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Mechanics | Skeleton

Showing 50 of 50 Blue cards

Go to section: White (49) Blue (50) Black (51) Red (49) Green (59) Multicolour (4) Artifact (30)

Show rarities: N C U

 C 
Creature – Human Rogue
When Amateur Reporter enters the battlefield, look at the top card of your library. You may put it on the bottom of your library.
1/1
 C 
Creature – Serpent
Aquaman's Pet can't attack unless you control another creature with power 4 or greater.
6/6
 U 
Creature – Human Rogue
When Armory Thief enters the battlefield, gain control of target Equipment until Armory Thief leaves the battlefield. Attach it to Armory Thief. When you lose control of that Equipment, unattach it. (That Equipment returns under its owner's control.)
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and is an artifact in addition to its other types.
 C 
Instant – Trap
If a creature is attacking, you may pay {w} rather than pay Bizarre Wormhole's mana cost.
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
1 comment
2014-04-19 20:33:19 by MOON-E
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature would untap during its controller's untap step, you draw a card instead.
3 comments
last 2014-05-01 18:58:35 by MOON-E
 C 
Instant
Tap up to two target creatures. During its controller’s next untap step, those creatures don’t untap unless their power is 4 or greater.
 C 
Instant
Untap target creature. It gains hexproof until end of turn. If that creature has a +1/+1 counter on it, put another one on it.
 C 
Creature – Human Artificer
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
When Equipment Inventor enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
4 comments
last 2014-04-20 21:10:48 by MOON-E
{5}{u}
 
 C 
Creature – Human
Flying
4/3
1 comment
2014-04-19 09:08:32 by MOON-E
 C 
Sorcery – Trap
If an opponent controls an attacking creature, you may cast Forceful Seize as though it had flash.
Put target creature on top of its owner's library.
4 comments
last 2014-04-20 08:59:40 by 5colors
 C 
Instant – Trap
If a creature is attacking you, you may pay {w} rather than pay Freeze Ray's mana cost.
Tap target creature. That creature doesn't untap during its controller's untap step.
1 comment
2014-04-19 09:14:45 by MOON-E
 C 
Creature – Serpent
Islandwalk
{7}{u}{u}: monstrosity 3 (If this creature isn't monstrous, put 3 +1/+1 counters on it and it becomes monstrous.)
5/5
6 comments
last 2014-05-21 12:30:57 by Alex
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
 C 
Creature – Illusion Krakken
Whenever Illusionary Kaiju becomes the target of a spell or ability, sacrifice it.
revive {3}{u}{u} ({3}{u}{u}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
5/6
2 comments
last 2014-04-24 05:38:21 by 5colors
 C 
Sorcery
Look at the top four cards of your library. You may reveal any number of artifact cards from among them and put them into your hand, then put the rest back on top in any order.
 C 
Creature – Vedalken Artificer
Equipped creatures you control have flying.
1/4
1 comment
2014-05-11 15:19:38 by 5colors
 C 
Creature – Kraken
0/4
 C 
Creature – Human Wizard
When Laboratory Initiate enters the battlefield, look at each player's hand.
revive {3}{u} ({3}{u}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
1/1
6 comments
last 2014-04-24 20:35:56 by 5colors
 C 
Creature – Merfolk
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Whenever this creature deals damage to a player, if its equipped, that player puts the top two cards of his or her library into his or her graveyard.
2/1
 C 
Creature – Human
When Milly Villain enters the battlefield, target player puts the top three cards of his or her library into his or her graveyard.
revive {3}{u}{u} ({3}{u}{u}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
1/2
 C 
Creature – Human Mutant
{2}{u}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
As long as Mono-Blue Turtle is monstrous, it has hexproof.
0/4
3 comments
last 2014-05-21 09:15:20 by 5colors
 C 
Instant – Trap
If an opponent cast two or more spells this turn, you may pay {u} rather than pay Monologue Interruption's mana cost.
Counter target spell.
 C 
Sorcery
Draw a card for each monstrous creature you control.
{1}{u}
 
