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CardName: Elon Bervue Cost: 3WWW Type: Planeswalker - Elon Pow/Tgh: /4 Rules Text: [+1] You gain 2 life. Then if you have more life than an opponent, draw a card. [-1] Tap target creature. That creature doesn’t untap as long as you control Elon Bervue. [-7] You get an emblem with "You cannot lose more than 1 life each turn." Flavour Text: Set/Rarity: Concord Mythic

Elon Bervue
{3}{w}{w}{w}
 
 M 
Planeswalker – Elon
+1 You gain 2 life. Then if you have more life than an opponent, draw a card.
-1 Tap target creature. That creature doesn’t untap as long as you control Elon Bervue.
-7 You get an emblem with "You cannot lose more than 1 life each turn."
4
Updated on 18 Feb 2016 by wolfer

History: [-]

2011-04-02 02:58:32: wolfer created the card Elon Bervue
2011-04-02 02:58:55: wolfer edited Elon Bervue
on 02 Apr 2011 by Latronis:

First ability is kinda meh, 2nd is not a white trick, ultimate is pretty awesome

on 02 Apr 2011 by nolinc:

The second ability also hits your creatures. Is that intended?

on 03 Apr 2011 by Latronis:

That's a good point I overlooked, I guess I could buy that as white

Second ability is meant to hit all creatures. Flavor wise, this guy encourages "peace". Also, preventing untapping is a white ability. See Ajani Vengeant or Blinding Beam.

on 03 Apr 2011 by Latronis:

Alright it has the barest hint of a presence in white. Its still fairly underwhelming overall

I probably need a more compelling minus ability for this.

on 04 Apr 2011 by Latronis:

It lacks the impact you recommended for the CCC, also the ultimate and + are kind of at odds. Is there any particular flavour you are going for? is She\He\It some kind of pacifist?

on 04 Apr 2011 by Latronis :

speaking of pacifists, is there anything wrong with some kind of pacifism like effect for a negative ability? the temporariness of it overcome by its unremovability? Should still cover a forced\encouraged peace flavour and may be more appealing to use

2011-04-06 03:16:04: wolfer edited Elon Bervue

You're right, the flavor idea got in the way of functionality.

Good idea on the pacifism effect.

Yowsers. That's a nice -1 effect. (Not overpowered, though, for a 6-mana mythic planeswalker.)

I'm still not keen on the anti-synergy between the +1 and the ultimate.

I'm not sold that they are anti-synergistic. Gaining 2 life lets you stay alive 2 turns longer if you have the ultimate emblem. If you don't, it lets you have a high life total when you do activate it.

on 08 Apr 2011 by Latronis:

The +1 and Ultimate work better than the original version. Originally it'd only result in a sort of stall without doing anything to end the game (pretty much relied upon having board advantage in which case why bother stalling anyway?)This way you can actually give yourself a pseudo board advantage while having a nice life shield there and you atleast get some benefit out of the + even if it is only to fuel the - once the ulti emblem is down. Much much nicer overall, and finally making an impact :P

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