next turn - all spells are cheaper, or more expensive, by {1} Flavour Text: Vodalian Mages were invaluable in magical combat. Unfortunately, the Homarids raided with strength, numbers, and very little magic. Set/Rarity: Risen Empires Uncommon |
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I always liked Vodalian Mage
Force Spike on a stick. Rarely truly devastating; always a little annoying. And hey, who doesn't like merfolk-tribal? No one who played fallen-empires, that's for sure.
Sadly, this bust NWO like nothing else. Repeatable "Did you remember I exist? No? No spell for you!" is just ridiculously annoying for the new player, while being, well, nothing for a more advanced one.
Which is FINE. But not COMMON.
So is anything needed other than upping the rarity? Well... maybe? I mean, it's kinda nifty that you keep your mana up, meaning the opponents have a little less mana, but then you need something to do at the end of their turn with that mana.
Which isn't really a problem for blue decks of that era. But if this set is to stand alone; where would that mana go?
I think, then, this would be more fun as a high-tide variation. You can still use it as mana denial. Or you can use it to make stuff cheaper. My intention is that if opponents aren't playing blue, they still get
reduction. Does that work?
And I guess it's a build hint - go with a deck that builds up to something really big.
Um; ok; let's not make this make opponents spells
more expensive. That's significantly stronger that force-spike; it's a hard-counter for non-blue decks. "Turn 3, you can no longer cast spells". Let's make it
instead.
(art)
(different art because the previous one cropped off the mermaid tail)
(and again!)