 C 
Creature – Human
When Newsie enters the battlefield, if you control a creature with power 4 or greater, draw a card.
2/1
 C 
Creature – Human Rogue
Not Suspicious Citizen has protection from creatures with power 3 or less.
2/1
 C 
Creature – Human
At the beginning of your end step, if you control a creature with power 4 or greater, each opponent puts the top card of his or her library into his or her graveyard.
2/2
Enchantment
Creatures can’t attack you or a planeswalker you control unless that player puts a card from top of their liberty into the graveyard for each attacking creature.
3 comments
last 2014-05-01 20:50:20 by .Rai
 C 
Creature – Human Scout
Whenever Recon Scout deals combat damage to a player, look at that player's hand and draw a card.
1/3
{2}{u}
 
 C 
Sorcery
Return target artifact, instant, or sorcery card from your graveyard to your hand.
2 comments
last 2014-06-13 18:55:53 by MOON-E
 C 
Enchantment – Aura
Enchant creature with power 3 or less
When Runner's Bane enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
 C 
Enchantment – Aura
Enchant creature
{u}: Enchanted creature becomes 1/1 and gains Hexproof until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -3/-0 and can't be blocked.
6 comments
last 2014-05-29 16:29:12 by Vitenka
 C 
Creature – Lizard
{1}{u}: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.)
When Skinmelder Chameleon becomes monstrous, it can't be blocked this turn.
2/2
2 comments
last 2014-05-20 04:10:27 by jmgariepy
 C 
Creature – Vedalken Rogue
Sneaky Vedalken can't be blocked.
1/1
Enchantment
If a creature with power 4 or more entered the battlefield under an opponent's control last turn, creature spells you cast cost {3} less to cast.
1 comment
2014-05-11 08:42:30 by MOON-E
 C 
Instant
Counter target spell unless its controller pays X, where X is the greatest power among creatures you control.
 C 
Enchantment
At the beginning of your upkeep, each opponent puts the top three cards of his or her library into his or her graveyard for each creature you control with power 4 or greater.
1 comment
2014-05-01 07:29:46 by MOON-E
 C 
Instant – Trap
If a creature you control dealt combat damage this turn, you may pay {1}{u} rather than pay Steal the Files's mana cost.
Draw two cards.
 C 
Sorcery
Target creature's controller shuffles it into his or her library.
 C 
Creature – Turtle Mutant
{2}{g}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
As long as Teenage Ninja is monstrous, it has hexproof.
0/4
2 comments
last 2014-04-19 22:46:38 by MOON-E
 C 
Instant – Trap
If a creature is attacking you, you may pay {1}{w} rather than pay Temporal Trap's mana cost.
Put target creature on top of its owner's library.
3 comments
last 2014-04-24 05:23:18 by 5colors
 C 
Creature – Human Mutant
{4}{u}{u}: monstrosity 4 (If this creature isn't monstrous, put 4 +1/+1 counters on it and it becomes monstrous.)
4/4
4 comments
last 2014-05-23 15:16:48 by .Rai
 C 
Creature – Whale
{4}{u}{u}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
When Tide Turner Behemoth becomes monstrous, creatures your opponents control get -2/-0 until end of turn.
4/4
 C 
Instant
Return target creature to it's owner's hand. That player puts the top 4 cards of his or her library into his or her graveyard.
 C 
Sorcery
Put two 1/1 blue Vedalken creature tokens with flying onto the battlefield.
4 comments
last 2014-05-01 18:55:33 by MOON-E
 C 
Creature – Vedalken Soldier
Flying
1/3
 C 
Creature – Vedalken Wizard
Your opponents play with the top card of their libraries revealed.
3/4
 C 
Creature – Human Artificer
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Whenever Weapon Tester becomes equipped, look at the top card of your library. If it's an artifact card, you may reveal it and put it into your hand.
1/3
4 comments
last 2014-05-12 05:43:47 by MOON-E
 C 
Creature – Human Mutant
{1}{u}: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.)
As long as Wing Man is monstrous, it has flying.
1/1

Go to section: White (49) Blue (50) Black (51) Red (49) Green (59) Multicolour (4) Artifact (30)

Show rarities: N C U


Comic Book Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton