![Assorted] Allies
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Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Aven Stormsage attacks, you may pay
. When you do, Aven Stormsage deals 2 damage to any target.
Whenever Aven Stormsage attacks, you may pay


She brings the wind first, and it brings the clouds. Then comes the lightning.
2/2
Defender
If a permanent you control would enter the battlefield with two or more counters of a single kind on it, you may have it enter with one of those counters instead.
If a permanent you control would enter the battlefield with two or more counters of a single kind on it, you may have it enter with one of those counters instead.
2/4
Target opponent chooses a creature they control. Gain control of that creature.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback


Treasure debts more than possessions; hoard loyalities rather than gold!
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other multicolored creatures you control have flying.
Other multicolored creatures you control have flying.
3/3
Gain control of up to three target creatures.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Drakewhisper Angel enters the battlefield, create a 2/2 blue Drake creature token with flying.
When Drakewhisper Angel enters the battlefield, create a 2/2 blue Drake creature token with flying.
4/4
Exile target nonland permanent. Its controller draws two cards.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Forbidding Archon deals combat damage to a player, look at that player's hand and name a nonland card. The named card cannot be cast for as long as you control Forbidding Archon.
Whenever Forbidding Archon deals combat damage to a player, look at that player's hand and name a nonland card. The named card cannot be cast for as long as you control Forbidding Archon.
3/3
Create a 2/2 blue Bird enchantment creature token with flying.
If your devotion to white and blue is seven or greater, create two of those tokens instead.
If your devotion to white and blue is seven or greater, create two of those tokens instead.
No polis on Theros is complete without an aerie.
Peculiar to Kasimir the Lone Wolf (A card peculiar to your commander may start in and be cast from your command zone.)
Your commander costs less
to cast and you may cast your commander as though it had flash.
Your commander costs less

2/4
Whenever Mindmist Guard attacks or blocks, each player draws a card.
1/4
At the beginning of combat during your turn, if you have cast an instant this turn, detain up to one target creature.
Whenever New Prahv Slith deals combat damage to a player, put a +1/+1 counter on it.
Whenever New Prahv Slith deals combat damage to a player, put a +1/+1 counter on it.
1/1
Create three 1/1 white and blue Bird creature tokens with flying.
Flying, first strike
Cycling
(
, Discard this card: Draw a card.)
When you cycle Thundercloud Chaser, you may discard a card. If you do, you may return a card named Thundercloud Chaser from your graveyard to your hand.
Cycling




When you cycle Thundercloud Chaser, you may discard a card. If you do, you may return a card named Thundercloud Chaser from your graveyard to your hand.
2/2
First strike, prowess
When Tidesway Paladin enters the battlefield, return target nonland permanent to its owner's hand.
When Tidesway Paladin enters the battlefield, return target nonland permanent to its owner's hand.
2/2



2/3
Search your library for up to three cards and put them into your hand. Then shuffle your library.



5/1
Target player buries the top five cards of their library. You may return a creature card from that player's graveyard to the battlefield under your control.
Assist, assist (Up to two other players can pay up to
of this spell’s cost.)
Each player that has paid mana to cast Council's Conspiracy draws a card. Each player that hasn't discards a card.
Draw a card.

Each player that has paid mana to cast Council's Conspiracy draws a card. Each player that hasn't discards a card.
Draw a card.
Flying
When Creepy Chanteuse enters the battlefield, each opponent discards a creature card. If a player can't, they reveal their hand and sacrifice a creature.
When Creepy Chanteuse enters the battlefield, each opponent discards a creature card. If a player can't, they reveal their hand and sacrifice a creature.
2/1

1/1
Flying
Whenever a creature you control that has mutated dies, you may return to your hand a creature card from your graveyard that has been put there from the battlefield this turn.
Whenever a creature you control that has mutated dies, you may return to your hand a creature card from your graveyard that has been put there from the battlefield this turn.
2/3
Flash (You may cast this spell any time you could cast an instant.)
When Dread Shark enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
When Dread Shark enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
4/2
Whenever Duskmantle Slith becomes blocked, surveil 4 and exile the top four cards of defending player's library.
Whenever Duskmantle Slith deals combat damage to a player, put a +1/+1 counter on it.
Whenever Duskmantle Slith deals combat damage to a player, put a +1/+1 counter on it.
1/1
You may exile the top ten cards of your library. Draw two cards. Then, if you have ten or less cards in your library, draw two additional cards.
Exile up to one target creature you control and up to one target creature card from your graveyard. Put a card exiled this way onto the battlefield.
You may cast any number of cards exiled this way using their mutate abilities paying
rather than pay their mutate cost.
You may cast any number of cards exiled this way using their mutate abilities paying




3/3
Target player discards seven cards. Draw a card for each card less than seven that player discarded.
The wicked mind benefits, where all sane thought withers.
Each opponent may sacrifice a permanent and discard a card. Skip the next turn of each of those player's that doesn't.
How do you hold onto the memory of someone who never was?
Each player that has more than four cards in hand, discards a number of cards equal to the difference.
Each player that has less than four cards in hand, draws a number of cards equal to the difference.
Each player that has less than four cards in hand, draws a number of cards equal to the difference.
Target player buries the top five cards of their library. You may return a card put into a graveyard this way to the top of its owner's library.
Deathtouch
When Mindleech Larva deals combat damage to an opponent, look at that player's hand. You may sacrifice Mindleech Larva. If you do, you may cast a card from that player's hand.
When Mindleech Larva deals combat damage to an opponent, look at that player's hand. You may sacrifice Mindleech Larva. If you do, you may cast a card from that player's hand.
1/3
Whenever an opponent draws a card or discards a card, put a +1/+1 counter on Misery Sponge.
"The path of ignorance leads to the valley of misery, but so does knowledge."
- Falfollo, brine poet
- Falfollo, brine poet
1/1
Target player may tap any number of creatures he or she controls. All other creatures that player controls get -2/-2 until end of turn.
Each opponent reveals their hand. Choose a card revealed this way. Its owner discards that card.
Counter target noncreature spell.
Destroy target creature.
Destroy target creature.
"Preventing the crime cannot be enough to prevent another attempt."
--Geole, Wordspeaker
--Geole, Wordspeaker
If target opponent has more cards in hand than you, draw cards equal to the difference. That player discards that many cards.
[Immaterial]
3/3
Shambling Abomination can't block.
2/6
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Other multicolored creatures you control have hexproof.
Other multicolored creatures you control have hexproof.
2/3
Return up to one permanent card from each graveyard to the top of its owner's library.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback


Nothing you haven't faced before.
Target player buries the top four cards of their library, then draws two cards.
Flying
Discard a card: Tattered Scalewing gains indestructible until end of turn.
Discard a card: Tattered Scalewing gains indestructible until end of turn.
3/3
Destroy two target creatures if they share a name.
Target player sacrifices three creatures.
Haste (This creature can attack and
as soon as it comes under your control.)
Other multicolored creatures you control have Haste.

Other multicolored creatures you control have Haste.
3/1
Each player discards a card. If you discard a card this way, draw a card.
Draw a card.
Draw a card.
Return target creature card from your graveyard to the battlefield, then an opponent of your choice gains control of it.
A will powerful to overcome death can hardly be expected to be easily controlled.
Face Reality can't be countered.
Destroy target creature.
Destroy target creature.
As an additional cost to cast Fervor of Desperation, sacrifice a creature or discard a creature card.
Fervor of Desperation deals damage to target creature or planeswalker equal to the number of cards in your graveyard that share a creature type with that creature or card.
Draw a card.
Fervor of Desperation deals damage to target creature or planeswalker equal to the number of cards in your graveyard that share a creature type with that creature or card.
Draw a card.
Target creature gains double strike and lifelink until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback


"The war feeds itself."
—Cato the Elder
—Cato the Elder
Haste
Hateful Hellion can't block.
When Hateful Hellion attacks, pay
and X life. Hateful Hellion gets +X/+0 until end of turn.
At the end of combat, sacrifice Hateful Hellion if it attacked this combat.
Hateful Hellion can't block.
When Hateful Hellion attacks, pay

At the end of combat, sacrifice Hateful Hellion if it attacked this combat.
4/5
Haste
Whenever Herald of the Revolution attacks, scry 2. You may reveal the top card of your library. If you reveal a Rebel card this way, put it into your hand.
Whenever Herald of the Revolution attacks, scry 2. You may reveal the top card of your library. If you reveal a Rebel card this way, put it into your hand.
3/2
Target player discards two cards at random.
Whenever you discard a card, you may bury the top three cards of your library.

, Discard a card: Scry 1, then draw a card.


"The Endless Dance is a dream. Only by abandoning its foolishness can you truly become free."
3/1
Choose a permanent. Its controller sacrifices it unless any player sacrifices two other permanents.
Choose one —
• Each creature gets +1/-1 until end of turn.
• Destroy target artifact.
• Target player discards a card at random.
• Each creature gets +1/-1 until end of turn.
• Destroy target artifact.
• Target player discards a card at random.
Choose one —
• Target creature gains haste until end of turn.
• Remove a counter from target permanent.
• Discard your hand.
• Target creature gains haste until end of turn.
• Remove a counter from target permanent.
• Discard your hand.
Afflict 6


: Put four -1/-1 counters on target creature.


, Exile Soul of Amonkhet from your graveyard: Put four -1/-1 counters on target creature.






6/6
Whenever a Cleric your team controls dies, its controller may discard a card. If they do, they draw a card.
2/2
Each player sacrifices a permanent for each creature they control.
Target nonland permanent's controller sacrifices it unless they sacrifice three other permanents.
Choose a creature. Its controller sacrifices that creature or sacrifices each other creature he or she controls.
[Deranged 2]
2/2
Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it. It gains haste until end of turn.
Haste
You may cast Voltreavus from your graveyard if you cast another Elemental or Spirit spell this turn.
You may cast Voltreavus from your graveyard if you cast another Elemental or Spirit spell this turn.
2/1
Haste (This creature can attack and
as soon as it comes under your control.)
When Wacky Whacker dies, create a Celerity token. (It's a red enchantment with "Sacrifice this: Target creature gains haste until end of turn.")

When Wacky Whacker dies, create a Celerity token. (It's a red enchantment with "Sacrifice this: Target creature gains haste until end of turn.")
3/1
Menace (This creature can't be blocked except by two or more creatures.)
Abominable Strider can't be blocked by creatures with power 2 or less.
Abominable Strider can't be blocked by creatures with power 2 or less.
3/3
Choose one or more —
• Arc of Destruction deals 3 damage to target planeswalker.
• Arc of Destruction deals 3 damage to target creature without flying.
• Arc of Destruction deals 3 damage to target creature with flying.
• Arc of Destruction deals 3 damage to target planeswalker.
• Arc of Destruction deals 3 damage to target creature without flying.
• Arc of Destruction deals 3 damage to target creature with flying.
For each creature on the battlefield, create a 3/3 red and green Elemental Dinosaur creature token, then the two of them fight.
They were storming the battlefield alright.
Bloodrush Cyclops attacks each turn if able.
Bloodrush —
, Discard Bloodrush Cyclops: Target attacking creature gets +4/+4 until end of turn.
Bloodrush —


4/4
Haste (This creature can attack and
as soon as it comes under your control.)
Bloodrush —

, Discard Bloodrush Eternal: Target attacking creature gets +5/+2 and gains trample until end of turn.
Whenever you play a land from your hand, you may return Bloodrush Eternal from your graveyard to your hand.

Bloodrush —



Whenever you play a land from your hand, you may return Bloodrush Eternal from your graveyard to your hand.
5/2
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Bloodrush —

, Discard Bloodrush Wurm: Target attacking creature gets +7/+7 and gains trample until end of turn.
Bloodrush —



7/7
[Sprout 1]
3/2
Put four +1/+1 counters on target creature.
Exile the top two cards of your library. You may play creature and land cards exiled this way this turn.
Within a day Gaea transformed the barren land into a dense forest overrun by mighty beasts.
When Crushfist Brawler enters the battlefield, it deals damage equal to its power to target creature.
3/3
Target creature gets +4/+2 until end of turn.
Choose new targets for target spell, if it targets a creature you control.
Trample, haste
At the beginning of combat during your turn, create a token that's a copy of Flamewild Aurochs. Exile that token at end of combat.
Whenever Flamewild Aurochs attacks, it gets +1/+0 for each attacking Aurochs and/or Elemental.
At the beginning of combat during your turn, create a token that's a copy of Flamewild Aurochs. Exile that token at end of combat.
Whenever Flamewild Aurochs attacks, it gets +1/+0 for each attacking Aurochs and/or Elemental.
1/4
When Hurloon Razedruid dies, each player sacrifices an artifact, an enchantment and a land.
2/3
Magnivore's power and toughness are each equal to four times the number of cards with converted mana cost four or greater in each graveyard.
0/0
Whenever Momentuous Pangolith attacks, put a +1/+1 counter on it.
At the beginning of your end step, if Momentuous Pangolith didn't attack this turn, remove all +1/+1 counters from it.
At the beginning of your end step, if Momentuous Pangolith didn't attack this turn, remove all +1/+1 counters from it.
Like a landslide, you either prevent it from getting into motion or pray you are not in its path.
3/2
Return target instant card from your graveyard to your hand. Whenever you cast a spell with the same name this turn, copy that spell. You may choose new targets for the copies.
Haste (This creature can attack and
as soon as it comes under your control.)

2/2
When Rubblebelt Redwood enters the battlefield, destroy target noncreature, nonland permanent an opponent controls.
3/6
Create three 3/3 red and green Beast creature tokens.
At the beginning of your end step, exile the top card of your library. You may play the exiled card.
Hero's Reward — When Savage Vigor Head leaves the battlefield, each player gains 4 life and draws a card.
Hero's Reward — When Savage Vigor Head leaves the battlefield, each player gains 4 life and draws a card.
4/4
Whenever a spell deals damage to Scion of Wildfire, you may put an Elemental card from your graveyard into your hand. If you do, sacrifice Scion of Wildfire.
3/2
Exile cards from the top of your library until you reveal a land card and a nonland card. You may play a land card and a nonland card exiled this way this turn.
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Skaarg Slith deals combat damage to a player, put a +1/+1 counter on it.
Whenever Skaarg Slith deals combat damage to a player, put a +1/+1 counter on it.
1/1
When Soot Druid enters the battlefield, exile the top card of your library. If a land card is exiled this way, put it onto the battlefield tapped.
When Soot Druid dies, you may cast all cards exiled with Soot Druid until your next end step.
When Soot Druid dies, you may cast all cards exiled with Soot Druid until your next end step.
3/1
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Other multicolored creatures you control have trample.
Other multicolored creatures you control have trample.
6/4
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+3 and gains haste.
Thornbrush Wanderer can't be blocked except by creatures with no abilities.
4/4
When Thornpath Manticore enters the battlefield, it deals 3 damage to target creature or planeswalker.
3/3
Whenever Unseen Strider becomes the target of a spell or ability, you may put Unseen Strider on top of its owner's library.
When Unseen Strider leaves the battlefield, scry 2.
When Unseen Strider leaves the battlefield, scry 2.
3/4
When Adaptable Felidar enters the battlefield, choose up to two different keyword counters on permanents you control. For each of those counters put a counter of that kind on a creature you control.
3/2
Other creatures you control get +1/+1.
3/3
Flying, trample
Aurochs stampede (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.)
Aurochs stampede (Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.)
2/2
Put target creature card from a graveyard onto the battlefield under your control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback


This all has happened before; this all will happen again.



2/2
Whenever Brushwagg Mount attacks, pair it with up to one other target unpaired creature you control until end of combat.
Prevent all damage Brushwagg Mount or creatures paired with it would deal to or be dealt by creatures.
Prevent all damage Brushwagg Mount or creatures paired with it would deal to or be dealt by creatures.
3/2
Prevent all damage Domesticated Brushwagg would deal to or be dealt by creatures.
3/2
At the beginning of your end step, if you have gained 3 or more life this turn, gain 3 life.
3/2
You may put a creature card from your hand onto the battlefield. Then return a creature you control to its owner's hand.
At the end of each turn, if you gained life this turn, put a +1/+1 counter on Horned Fylgja and gain 3 life.
2/2
Vigilance
Enchanted creatures you control get +2/+2.
Enchanted creatures you control get +2/+2.
2/2
Vigilance (Attacking doesn't cause this creature to tap.)
Other multicolored creatures you control have vigilance.
Other multicolored creatures you control have vigilance.
2/5
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Mesean Pathfinder attacks, you may untap another attacking creature you control.
Whenever Mesean Pathfinder attacks, you may untap another attacking creature you control.
2/3
Mythivore gets +1/+1 for each legendary card in any graveyard.
Mythivore gets +1/+1 for each time any commander has been cast this game.
Mythivore gets +1/+1 for each time any commander has been cast this game.
0/0
During each of your turns, you may cast one enchantment card from your graveyard.
2/2
Choose one or both —
• Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
• Return target creature card with converted mana cost 4 or greater from your graveyard to your hand.
• Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
• Return target creature card with converted mana cost 4 or greater from your graveyard to your hand.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)


: Put two +1/+1 counters on each creature you control.


, Exile Soul of Lorwyn from your graveyard: Put two +1/+1 counters on each creature you control.







6/6
[Eminent]
3/3
Search your library for up to three land cards and put them onto the battlefield tapped. Then shuffle your library.
When Cold Walker enters the battlefield, you may tap target creature.
1/1
Choose one —
• Mill four cards. Return an artifact or enchantment card milled this way to your hand.
• Return target artifact or enchantment to its owner's hand. Your opponents can' cast spells with the same name as that permanent until your next turn.
• Mill four cards. Return an artifact or enchantment card milled this way to your hand.
• Return target artifact or enchantment to its owner's hand. Your opponents can' cast spells with the same name as that permanent until your next turn.
Flying, vigilance
, Sacrifice Faewing Hawk: Draw a card.

1/1
Target creature gets -3/+3 until end of turn.
Draw a card.
Draw a card.
Vigilance
Whenever this creature attacks, tap target nonland permanent an opponent controls.
Whenever this creature attacks, tap target nonland permanent an opponent controls.
3/4
Flying, vigilance
At the beginning of your end step, if two or more creatures have entered under your control this turn, create a 1/1 white and blue Bird creature token with flying and vigilance.
At the beginning of your end step, if two or more creatures have entered under your control this turn, create a 1/1 white and blue Bird creature token with flying and vigilance.
1/3
Exile target nonland permanent unless its controller returns a land they control to its owner's hand.
Vigilance (Attacking doesn't cause this creature to tap.)
Ward
(Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Ward


6/5
Flying
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
2/3
Flying, vigilance
4/4
If you would create a token named Aven Initiate or Unwavering Initiate, create two of those tokens instead.
Whenever you attack with three or more token creatures, draw a card.
Whenever you attack with three or more token creatures, draw a card.
After the Hours some annointed not converted in the lazothep process remained. They gathered and formed a new crop like no one has seen before.
2/4
Stoic Dungeoner gets +1/+1 as long as it is untapped.
2/3
Multikicker 
Tap target creature, then put a stun counter on a tapped creature for each time this spell was kicked.


Tap target creature, then put a stun counter on a tapped creature for each time this spell was kicked.
Turn target nonland permanent face down. (It's a 2/2 colorless creature with no abilities while face-down.)
Flying
1/4
Return target artifact or enchantment to its owner's hand.
Choose one —
• Return target creature you control to its owner's hand.
• Target creature gains flying until end of turn.
• Return target creature you control to its owner's hand.
• Target creature gains flying until end of turn.
Each Blood you control is a Clue in addition to its other types and has "
, Sacrifice this artifact: Draw a card."

1/3
Draw two cards, then discard two cards. You lose 2 life.
As an additional cost to cast Brine Rite, sacrifice a creature.
Counter target creature spell.
Counter target creature spell.
The fresh water of the mountain spring and forest stream give rise to life. The brine though wilts even what is not yet born.
Flying
When Buzzing Shreek dies, target player mills two cards.
When Buzzing Shreek dies, target player mills two cards.
1/1
Flying
When Coin Snatcher enters the battlefield, create a Treasure token.
When Coin Snatcher enters the battlefield, create a Treasure token.
1/2
Exchange the counters of two target creatures.
Draw a card.
Draw a card.
When Cybus Employee dies, return it to the battlefield face down. It’s a 2/2 Cyberman artifact creature.
1/1
Menace
Whenever Shadowmoor Infiltrator deals combat damage to a player, draw a card.
Whenever Shadowmoor Infiltrator deals combat damage to a player, draw a card.
2/3
As long as you have more cards in hand than an opponent, Shadowstalker can't be blocked.
1/1
Flying
Shreek Hatchling can't block.
Shreek Hatchling can't block.
1/2
Choose one —
• Create a 5/5 blue and black Dragon creature token with flying.
• Surveil 3. Draw three cards. You lose 3 life.
• Create a 5/5 blue and black Dragon creature token with flying.
• Surveil 3. Draw three cards. You lose 3 life.
Create a 1/1 blue and black Zombie Wizard creature token, then draw a card and lose 1 life.
Morbid – At the beginning of your end step, if a creature died this turn, you may pay
. If you do, return Study of Necromancy from your graveyard to your hand.
Morbid – At the beginning of your end step, if a creature died this turn, you may pay


Counter target spell unless its controller pays 5 life.
"You go what you wanted.
But you lost what you had."
But you lost what you had."
Draw a card unless any opponent discards a card. Repeat this process two more times.
Some find inspiration in the words of the Undying. Others find madness.
1/1
Flash
Flying
When Transformed Chronicler enters the battlefield, return up to one target card that that was milled this turn from a graveyard to its owner's hand.
Flying
When Transformed Chronicler enters the battlefield, return up to one target card that that was milled this turn from a graveyard to its owner's hand.
1/1
Counter target spell unless its controller discards a card at random.




2/5
Target player buries the top X cards of their library, where X is there starting life total minus their current life total.
Destroy target artifact creature.
Cinder Vengeance deals damage to each opponent equal to the total amount of damage that sources under that player's control dealt this turn.
Target player discards two cards at random.
When Emberblood Fighter leaves the battlefield, it deals 3 damage to you, then create a 3/2 black and red Warrior creature token with "When this creature leaves the battlefield, it deals 3 damage to you."
3/2


2/2
Inflame deals 1 damage to any target that was dealt damage this turn.
Draw a card.
Draw a card.
Reveal the top card of your library, put it into your hand, then discard it.
Draw a card.
Draw a card.
As an additional cost to cast Perilous Raid discard a card.
Draw two cards. Perilous Raid deals 2 damage to you.
Draw two cards. Perilous Raid deals 2 damage to you.
Each player with seven or more cards in their graveyard loses 5 life.
This creature can't block.
7/2
[I] Create a 2/2 black Pirate creature token with menace.
[II] Raid of Pahr Harbor deals 3 damage to target opponent.
[III] Create two Treasure tokens.
[II] Raid of Pahr Harbor deals 3 damage to target opponent.
[III] Create two Treasure tokens.
Choose one —
• Target creature gets +2/+0 until end of turn.
• Each player discards a card.
• Players can't gain life this turn.
• Target creature gets +2/+0 until end of turn.
• Each player discards a card.
• Players can't gain life this turn.
Target opponent sacrifices two nonland permanents. If you lost no life this turn, you choose those permanents.
Destroy target creature unless its controller has Roast deal 4 damage to them.
Menace
Usual Suspect can't block.
Usual Suspect can't block.
Vengewraith can't block.
Vengewraith can't attack unless a player has attacked you or a permanent you control since your last turn.
Vengewraith can't attack unless a player has attacked you or a permanent you control since your last turn.
4/3
Haste
Whenever one or more creatures you control dies, put a +1/+1 counter on this creature. Triggers only once each turn.
Whenever one or more creatures you control dies, put a +1/+1 counter on this creature. Triggers only once each turn.
2/3
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)


1/1
Create a 1/1 black Goblin Rogue creature token and a 1/1 red Goblin Shaman creature token with prowess.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Flying
Young Echowarg can't block.
Young Echowarg can't block.
1/1
Target player sacrifices an artifact.
Enchant creature
Enchanted creature must be blocked by exactly one creature if able.
Enchanted creature must be blocked by exactly one creature if able.
Haste, trample
When Angry Crowd enters the battlefield, it gets +3/+3 until end of turn.
When Angry Crowd enters the battlefield, it gets +3/+3 until end of turn.
After a while the anger subsided and most people went on to forgive and forget. Most of them, but never all of them.
2/2
You may have this creature enter as a copy of any Ape creature you control.
2/2
3/1
Whenever Beastrider attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
1/1
Create two 3/3 green Phyrexian Beast creature tokens with toxic 1. If you lost no life this turn, creatures you control gain haste and toxic 1 until end of turn.
Bloodrush —
, Discard Bloodrush Charger: Target attacking creature gets +1/+1 until end of turn.

1/1
Whenever you bury a land card from anywhere, put a +1/+1 counter on Earthripper Kavu.
4/4
When Granite Geod enters, create three tapped Treasure tokens.
Sacrifice three tokens: Create two 3/3 red and green Dwarf Elemental creature tokens with trample.
Sacrifice three tokens: Create two 3/3 red and green Dwarf Elemental creature tokens with trample.
2/2
When this creature dies, create a tapped Treasure token.
1/1
As an additional cost to cast Howling Avalax, discard a land card or pay
.
Hellbent — When Howling Avalax enters the battlefield, if you have no cards in hand, draw a card.

Hellbent — When Howling Avalax enters the battlefield, if you have no cards in hand, draw a card.
4/4
Hurl deals 1 damage to target player. Create a 1/1 green Squirrel creature token.
Sacrifice Infernospout: Target creature gets +3/+0 until end of turn.
0/3
Forecast —
, Reveal this card from your hand: Create a tapped Treasure token. (Activate only during your upkeep and only once each turn.)

6/6
As an additional cost to cast creature spells, you may pay
. If you do, that creature enters with an additional +1/+1 counter and a trample counter on it.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When this creature turns face up, create two Treasure tokens.

Morph


When this creature turns face up, create two Treasure tokens.
4/3
Sacrifice Sower of Strength: Put a +1/+1 counter on target creature.
1/1
Lands you control that entered this turn have "
: Add one mana of any color."

1/1
Reach
Hive Mind — Other Tyranids you control have reach.
Hive Mind — Other Tyranids you control have reach.
1/3
When this creature dies, create a 1/1 white Squirrel creature token and a Food token.
1/1
Ancestral Champion and the creature it haunts get +1/+1 for each creature you control.
Haunt (When this permanent is buried, exile it haunting target creature.)
Haunt (When this permanent is buried, exile it haunting target creature.)
0/0
When Bezoar Ibex dies, you gain 2 life and lose a poison counter.
2/1
Choose one or both —
• Destroy target attacking creature with flying.
• Create two Food tokens.
• Destroy target attacking creature with flying.
• Create two Food tokens.
Search your library for a creature card with converted mana cost 1 or less and put it onto the battlefield tapped, then shuffle your library.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)

1/1
At the beginning of combat during your turn, another target creature you control gets +1/+1 until end of turn.
1/1
1/4
When you cast Familiar Bond, you may release your companion. If you do, you may reveal a card with companion you own from outside the game as your new companion. (You still apply companion conditions. Released companions in the game remain in game.)
Creatures you control with the same name as your chosen companion get +1/+1 and have hexproof from spells.
Creatures you control with the same name as your chosen companion get +1/+1 and have hexproof from spells.
You gain 3 life.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Vigilance
When this creature dies, create a 2/2 black Zombie creature token.
When this creature dies, create a 2/2 black Zombie creature token.
2/2
When Hushgrove Guardian enters the battlefield, choose any number of creature and/or enchantment cards in your graveyard. You gain 1 life for each card chosen this way, then shuffle them into your library.
3/6






5/6
Changeling (This card is every creature type.)
Until end of turn, target creature gets +1/+1 for each other creature you control that shares a creature type with it and each of those creatures gets +1/+1.
Until end of turn, target creature gets +1/+1 for each other creature you control that shares a creature type with it and each of those creatures gets +1/+1.
Kicker 
(You may pay an additional 
as you cast this spell.)
When this creature enters, target creature gets +2/+2 until end of turn. If this creature was kicked, put two +1/+1 counters on that creature instead.




When this creature enters, target creature gets +2/+2 until end of turn. If this creature was kicked, put two +1/+1 counters on that creature instead.
2/2
When Paladin of the Pride enters or dies, create three 1/1 green and white Cat Knight creature tokens with vigilance.
3/3
When Playtime Cousin enters the battlefield, if it was cast, you may put a card named Playtime Cousin from your hand onto the battlefield.
A deck can have any number of cards named Playtime Cousin.
A deck can have any number of cards named Playtime Cousin.
1/1
Mill four cards. Return a creature or land card from your graveyard to the battlefield, then return an artifact or enchantment card from your graveyard to the battlefield. If you lost life this turn, choose both cards at random.
"The Phyrexians dd not destroy your home, Teferi. You did."
—Ajani, Sleeper Agent
—Ajani, Sleeper Agent
Partner with any Wolf (When this creature enters the battlefield, target player may put any Wolf into their hand from their library, then shuffle.)
2/2
If
was spent to cast this creature it enters the battlefield with a deathtouch counter on it.
If
was spent to cast this creature it enters the battlefield with a lifelink counter on it.

If

1/1
Spike Enchanter enters the battlefield with two green and white Aura tokens attached to it. They have enchant creature and "Enchanted creature gets +1/+1 for each Aura you control."

: Attach an Aura attached to a creature you control to another creature you control.


0/0
Create two 0/0 green and white Rabbit creature tokens with "This creature gets +1/+1 for each creature you control."
Players can't sacrifice lands.
3/3
Prevent all combat damage that would be dealt this turn. Tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
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2020-04-13 20:53:05 by SecretInfiltrator