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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Angelic Benefactor White Uncommon 5{3}{w}{w} Creature – Angel 3 3 Flying
Angelic Benefactor can't have counters placed on it.
Supply 3 (When this enters the battlefield, put three +1/+1 counters on up to one target creature.)
9 1301071309 on 25 Mar 2011 by Alex
2 Arcane Armorer White Common 1{w} Creature – Human Merchant 0 0 Arcane Armorer enters the battlefield with a +1/+1 counter on it.
{w}, Remove a +1/+1 counter from Arcane Armorer: Target creature you control gains protection from the color of your choice until end of turn.
0
3 Aryon, High Commander White Mythic 6{3}{w}{w}{w} Legendary Creature – Human Soldier 5 5 Convoke
Vigilance, lifelink
When Aryon, High Commander enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield for each tapped creature you control.
1 1297600852 on 13 Feb 2011 by Alex
4 Banner Bearer White Common 2{1}{w} Creature – Bird 1 1 Flying
Lifelink
0
5 Blacksmith's Apprentice White Common 3{2}{w} Creature – Human Worker 2 1 Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.) 0
6 Bound to Service White Common 4{3}{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack or block.
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
2 1295611604 on 21 Jan 2011 by Alex
7 Councilor of Harth White Uncommon 6{4}{w}{w} Creature – Human Advisor 4 4 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
When Councilor of Harth enters the battlefield, tap all nonwhite creatures and untap all white creatures.
1 1301071326 on 25 Mar 2011 by Alex
8 Courageous Leader White Rare 1{w} Creature – Human Soldier 1 1 As long as Courageous Leader has a +1/+1 counter on it, other creatures you control get +1/+1. 1 1301072139 on 25 Mar 2011 by Alex
9 Demystify White Common 1{w} Instant Destroy target enchantment. 0
10 Discourage Aggression White Rare 6{3}{w}{w}{w} Instant Destroy each attacking creature. 0
11 Elon Bervue White Mythic 6{3}{w}{w}{w} Planeswalker – Elon 4 +1 You gain 2 life. Then if you have more life than an opponent, draw a card.
-1 Tap target creature. That creature doesn’t untap as long as you control Elon Bervue.
-7 You get an emblem with "You cannot lose more than 1 life each turn."
12 1301720689 on 02 Apr 2011 by Latronis
12 Enduring Harmony White Uncommon 2{1}{w} Instant Creatures can't attack this turn.
Draw a card.
7 1301072220 on 25 Mar 2011 by Alex
13 Fleet Courrier White Common 2{1}{w} Creature – Cat 1 1 Flash
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
3 1295605466 on 21 Jan 2011 by Alex
14 Goldfeather Griffin White Mythic 5{2}{w}{w}{w} Creature – Griffin 4 4 Flying
If you would gain life, you gain twice that much life instead.
If you would lose life, you lose half that much life, rounded up, instead.
4 1301072247 on 25 Mar 2011 by Alex
15 Guardian Spirit White Uncommon 3{2}{w} Creature – Spirit 1 3 At the beginning of your upkeep, you gain life equal to Guardian Spirit’s power. 1 1301072398 on 25 Mar 2011 by Alex
16 Harvest Elemental White Rare 3{1}{w}{w} Creature – Elemental 1 1 Supply 1, Supply 1
At the beginning of your upkeep, if you control six or more Plains, you may return Harvest Elemental from your graveyard to the battlefield.
0
17 Legion Barracks White Uncommon 3{2}{w} Enchantment {1}{w}, Remove a +1/+1 counter from a permanent you control: Put a 1/1 white Soldier creature token onto the battlefield.
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
5 1295803851 on 23 Jan 2011 by Karate Pawn
18 Legion Pikemaster White Common 3{2}{w} Creature – Human Soldier 2 2 As long as Legion Pikemaster has a +1/+1 counter on it, Legion Pikemaster has first strike. 0
19 Mana Tithe White Common 1{w} Instant Counter target spell unless its controller pays {1}. 2 1295831253 on 24 Jan 2011 by CheaterHater
20 Market Patrol White Common 2{1}{w} Creature – Human Soldier 2 2 Vigilance 0
21 Master Tactician White Rare 2{w}{w} Creature – Human Soldier 2 2 Creatures you control have vigilance.
Creatures spells you cast have convoke.
7 1297894374 on 16 Feb 2011 by Ducky
22 Merchant's Bodyguard White Common 1{w} Creature – Human Soldier 1 3 3 1302581193 on 12 Apr 2011 by cgasparoni
23 Mystic Squire White Uncommon 3{2}{w} Creature – Human Wizard 1 1 Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
{t}: Target creature with a +1/+1 counter on it gains flying and lifelink until end of turn.
1 1301484146 on 30 Mar 2011 by Alex
24 Narrow Escape White Common 3{2}{w} Instant Return target permanent you control to its owner’s hand. You gain 4 life. 0
25 Rally Support White Uncommon 2{x}{w}{w} Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
You gain X life. Prevent the next X damage that would be dealt to you this turn.
0
26 Reverent Taskmaster White Rare 5{3}{w}{w} Creature – Human Cleric 3 3 When Reverent Taskmaster enters the battlefield, put three 1/1 colorless Worker creature tokens onto the battlefield.
{w}, Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature or player this turn.
5 1298241879 on 20 Feb 2011 by SadisticMystic
27 Riot Suppressors White Common 4{3}{w} Creature – Human Soldier 3 3 {2}{w}: Prevent the next 1 damage that would be dealt to Riot Suppressors this turn. 2 1295605697 on 21 Jan 2011 by Alex
28 Runebinder White Rare 4{2}{w}{w} Creature – Human Wizard 0 0 Runebinder enters the battlefield with two +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Runebinder: Search your library for an Aura card and put it onto the battlefield. Then shuffle your library.
4 1301072472 on 25 Mar 2011 by Alex
29 Seal Away White Rare 5{4}{w} Instant Exile target nonland permanent.
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
1 1295605562 on 21 Jan 2011 by Alex
30 Shimmering Falcon White Uncommon 2{w}{w} Creature – Bird 2 1 Flying
Protection from instants
0
31 Show of Wealth White Rare 1{w} Sorcery Whenever you gain life, you may return Show of Wealth from your graveyard to your hand.
Supply 1 (When this resolves, you may put a +1/+1 counter on target creature.)
0
32 Skyguard Defender White Common 6{4}{w}{w} Creature – Human Soldier 3 2 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
Flying, first strike
1 1295605746 on 21 Jan 2011 by Alex
33 Skyguard Reinforcements White Common 3{1}{w}{w} Creatre – Griffin 2 1 Flying
When Skyguard Reinforcements enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
1 1295605761 on 21 Jan 2011 by Alex
34 Solemn Eulogist White Uncommon 1{w} Creature – Human Cleric 1 1 {t}, Exile a creature card from your graveyard: You gain 3 life. 0
35 Swift Justice White Uncommon 1{w} Instant Exile target creature that dealt damage to a creature you control this turn. 1 1301072606 on 25 Mar 2011 by Alex
36 Take Charge White Common 3{2}{w} Instant Creatures you control get +1/+2 until end of turn. 1 1301072652 on 25 Mar 2011 by Alex
37 Timely Aid White Common 1{w} Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
Prevent the next 3 damage that would be dealt to target creature or player this turn.
1 1295605788 on 21 Jan 2011 by Alex
38 Toiling Twins White Common 2{1}{w} Sorcery Put two 1/1 colorless Worker creature tokens onto the battlefield.
You gain 2 life.
4 1301014574 on 25 Mar 2011 by Camruth
39 Trade Regulator White Common 4{3}{w} Creature – Human Advisor 1 1 {t}: Tap target creature.
Supply 1 (When Trade Regulator enters the battlefield, you may put a +1/+1 counter on target creature.)
3 1295804087 on 23 Jan 2011 by Karate Pawn
40 Trade-Route Protector White Common 6{5}{w} Creature – Human Soldier 2 5 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
Vigilance
0
41 Vanguard Defender White Uncommon 2{1}{w} Creature – Human Soldier 3 3 When Vanguard Defender enters the battlefield, return a creature you control to its owner’s hand. 0
42 Adaptive Sphinx Blue Rare 4{2}{u}{u} Creature – Sphinx 3 3 Flying
{0}: Counter target spell or ability that targets Adaptive Sphinx. Activate this ability only once a turn.
0
43 Alienate Blue Common 1{u} Instant Counter target creature spell unless its controller pays {2}. 4 1297828027 on 16 Feb 2011 by CheaterHater
44 Archives Gatekeeper Blue Common 4{3}{u} Creature – Drone 2 4 0
45 Baffling Barterer Blue Uncommon 2{1}{u} Creature – Human Merchant 1 2 Prevent all combat damage that would be dealt to Baffling Barterer by creatures with +1/+1 counters on them. 2 1302389089 on 09 Apr 2011 by CheaterHater
46 Barnacle Scraper Blue Common 2{1}{u} Creature – Merfolk Worker 2 1 Islandwalk 0
47 Binding Chains Blue Uncommon 3{1}{u}{u} Enchantment – Aura Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
Whenever a creature becomes tapped, you may attach Binding Chains to that creature.
0
48 Covert Smuggler Blue Uncommon 4{2}{u}{u} Creature – Human Pirate 2 2 Creatures you control with power 2 or less are unblockable. 3 1301676805 on 01 Apr 2011 by l33t_ninj4_1337
49 Cunning Merchant Blue Common 5{4}{u} Creature – Human Merchant 2 2 Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
When Cunning Merchant enters the battlefield, draw a card.
4 1302389365 on 09 Apr 2011 by CheaterHater
50 Cunning Taskmaster Blue Rare 5{3}{u}{u} Creature – Human Merchant 3 3 When Cunning Taskmaster enters the battlefield, put two 1/1 colorless Worker creature tokens onto the battlefield.
{1}{u}, Tap an untapped creature you control: Tap target creature.
1 1301484182 on 30 Mar 2011 by Alex
51 Dream Haze Blue Common 2{1}{u} Instant Target creature attacks you this turn if able.
Draw a card.
4 1302389394 on 09 Apr 2011 by CheaterHater
52 Duplicate Blue Rare 5{3}{u}{u} Instant Put a token onto the battlefield that is a copy of target permanent. 10 1301072776 on 25 Mar 2011 by Alex
53 Equilibruim Shift Blue Mythic 4{2}{u}{u} Sorcery Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then returns the rest to his or her hand. 0
54 Erose, the Maskmaker Blue Mythic 4{2}{u}{u} Planeswalker – Erose 3 +1 Put a 1/1 colorless Worker creature token onto the battlefield.
-1 Target creature you control becomes a copy of another target creature.
-5 Search your library for a creature card and exile it. Each creature you control becomes a copy of that creature.
4 1301677139 on 01 Apr 2011 by l33t_ninj4_1337
55 Exotic Drake Blue Uncommon 6{4}{u}{u} Creature – Drake 4 4 Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
Flying
1 1296799845 on 04 Feb 2011 by Visitor
56 Expend Blue Common 2{1}{u} Sorcery Remove all counters from target permanent. 1 1302581612 on 12 Apr 2011 by cgasparoni
57 Extract Thoughts Blue Common 2{1}{u} Sorcery Target player puts the top four cards of his or her library into his or her graveyard.
Supply 1 (Put a +1/+1 counter on up to one target creature.)
0
58 Font of Knowledge Blue Rare 1{u} Creature – Spirit 1 1 Font of Knowledge can't attack or block.
At the beginning of your upkeep, put a +1/+1 counter on Font of Knowledge. Then, if Font of Knowledge has 20 or more power, you win the game.
0
59 Forged Runes Blue Common 2{1}{u} Enchantment – Aura Flash
Enchant creature
Enchanted creature gets -3/-0.
0
60 Grand Orator Blue Rare 3{1}{u}{u} Creature – Human Advisor 1 3 Opponents can't cast spells on turns that you have cast a spell. 3 1301677336 on 01 Apr 2011 by l33t_ninj4_1337
61 Information Broker Blue Common 4{3}{u} Creature – Human Rogue 3 3 Whenever Information Broker deals combat damage to a player, you may look at that player’s hand. 6 1302389490 on 09 Apr 2011 by CheaterHater
62 Innovation Blue Rare 3{1}{u}{u} Enchantment Whenever you cast an instant or sorcery, draw a card.
You cannot cast instants or sorceries with the same name as cards in your graveyard.
1 1301075742 on 25 Mar 2011 by Alex
63 Judicial Response Blue Uncommon 2{x}{u}{u} Instant Choose one — Counter target spell unless its controller pays {x}; or return target nonland permanent with converted mana cost X or less to its owner’s hand. 0
64 Knowledge Exertion Blue Rare 8{7}{u} Sorcery Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
Target opponent puts the top X cards from his or her library into his or her graveyard, where X is the total converted mana cost of cards in your graveyard
0
65 Mage's Tower Blue Uncommon 3{2}{u} Enchantment {u}, Remove a +1/+1 counter from a permanent you control: Counter target spell unless it’s controller pays {1}.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
0
66 Planned Distraction Blue Common 5{4}{u} Instant Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
Tap each creature target player controls.
2 1297895799 on 16 Feb 2011 by Ducky
67 Port Overseer Blue Mythic 5{2}{u}{u}{u} Creature – Human Advisor 4 4 Whenever a creature enters the battlefield, exile it. Return that card to the battlefield under its owner’s control when Port Overseer leaves the battlefield. 0
68 Port Trader Blue Common 3{2}{u} Creature – Merfolk Merchant 1 1 {t}: Draw a card, then discard a card.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
0
69 Prepared Retort Blue Common 4{2}{u}{u} Instant Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
Counter target spell.
3 1297895871 on 16 Feb 2011 by Ducky
70 Propagandist Blue Uncommon 1{u} Creature – Human Worker 1 1 {t}: Target creature can’t attack this turn unless its controller pays {2}. 1 1302599708 on 12 Apr 2011 by Latronis
71 Rich Tide Blue Common 3{2}{u} Sorcery Return target permanent to its owner’s hand.
Supply 1 (Put a +1/+1 counter on up to one target creature.)
0
72 Scan Thoughts Blue Uncommon 1{x}{u} Instant Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
Draw X cards, then discard X cards.
0
73 Seer's Intuition Blue Rare 5{3}{u}{u} Sorcery Look at the top three cards of your library. For each card, if it has the same name as a card in your hand, you may reveal both cards, and put them into your hand.
Draw three cards.
0
74 Ship Rigger Blue Common 2{1}{u} Creature – Human Worker 2 1 {u}: Ship Rigger gains flying until end of turn. 0
75 Spell Scrolls Blue Common 4{3}{u} Sorcery Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
Draw two cards.
0
76 Spellscale Drake Blue Common 5{4}{u} Creature – Drake 3 3 Flying
{1}{u}: Spellscale Drake gains shroud until end of turn.
0
77 Stockade Supplier Blue Common 3{2}{u} Creature – Human Merchant 0 4 Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.) 0
78 Technological Advance Blue Uncommon 6{4}{u}{u} Sorcery Supply 2 (Put two +1/+1 counters on up to one target creature.)
Draw three cards.
0
79 Tethered Airship Blue Common 2{1}{u} Creature – Human Merchant 1 2 Flying
At the beginning of your upkeep, you may move a +1/+1 counter from target creature you control to Tethered Airship.
1 1302389676 on 09 Apr 2011 by CheaterHater
80 Thieving Owl Blue Uncommon 2{u}{u} Creature – Bird 1 1 Flying
Whenever Thieving Owl deals combat damage to a player, if Thieving Owl has a +1/+1 counter on it, draw a card.
0
81 Thoughtmage Adept Blue Uncommon 3{2}{u} Creature – Human Wizard 1 3 {t}: Look at the top card of each player’s library. For each card, you may put it on the bottom of its owner’s library. 0
82 Unsummoner Blue Common 1{u} Creature – Human Wizard 0 0 Unsummoner enters the battlefield with a +1/+1 counter on it.
{u}, Remove a +1/+1 counter from Unsummoner: Return target creature to its owner's hand.
1 1302389703 on 09 Apr 2011 by CheaterHater
83 Adept Necromancer Black Rare 3{2}{b} Creature – Human Wizard 0 0 Adept Necromancer enters the battlefield with a +1/+1 counter on it.
{b},{t}, Remove a +1/+1 counter from Adept Necromancer: Return target creature card from your graveyard to the battlefield.
2 1301075431 on 25 Mar 2011 by Alex
84 Assassin's Guildhouse Black Uncommon 3{2}{b} Enchantment {1}{b}, Remove a +1/+1 counter from a permanent you control: Target creature gets +1/+0 and gains first strike until end of turn.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
0
85 Back-Alley Bully Black Common 1{b} Creature – Human Rogue 1 1 Deathtouch 0
86 Blood Dealer Black Common 4{3}{b} Creature – Vampire Merchant 2 2 When Blood Dealer enters the battlefield, choose one — Each player gains 2 life, or each player loses 2 life. 0
87 Bloodbringer Black Common 2{1}{b} Creature – Vampire Warrior 2 1 When Bloodbringer enters the battlefield, target creature gets +2/+0 until end of turn. 0
88 Cultists' Ritual Black Uncommon 7{6}{b} Sorcery Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
Cultists' Ritual deals 4 damage to target creature or player and you gain 4 life.
0
89 Deadly Ambition Black Uncommon 3{2}{b} Instant Destroy target creature with converted mana cost 2 or less. Draw a card. 2 1301075396 on 25 Mar 2011 by Alex
90 Demon of Desires Black Mythic 3{1}{b}{b} Creature – Demon 6 6 Flying
When Demon of Desires enters the battlefield, each other player may search his or her library for a creature card and put it onto the battlefield, then shuffle his or her library.
1 1301075345 on 25 Mar 2011 by Alex
91 Diseased Vampire Black Common 1{b} Creature – Vampire 2 2 At the beginning of your upkeep, you lose 1 life unless Diseased Vampire has a +1/+1 counter on it. 3 1301200174 on 27 Mar 2011 by CheaterHater
92 Disrupted Plans Black Uncommon 1{b} Sorcery Target player reveals his or her hand. You choose a card from it with converted mana cost 4 or greater. That player discards that card. 1 1301075316 on 25 Mar 2011 by Alex
93 Fatal Flaw Black Common 1{b} Enchantment – Aura Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, destroy it.
2 1301200230 on 27 Mar 2011 by CheaterHater
94 Forgotten Past Black Common 1{b} Instant Exile up to three target cards from a single graveyard. 0
95 Grim Librarian Black Uncommon 5{3}{b}{b} Creature – Human Wizard 2 2 When Grim Librarian enters the battlefield, you may search your library for a card and put that card into your hand. Then shuffle your library. 3 1301484280 on 30 Mar 2011 by Alex
96 Hired Hit Black Common 2{b}{b} Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
Target creature gets -3/-3 until end of turn.
3 1295816348 on 23 Jan 2011 by l33t_ninj4_1337 (from Gfaqs)
97 Ill-Gotten Goods Black Common 2{1}{b} Sorcery Target creature gets -1/-1 until end of turn.
Supply 1 (Put a +1/+1 counter on up to one target creature.)
4 1313534659 on 16 Aug 2011 by rourke
98 Market Cutpurse Black Common 3{2}{b} Creature – Human Rogue 2 2 When Market Cutpurse enters the battlefield, you may move a +1/+1 counter from target permanent to Market Cutpurse. 2 1297896110 on 16 Feb 2011 by Ducky
99 Market Shadow Black Uncommon 3{1}{b}{b} Creature – Shade 1 1 {b}: Market Shadow gets +1/+1 until end of turn.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
0
100 Midnight Lunacy Black Common 4{2}{b}{b} Instant Creatures you control get +2/+1 until end of turn. 0
101 Murder of Crows Black Rare 6{3}{b}{b}{b} Sorcery Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
Destroy target creature.
Put three 1/1 black Bird creature tokens with flying onto the battlefield.
12 1297896308 on 16 Feb 2011 by Ducky
102 Oksam's Collector Black Rare 2{b}{b} Creature – Human Assassin 2 2 Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on Oksam's Collector for each +1/+1 counter on that creature. 1 1297753252 on 15 Feb 2011 by wolfer
103 Oksam's Enforcer Black Uncommon 2{1}{b} Creature – Human Soldier 2 1 Whenever Oksam's Enforcer deals combat damage to a player, if Oksam's Enforcer has a +1/+1 counter on it, that player discards a card. 0
104 Oksam, High Legislate Black Rare 3{1}{b}{b} Legendary Creature – Human Advisor 2 4 Whenever an opponent casts a spell, that player loses 1 life and you gain 1 life. 4 1297784299 on 15 Feb 2011 by Alex
105 Opportune Target Black Common 5{4}{b} Instant Destroy target creature. You gain life equal to that creature’s power. 0
106 Oppressive Taskmaster Black Rare 5{3}{b}{b} Creature – Human Cleric 3 3 When Oppressive Taskmaster enters the battlefield, put two 1/1 colorless Worker creature tokens onto the battlefield.
{1}{b}, Tap an untapped creature you control: Target creature gets -1/-1 until end of turn.
3 1301075294 on 25 Mar 2011 by Alex
107 Painful Promises Black Rare 3{1}{b}{b} Enchantment At the beginning of each opponent’s turn, that player chooses a number. At the end of that player’s turn, unless that player has that many cards in his or her hand, he or she loses 3 life. 2 1301075133 on 25 Mar 2011 by Alex
108 Secret Whisperer Black Common 3{2}{b} Creature – Human Merchant 0 0 Secret Whisperer enters the battlefield with two +1/+1 counters on it.
{b}, Remove a +1/+1 counter from Secret Whisperer: Draw a card and lose 1 life.
0
109 Sewage Crocadile Black Common 5{4}{b} Creature – Crocadile 4 1 Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.) 0
110 Shadow Dancer Black Common 2{1}{b} Creature – Vampire Rogue 2 1 Swampwalk 0
111 Shake Down Black Common 4{3}{b} Sorcery Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
Target player discards two cards.
2 1295804800 on 23 Jan 2011 by Karate Pawn
112 Show of Power Black Rare 6{3}{b}{b}{b} Sorcery Target player loses 2 life, sacrifices two creatures, and discards two cards. 0
113 Soot Bat Black Uncommon 3{2}{b} Creature – Bat 2 1 Flying
Whenever Soot Bat deals combat damage to a creature, that creature’s controller loses that much life.
4 1301075029 on 25 Mar 2011 by Alex
114 Summoned Warlock Black Uncommon 6{4}{b}{b} Creature – Ogre Wizard 5 3 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
When Summoned Warlock enters the battlefield, target opponent loses life equal to the number of tapped creatures you control.
2 1301074995 on 25 Mar 2011 by Alex
115 The Butcher Black Mythic 4{2}{b}{b} Legendary Creature – Human Artificer 3 3 Intimidate
When The Butcher attacks, defending player exiles the top three cards of his or her library. For each creature card exiled this way, put a 2/2 black zombie creature token onto the battlefield.
0
116 Thieves' Network Black Uncommon 3{1}{b}{b} Enchantment Whenever a creature you control becomes the target of a spell or ability an opponent controls, that player loses 2 life. 0
117 Tomb Relics Black Common 2{1}{b} Sorcery Return target creature card from your graveyard to your hand.
Supply 1 (Put a +1/+1 counter on up to one target creature.)
2 1295773010 on 23 Jan 2011 by SadisticMystic
118 Undercity Dealer Black Rare 3{1}{b}{b} Creature – Human Rogue 2 1 Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
{b}, Pay 1 life: Draw a card. Then put Undercity Dealer on top of your library.
1 1301074957 on 25 Mar 2011 by Alex
119 Vampire Aristocrat Black Common 3{2}{b} Creature – Vampire Rogue 2 2 Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. 0
120 Vampire Coroner Black Uncommon 1{b} Creature – Vampire Cleric 1 1 {1}{b}, {t}, Exile a creature card from your graveyard: Draw a card. 0
121 Vampire Roofstalker Black Common 5{4}{b} Creature – Vampire Assassin 3 2 Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
Flying
0
122 Vile Apothecary Black Common 2{1}{b} Creature – Vampire Cleric 0 1 {t}: Target player loses 1 life.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
0
123 Anvil's Fury Red Common 2{1}{r} Enchantment – Aura Enchant creature
{1}{r}: Enchanted creature gets +2/+0 until end of turn.
0
124 Barstool Ruffian Red Uncommon 2{1}{r} Creature – Human Soldier 1 1 Double strike 0
125 Blazing Skitter Red Rare 3{1}{r}{r} Creature – Lizard Warrior 3 1 Haste, trample
At the beginning of each end step, return Blazing Skitter to its owner’s hand.
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
0
126 Blistering Forge Red Uncommon 3{2}{r} Enchantment {r}, Remove a +1/+1 counter from a permanent you control: Blistering Forge deals 1 damage to target player.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
0
127 Blitzing Goblin Red Uncommon 3{2}{r} Creature – Goblin Berserker 2 1 When Blitzing Goblin attacks, Blitzing Goblin deals damage equal to its power to the defending player. Then remove Blitzing Goblin from combat. 8 1301073730 on 25 Mar 2011 by Alex
128 Bloodthirsty Bodyguard Red Common 2{1}{r} Creature – Human Soldier 2 1 Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.) 0
129 Bludgeoning Red Common 6{5}{r} Sorcery Bargain (This costs 1 less to cast for each card with Bargain in your graveyard.)
Bludgeoning deals 5 damage to target player.
0
130 Burning Insight Red Rare 1{r} Sorcery Reveal cards from the top of your library until you reveal a nonland card. Put that card into your hand and the rest into your graveyard.
Add {r}{r} to your mana pool for each land card revealed this way.
2 1301074906 on 25 Mar 2011 by Alex
131 Caravan Ransack Red Common 3{2}{r} Sorcery Up to two target creatures can’t block this turn.
Supply 1 (Put a +1/+1 counter on up to one target creature.)
0
132 Change of Fortunes Red Uncommon 3{1}{r}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2. Switch enchanted creature’s power and toughness.
0
133 Clearing Plots Red Common 4{3}{r} Instant Destroy target land. That land’s controller can’t play land cards this turn. 0
134 Dragonfire Red Rare 1{x}{r} Sorcery Bargain (This costs 1 less to cast for each card with Bargain in your graveyard.)
Dragonfire deals X damage to target creature or player.
Dragonfire can’t be countered by spells or abilities.
0
135 Exotic Baloth Red Uncommon 6{4}{r}{r} Creature – Beast 5 4 Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
Trample
0
136 Fan of Flames Red Uncommon 1{r} Sorcery Fan of Flames deals 1 damage to up to three target creatures. 1 1301074742 on 25 Mar 2011 by Alex
137 Final Gambit Red Mythic 7{4}{r}{r}{r} Sorcery Exile your hand. Then search your library for five cards, and put them into your hand, then exile the rest or your library.
For the rest of the game, whenever you would draw a card, skip that draw instead.
1 1301074813 on 25 Mar 2011 by Alex
138 Fire Bomb Red Common 4{2}{r}{r} Instant Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
Fire Bomb deals 4 damage to target creature or player.
1 1297896601 on 16 Feb 2011 by Ducky
139 Flamewake Griffin Red Mythic 5{2}{r}{r}{r} Creature – Griffin 4 4 Flying
When Flamewake Griffin is put into a graveyard from the battlefield, exile Flamewake Griffin. If you do, search your library for any number of instant or sorcery cards with a total converted mana cost of 4 or less and cast them without paying their mana costs. Shuffle your library.
3 1301074687 on 25 Mar 2011 by Alex
140 Fleet Feet Red Common 1{r} Sorcery Target creature gains haste until end of turn.
Supply 1 (Put a +1/+1 counter on up to one target creature.)
9 1302390022 on 09 Apr 2011 by CheaterHater
141 Forge Stomper Red Common 5{4}{r} Creature – Ogre Worker 3 3 Forge Stomper can’t be blocked by more than one creature. 0
142 Forgefire Red Common 3{2}{r} Sorcery Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
Add {r}{r}{r} to your mana pool.
0
143 Forgotten Fire Red Uncommon 5{4}{r} Sorcery Bargain (This costs 1 less to cast for each card with Bargain in your graveyard.)
Return two target instant or sorcery cards from your graveyard to your hand.
0
144 Furnace Blaster Red Common 4{2}{r}{r} Creature – Lizard 2 2 Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
{r}: Furnace Blaster gets +1/+0 until end of turn.
