[Assorted] Card Repository: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Card Cycles | Factions | Planeswalker Profiles | Color Combinations | Cardset Overview | Related Cards | Fragmented Permanents | Planeswalker's Guide | Three Changes

CardName: Lost to Time Cost: UUB Type: Sorcery Pow/Tgh: / Rules Text: Each opponent may sacrifice a permanent and discard a card. Skip the next turn of each of those player's that doesn't. Flavour Text: How do you hold onto the memory of someone who never was? Set/Rarity: [Assorted] Card Repository Rare

Lost to Time
{u}{u}{b}
 
 R 
Sorcery
Each opponent may sacrifice a permanent and discard a card. Skip the next turn of each of those player's that doesn't.
How do you hold onto the memory of someone who never was?
Updated on 23 Aug 2019 by SecretInfiltrator

Code:

History: [-]

2019-08-22 17:08:02: SecretInfiltrator created and commented on the card Lost to Time

I like it - but this is especially harsh, since they may already be hellbent. The other one they can at least always pay.

I felt that discarding a card felt more natural as a parallel to sacrificing a permanent and worked well thematically, but I could change it to "pay 3 life". Yet that seems just by far not enough to justify the cost.

Make the discard unconditional; and skip a turn only if they don't sacrifice?

That has two issues

  • It violates the theme of choosing between the two tragedies and makes it more complex.
  • The two tragedies becomes imbalanced. I wanted to create two equally weighty options to choose between, but losing a trun vs. a permanent is just often too simple a choice. That's why I added discard in the first place.

Mmm, both of those are true.

It's just that this card is actually:
Hellbent opponents skips their next turn.

Because you will hold it in hand until it is. (And strictly speaking, it's better than that because you can use it to force a discard, if you really need that.)

Only signed-in users are permitted to comment on this cardset. Would you like to sign in?