Concord: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Spitfire Elemental enters the battlefield with four +1/+1 counters on it.
![]() 0/0
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Creatures with power 2 or less must attack each turn if able.
3/3
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Flying
Protection from instants 2/1
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Exile target creature that dealt damage to a creature you control this turn.
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Intimidate
Goblin Ventriloquist can't block. 2/1
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Flash
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.) 1/1
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Put two 1/1 colorless Worker creature tokens onto the battlefield.
You gain 2 life. |
When Carapace Beetle is put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature.
2/2
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Return target creature card from your graveyard to your hand.
Supply 1 (Put a +1/+1 counter on up to one target creature.) |
![]() Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.) 1/1
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Destroy target artifact or enchantment. You gain 4 life.
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![]() 2/2
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Exile up to three target cards from a single graveyard.
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When Blood Dealer enters the battlefield, choose one — Each player gains 2 life, or each player loses 2 life.
2/2
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Spitfire Elemental
(rare)
Temper Mage
(uncommon)
Shimmering Falcon
(uncommon)
Swift Justice
(uncommon)
Goblin Ventriloquist
(common)
Fleet Courrier
(common)
Toiling Twins
(common)
Carapace Beetle
(common)
Tomb Relics
(common)
Port Trader
(common)
Reclaim Essence
(common)
Transfer Golem
(common)
Forgotten Past
(common)
Blood Dealer
(common)
Swamp
(basic)