1 1302582079 on 12 Apr 2011 by cgasparoni
145 Glass Blower Red Uncommon 5{3}{r}{r} Creature – Ogre Worker 4 4 Double all damage that would be dealt to Glass Blower.
Supply 2 (When this enters the battlefield, put two +1/+1 counters on up to one target creature.)
1 1301720869 on 02 Apr 2011 by Latronis
146 Gliding Gila Red Common 4{3}{r} Creature – Lizard 3 2 As long as Gliding Gila has a +1/+1 counter on it, Gliding Gila has flying. 2 1299222834 on 04 Mar 2011 by mtgcolorpie
147 Goblin Ventriloquist Red Common 2{1}{r} Creature – Goblin Rogue 2 1 Intimidate
Goblin Ventriloquist can't block.
0
148 Market Performer Red Common 3{2}{r} Creature – Human Rogue 0 0 Market Performer enters the battlefield with two +1/+1 counters on it.
{r}, Remove a +1/+1 counter from Market Performer: Remove a counter from target permanent.
0
149 Pit Dragon Red Rare 7{4}{r}{r}{r} Creature – Dragon 5 5 Flying, haste
Whenever Pit Dragon attacks, you may have it deals damage equal to its power to target creature the defending player controls and that creature deals damage equal to its power to Pit Dragon.
4 1302390094 on 09 Apr 2011 by CheaterHater
150 Pyre Elemental Red Rare 2{1}{r} Creature – Elemental 1 1 Whenever a player casts a red spell, put a +1/+1 counter on Pyre Elemental. 0
151 Quick-Witted Goblin Red Common 3{2}{r} Creature – Goblin Rogue 2 2 First strike 0
152 Rebellious Taskmaster Red Rare 5{3}{r}{r} Creature – Human Wizard 3 3 When Rebellious Taskmaster enters the battlefield, put two 1/1 colorless Worker creature tokens onto the battlefield.
{r}, Tap an untapped creature you control: Rebellious Taskmaster deals 1 damage to target player.
0
153 Rough Robbery Red Common 1{r} Instant Rough Robbery deals 2 damage to target creature. Remove all +1/+1 counters from that creature. 2 1302390176 on 09 Apr 2011 by CheaterHater
154 Shatter Red Common 2{1}{r} Sorcery Destroy target artifact. 2 1297917208 on 17 Feb 2011 by CheaterHater
155 Spitfire Elemental Red Rare 5{3}{r}{r} Creature – Elemental 0 0 Spitfire Elemental enters the battlefield with four +1/+1 counters on it.
{r}, Remove a +1/+1 counter from Spitfire Elemental: Spitfire Elemental deals 2 damage to target creature.
0
156 Stress Mage Red Uncommon 3{1}{r}{r} Creature – Human Wizard 2 2 {t}: Stress Mage deals 1 damage to each creature. 2 1301073775 on 25 Mar 2011 by Alex
157 Swaying Loyalties Red Uncommon 4{3}{r} Instant Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 1 1302962007 on 16 Apr 2011 by Latronis
158 Tastetester Red Common 1{r} Creature – Goblin 2 1 Other creatures you control can't attack. 0
159 Temper Mage Red Uncommon 4{3}{r} Creature – Human Wizard 3 3 Creatures with power 2 or less must attack each turn if able. 1 1301787970 on 02 Apr 2011 by Alex
160 Trial by Fire Red Rare 3{r}{r}{r} Sorcery Trial by Fire deals 3 damage to each creature. At the beginning of the end step, put three +1/+1 counters on each creature dealt damage this way. 1 1301073757 on 25 Mar 2011 by Alex
161 Trinket Peddler Red Common 2{1}{r} Creature – Human Merchant 0 1 {t}: Target creature can't block this turn.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
0
162 Untamed Gila Red Common 3{2}{r} Creature – Lizard 4 1 0
163 Alluring Dryad Green Uncommon 3{2}{g} Creature – Dryad 2 2 {g}: Target creature must block Alluring Dryad this turn if able. 1 1302390242 on 09 Apr 2011 by CheaterHater
164 Branched Oak Green Uncommon 6{4}{g}{g} Creature – Treefolk 2 4 Branched Oak gets +1/+1 for each +1/+1 counter on other creatures you control.
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
2 1301073651 on 25 Mar 2011 by Alex
165 Brush Boa Green Uncommon 2{1}{g} Creature – Snake 2 1 Forestwalk
{g}: Regenerate Brush Boa.
1 1301484317 on 30 Mar 2011 by Alex
166 Burdened Packbeast Green Common 5{4}{g} Creature – Beast 3 6 0
167 Camouflage Spider Green Common 4{2}{g}{g} Creature – Spider 2 4 Flash
Reach
0
168 Carapace Beetle Green Common 2{1}{g} Creature – Insect 2 2 When Carapace Beetle is put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature. 0
169 Civic Recruiter Green Uncommon 4{2}{g}{g} Creature – Human Merchant 3 3 Whenever you cast a creature spell, put a 1/1 colorless Worker creature token onto the battlefield. 0
170 Deepwood Rumbler Green Common 2{1}{g} Creature – Wolf 2 2 Trample 0
171 Deepwood Vanguard Green Common 5{4}{g} Creature – Treefolk 5 3 Vigilance 2 1297630044 on 13 Feb 2011 by rourke
172 Deepwood Warthog Green Common 4{3}{g} Creature – Boar 3 2 Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.) 2 1297897004 on 16 Feb 2011 by Ducky
173 Elvish Giver Green Uncommon 1{g} Creature – Elf Merchant 1 1 {t}: Each player draws a card. 1 1301484356 on 30 Mar 2011 by Alex
174 Elvish Legionnaire Green Common 3{2}{g} Creature – Elf Soldier 3 2 Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.) 2 1297915230 on 17 Feb 2011 by Camruth
175 Far Traveler Green Uncommon 2{1}{g} Creature – Elf Druid 0 1 {t}: Add one mana of any color to your mana pool.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
1 1301073530 on 25 Mar 2011 by Alex
176 Fledgling Troll Green Common 1{g} Creature – Troll 1 1 Fledgling Troll can’t be the target of spells or abilities your opponents control. 0
177 Flourishing Seedling Green Rare 1{g} Creature – Plant 2 2 Defender
At the beginning of your upkeep, if Flourishing Seedling has a +1/+1 counter on it, you may put a +1/+1 counter on target creature.
0
178 Garruk, the Omenreader Green Mythic 3{1}{g}{g} Planeswalker – Garruk 3 +1 Look at the top five cards of your library, then put them back in any order.
-1 Reveal cards from the top of your library until you reveal a nonland card, then put all land cards revealed this way into your hand.
-5 Reveal cards from the top of your library until you reveal a noncreature card, then put all creature cards revealed this way onto the battlefield.
7 1301050523 on 25 Mar 2011 by Alex
179 Growth Elemental Green Rare 2{1}{g} Creature – Elemental 1 1 {t}: Put a +1/+1 counter on target land you control. That land becomes a 1/1 creature that is still a land until end of turn. 1 1301073459 on 25 Mar 2011 by Alex
180 Hard Labor Green Uncommon 2{1}{g} Sorcery Tap any number of untapped creatures you control. Put a +1/+1 counter on each creature tapped this way. 2 1297894243 on 16 Feb 2011 by Ducky
181 Harvest Ritual Green Rare 3{2}{g} Enchantment At the beginning of your upkeep, you may put a +1/+1 counter on target creature. 2 1301073149 on 25 Mar 2011 by Alex
182 Humble Farmer Green Common 1{g} Creature – Human Worker 1 1 {t}: Add {g} to your mana pool. 0
183 Legion Drummer Green Common 2{1}{g} Creature – Human Soldier 2 2 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
When Legion Drummer enters the battlefield, untap each creature you control.
3 1297897352 on 16 Feb 2011 by Visitor
184 Loman's Caress Green Common 1{g} Instant Target creature you control gains shroud until end of turn. 1 1301484445 on 30 Mar 2011 by Alex
185 Loman, the Deepwood Oak Green Mythic 7{6}{g} Legendary Creature – Treefolk 5 7 Other creatures you control with +1/+1 counters on them are indestructible.
Supply 2, Supply 2
2 1301073013 on 25 Mar 2011 by Alex
186 Mana Seed Green Rare 3{1}{g}{g} Creature – Plant 0 0 Mana Seed enters the battlefield with three +1/+1 counters on it.
{t}, Remove a +1/+1 counter from Mana Seed: Add {g}{g}{g} to your mana pool.
0
187 Mass Recruitment Green Rare 2{x}{g}{g} Instant Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
Put X 1/1 colorless Worker creature tokens onto the battlefield.
0
188 Mossalisk Green Uncommon 5{3}{g}{g} Creature – Plant Basilisk 3 3 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
Deathtouch
{1}{g}: Regenerate Mossalisk.
1 1302582276 on 12 Apr 2011 by cgasparoni
189 Nature's Bounty Green Common 3{2}{g} Sorcery Supply 2 (Put two +1/+1 counters on up to one target creature.) 7 1297829701 on 16 Feb 2011 by CheaterHater
190 Nature's Call Green Rare 4{2}{g}{g} Sorcery Search your library for any number of creature cards and reveal those cards. Shuffle your library, then put them on top of it in any order. 0
191 Reclaim Essence Green Common 3{2}{g} Instant Destroy target artifact or enchantment. You gain 4 life. 2 1297917289 on 17 Feb 2011 by CheaterHater
192 Renewal Ritual Green Uncommon 3{1}{g}{g} Sorcery Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
Untap each land you control.
1 1301484466 on 30 Mar 2011 by Alex
193 Resourcefullness Green Common 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1.
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
0
194 Roar Green Common 1{g} Sorcery Target creature gains intimidate until end of turn. 0
195 Rooted Treefolk Green Common 3{2}{g} Creature – Treefolk 3 3 Defender
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
0
196 Seedling of Life Green Common 4{3}{g} Creature – Plant 2 2 When Seedling of Life enters the battlefield, return target creature card from your graveyard to your hand. 1 1301484537 on 30 Mar 2011 by Alex
197 Shaman's Circle Green Uncommon 3{2}{g} Enchantment {2}{g}, Remove a +1/+1 counter from a permanent you control: Regenerate target creature.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
0
198 Smokecrafter Green Common 3{2}{g} Creature – Elf Merchant 0 0 Smokecrafter enters the battlefield with two +1/+1 counters on it.
{1}{g}, Remove a +1/+1 counter from Smokecrafter: Prevent all combat damage that would be dealt this turn.
0
199 Spring Elemental Green Mythic 4{2}{g}{g} Creature – Elemental 4 4 If an effect would place one or more +1/+1 counters on a permanent you control, it puts twice that many +1/+1 counters on that permanent instead. 0
200 Tranquil Taskmaster Green Rare 5{3}{g}{g} Creature – Elf Shaman 3 3 When Tranquil Taskmaster enters the battlefield, put three 1/1 colorless Worker creature token onto the battlefield.
{g}, Tap an untapped creature you control: You gain 2 life.
0
201 Turbulent Winds Green Uncommon 1{x}{g} Instant Turbulent Winds deals X damage to target creature with flying.
Draw a card.
0
202 Work the Land Green Common 5{4}{g} Sorcery Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
0
203 Zealous Naturalist Green Rare 3{1}{g}{g} Creature – Elf Warrior 2 2 Haste
Whenever Zealous Naturalist deals combat damage to a player, destroy target artifact or enchantment that player controls.
0
204 Aerothopter Artifact Common 1{1} Artifact Creature – Thopter 1 1 Flying
Aerothopter can’t attack unless it has a +1/+1 counter on it.
0
205 Antique Scepter Artifact Rare 2{2} Artifact – Equipment Equip {2}
Whenever equipped creature deals combat damage to a player, you may choose an instant or sorcery card with converted mana cost 2 or less you own from outside the game. If you do, cast it without paying its mana cost.
1 1302386372 on 09 Apr 2011 by SadisticMystic
206 Cursed Tome Artifact Rare 2{2} Artifact {2}, {t}: Cursed Tome deals 2 damage to target creature or player and 2 damage to you. 0
207 Endless Spellbook Artifact Rare 0{0} Artifact You have no maximum hand size.
{6}, {t}: Draw a card.
0
208 Heirloom Sword Artifact Uncommon 1{1} Artifact – Equipment Equip {3}
Equipped creature gets +1/+0 and has first strike.
Whenever equipped creature is put into a graveyard from the battlefield, you may attach Heirloom Sword to target creature you control.
0
209 Loot Boots Artifact Uncommon 1{1} Artifact – Equipment Equip {2}
Equipped creature has “{t}: Draw a card then discard a card.”
0
210 Lotus Extract Artifact Rare 3{3} Artifact {t}: Add one mana of any color to your mana pool.
{t}, Sacrifice Lotus Extract: Add two mana of any one color to your mana pool.
0
211 Masticore Jaw Artifact Rare 3{3} Artifact At the beginning of your upkeep, discard a card.
Whenever a creature you control deals combat damage to an opponent, you may have that player gain control of Masticore Jaw.
0
212 Meat Cleaver Artifact Common 2{2} Artifact – Equipment Equip {2}
Whenever equipped creature attacks, put a +1/+1 counter on it.
0
213 Merchant's Medallion Artifact Uncommon 2{2} Artifact Whenever an opponent casts a spell, you may gain 1 life. 0
214 Mining Drone Artifact Uncommon 2{2} Artifact Creature – Drone 1 1 At the beginning of your upkeep, if Mining Drone has no +1/+1 counters on it, put a +1/+1 counter on Mining Drone. 2 1301076228 on 25 Mar 2011 by Alex
215 Nevinyrral’s Fragment Artifact Mythic 2{2} Artifact Whenever you cast a spell with converted mana cost 6 or greater, sacrifice Nevinyrral’s Fragment. If you do, destroy all artifacts, creatures and enchantments. 0
216 Phyrexian Mask Artifact Rare 1{1} Artifact At the beginning of your upkeep, you lose 2 life.
At the beginning of your upkeep, if you have 6 or less life, sacrifice Phyrexian Mask. If you do, put a 12/12 artifact Dreadnought creature token with trample onto the battlefield.
0
217 Regal Mantle Artifact Mythic 3{3} Legendary Artifact – Equipment Equip {3}
If Regal Mantle is equipped to a creature, only that creature can attack. (This includes creatures you do not control.)
1 1301076095 on 25 Mar 2011 by Alex
218 Servant Golem Artifact Uncommon 5{5} Artifact Creature – Golem Worker 2 2 When Servant Golem enters the battlefield, put two 1/1 colorless Worker creature tokens onto the battlefield. 0
219 Servitor Artifact Common 2{2} Artifact Creature – Golem Worker 1 1 When Servitor is put into a graveyard from the battlefield, draw a card. 2 1302396140 on 10 Apr 2011 by Alex
220 Tarnished Jewel Artifact Common 3{3} Artifact T: Add {1} to your mana pool.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
2 1295832022 on 24 Jan 2011 by CheaterHater
221 Transfer Golem Artifact Common 3{3} Artifact Creature – Golem Worker 2 2 {t}: Move a +1/+1 counter from target creature you control to another target creature. Activate this ability only when you could cast a sorcery. 0
222 Vacuum Elemental Artifact Rare 4{4} Artifact Creature – Elemental 0 0 As Vacuum Elemental enters the battlefield, move all +1/+1 counters from all permanents onto it. 4 1297600931 on 13 Feb 2011 by Alex
223 Back-Alley Den Land Rare 0 Land Back-Alley Den enters the battlefield tapped.
When Back-Alley Den enters the battlefield, add {1} to your mana pool.
{t}: Add {u} or {b} to your mana pool.
0
224 Butcher District Land Rare 0 Land Butcher District enters the battlefield tapped.
When Butcher District enters the battlefield, add {1} to your mana pool.
{t}: Add {b} or {r} to your mana pool.
1 1450099139 on 14 Dec 2015 by Alex
225 Mana Garden Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Add one mana of any color to your mana pool. Mana Garden doesn’t untap during your next untap step.
1 1301075997 on 25 Mar 2011 by Alex
226 Market Stall Land Common 0 Land You may have Market Stall enter the battlefield tapped. If you do, put a +1/+1 counter on target creature.
{t}: Add {1} to your mana pool.
1 1295775608 on 23 Jan 2011 by Alex
227 Overgrown Slums Land Rare 0 Land Overgrown Slums enters the battlefield tapped.
When Overgrown Slums enters the battlefield, add {1} to your mana pool.
{t}: Add {r} or {g} to your mana pool.
0
228 Rooftop Gardens Land Rare 0 Land Rooftop Gardens enters the battlefield tapped.
When Rooftop Gardens enters the battlefield, add {1} to your mana pool.
{t}: Add {g} or {w} to your mana pool.
0
229 Royal Gates Land Rare 0 Land Royal Gates enters the battlefield tapped.
When Royal Gates enters the battlefield, add {1} to your mana pool.
{t}: Add {w} or {u} to your mana pool.
2 1301075865 on 25 Mar 2011 by Alex
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