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Mechanics | Skeleton |
Showing 50 of 50 Blue cards
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When Amateur Reporter enters the battlefield, look at the top card of your library. You may put it on the bottom of your library.
1/1
0 comments
Aquaman's Pet can't attack unless you control another creature with power 4 or greater.
6/6
When Armory Thief enters the battlefield, gain control of target Equipment until Armory Thief leaves the battlefield. Attach it to Armory Thief. When you lose control of that Equipment, unattach it. (That Equipment returns under its owner's control.)
2/2
Enchant creature
Enchanted creature gets +2/+2 and is an artifact in addition to its other types.
Enchanted creature gets +2/+2 and is an artifact in addition to its other types.
If a creature is attacking, you may pay
rather than pay Bizarre Wormhole's mana cost.
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchant creature
Whenever enchanted creature would untap during its controller's untap step, you draw a card instead.
Whenever enchanted creature would untap during its controller's untap step, you draw a card instead.
Tap up to two target creatures. During its controller’s next untap step, those creatures don’t untap unless their power is 4 or greater.
Untap target creature. It gains hexproof until end of turn. If that creature has a +1/+1 counter on it, put another one on it.
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
When Equipment Inventor enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When Equipment Inventor enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
Flying
4/3
If an opponent controls an attacking creature, you may cast Forceful Seize as though it had flash.
Put target creature on top of its owner's library.
Put target creature on top of its owner's library.
If a creature is attacking you, you may pay
rather than pay Freeze Ray's mana cost.
Tap target creature. That creature doesn't untap during its controller's untap step.

Tap target creature. That creature doesn't untap during its controller's untap step.
Islandwalk


: monstrosity 3 (If this creature isn't monstrous, put 3 +1/+1 counters on it and it becomes monstrous.)



5/5
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Whenever Illusionary Kaiju becomes the target of a spell or ability, sacrifice it.
revive

(

, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
revive






5/6
Look at the top four cards of your library. You may reveal any number of artifact cards from among them and put them into your hand, then put the rest back on top in any order.
Equipped creatures you control have flying.
1/4
0/4
When Laboratory Initiate enters the battlefield, look at each player's hand.
revive
(
, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
revive




1/1
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Whenever this creature deals damage to a player, if its equipped, that player puts the top two cards of his or her library into his or her graveyard.
Whenever this creature deals damage to a player, if its equipped, that player puts the top two cards of his or her library into his or her graveyard.
2/1
When Milly Villain enters the battlefield, target player puts the top three cards of his or her library into his or her graveyard.
revive

(

, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
revive






1/2


As long as Mono-Blue Turtle is monstrous, it has hexproof.
0/4
If an opponent cast two or more spells this turn, you may pay
rather than pay Monologue Interruption's mana cost.
Counter target spell.

Counter target spell.
Draw a card for each monstrous creature you control.
When Newsie enters the battlefield, if you control a creature with power 4 or greater, draw a card.
2/1
Not Suspicious Citizen has protection from creatures with power 3 or less.
2/1
At the beginning of your end step, if you control a creature with power 4 or greater, each opponent puts the top card of his or her library into his or her graveyard.
2/2
Creatures can’t attack you or a planeswalker you control unless that player puts a card from top of their liberty into the graveyard for each attacking creature.
Whenever Recon Scout deals combat damage to a player, look at that player's hand and draw a card.
1/3
Return target artifact, instant, or sorcery card from your graveyard to your hand.
Enchant creature with power 3 or less
When Runner's Bane enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When Runner's Bane enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchant creature
: Enchanted creature becomes 1/1 and gains Hexproof until end of turn.

Enchant creature
Enchanted creature gets -3/-0 and can't be blocked.
Enchanted creature gets -3/-0 and can't be blocked.


When Skinmelder Chameleon becomes monstrous, it can't be blocked this turn.
2/2
Sneaky Vedalken can't be blocked.
1/1
If a creature with power 4 or more entered the battlefield under an opponent's control last turn, creature spells you cast cost
less to cast.

Counter target spell unless its controller pays X, where X is the greatest power among creatures you control.
At the beginning of your upkeep, each opponent puts the top three cards of his or her library into his or her graveyard for each creature you control with power 4 or greater.
If a creature you control dealt combat damage this turn, you may pay 
rather than pay Steal the Files's mana cost.
Draw two cards.


Draw two cards.
Target creature's controller shuffles it into his or her library.


As long as Teenage Ninja is monstrous, it has hexproof.
0/4
If a creature is attacking you, you may pay 
rather than pay Temporal Trap's mana cost.
Put target creature on top of its owner's library.


Put target creature on top of its owner's library.



4/4



When Tide Turner Behemoth becomes monstrous, creatures your opponents control get -2/-0 until end of turn.
4/4
Return target creature to it's owner's hand. That player puts the top 4 cards of his or her library into his or her graveyard.
Put two 1/1 blue Vedalken creature tokens with flying onto the battlefield.
Flying
1/3
Your opponents play with the top card of their libraries revealed.
3/4
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Whenever Weapon Tester becomes equipped, look at the top card of your library. If it's an artifact card, you may reveal it and put it into your hand.
Whenever Weapon Tester becomes equipped, look at the top card of your library. If it's an artifact card, you may reveal it and put it into your hand.
1/3


As long as Wing Man is monstrous, it has flying.
1/1
Go to section: White (49) Blue (50) Black (51) Red (49) Green (59) Multicolour (4) Artifact (30)
Show rarities: N C U
Comic Book Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |