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Mechanics | Skeleton |
Showing 50 of 51 Black cards
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Show rarities: C
Alley Brawler can't be equipped.
2/2
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Armed Thug has deathtouch as long as its equipped.
Armed Thug has deathtouch as long as its equipped.
1/1
Batfang Drinker has flying as long as you control a creature with power 4 or greater.
3/3
Black Minion can't block unless you control a creature with power 4 or greater.
2/2


As long as Black Mutant is monstrous, it has intimidate.
2/2
When Blood Actor dies, each player loses 1 life.
revive
(
, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
revive




1/1
Sacrifice another creature: Blood Bairn* gets +2/+2 until end of turn.
2/2
Enchant creature
Pay 1 life: Enchanted creature can't block this turn.
Pay 1 life: Enchanted creature can't block this turn.
When Bribe Rogue enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
revive
(
, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
revive




2/2
Enchant creature you control
If another creature you control would die, sacrifice enchanted creature instead.
If another creature you control would die, sacrifice enchanted creature instead.
When Criminal Rager enters the battlefield, you draw a card and lose 1 life.
revive

(

, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
revive






1/2
When Dark Guy enters the battlefield, target opponent loses 3 life.
revive

(

, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
revive






3/1
When Dark Underling dies, if it hasn't been dealt damage this turn, draw a card.
2/1
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
As long as Death Dealer is equipped, it has deathtouch.
As long as Death Dealer is equipped, it has deathtouch.
1/1
Deathtouch
revive
(
, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
revive




1/1
Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
Deathtouch
4/5
Enchant creature
Sacrifice a creature: Exile enchanted creature.
Sacrifice a creature: Exile enchanted creature.
Choose one or both – Exile target creature card in a graveyard; and/or return target creature card from your graveyard to your hand.
Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard.
Enchant creature
When Grisly Transformation enters the battlefield, draw a card.
Enchanted creature has intimidate.
When Grisly Transformation enters the battlefield, draw a card.
Enchanted creature has intimidate.
Enchant creature
As long as enchanted creature has power 4 or greater, it can't be blocked. Otherwise, it can't block.
As long as enchanted creature has power 4 or greater, it can't be blocked. Otherwise, it can't block.
Sacrifice Killer's Mark: Target creature you control gains deathtouch until end of turn.
Last Kiss* deals 2 damage to target creature and you gain 2 life.
Whenever another creature you control dies, if Little Orphan's power is 3 or less, put three +1/+1 counters on it.
1/1
If a creature you control dealt combat damage this turn, you may pay
rather than pay Make 'em Talk's mana cost.
Target player loses 2 life and reveals his or her hand. You choose a nonland card from it. That player discards that card.

Target player loses 2 life and reveals his or her hand. You choose a nonland card from it. That player discards that card.
Whenever you draw a card, each opponent discards a card.

When Mesmerector becomes monstrous, target player discards a card. If a creature card is discarded this way, put it onto the battlefield under your control.
1/1
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Whenever Mob Brain Driller deals damage to a player, if its equipped, that player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Whenever Mob Brain Driller deals damage to a player, if its equipped, that player reveals his or her hand. You choose a nonland card from it. That player discards that card.
2/2
When Mortuary Robber enters the battlefield, return target creature card from your graveyard to your hand.
revive
(
, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
revive




2/2
When Mr. Lazarus dies, you may put a 2/2 black Zombie creature token onto the battlefield.
revive


(


, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
revive








2/2
If a creature you control died this turn, you may pay
rather than pay Plan Revenge's mana cost.
Target player draws two cards and loses 2 life.

Target player draws two cards and loses 2 life.
Target equipment loses all abilities and gains "Equipped creature gets -3/-3" until end of turn.
If an opponent controls a creature with a power of 4 or greater you may pay 

Destroy target creature. Then that creatures controller puts the top X cards of his or her liberty into their graveyard where X is the destroyed creatures power.



Destroy target creature. Then that creatures controller puts the top X cards of his or her liberty into their graveyard where X is the destroyed creatures power.
When Retcon Scout enters the battlefield, each player discards a card.
revive
(
, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
revive




1/1
revive 
(
, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)




4/2
Whenever a creature dealt damage by Smolder Thug this turn dies, put a +1/+1 counter on Smolder Thug.
2/2
Flying
revive

(

, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
revive






2/1
At the beginning of your upkeep, target opponent discards a card for each creature you control with power 4 or greater.
Intimidate
When Strongarm Rogue enters the battlefield, you lose 3 life.
revive

(

, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
When Strongarm Rogue enters the battlefield, you lose 3 life.
revive






3/3
Target creature gets -4/-4 until end of turn.
Target creature card in your graveyard gains Revive until end of turn. The Revive cost is equal to its mana cost. (Pay its mana cost, exile it from your graveyard: Put a token that’s a copy of it onto the battlefield. Revive only as a sorcery.)
If an opponent controls three or more creatures, you may pay 
rather than pay Team Trap's mana cost.
Target creature gets -4/-4 until end of turn.


Target creature gets -4/-4 until end of turn.
Destroy target creature with power 3 or less.
Enchant creature
Enchanted creature gets -3/-1.
Enchanted creature gets -3/-1.

revive






1/1


As long as Unloyal Mutant is monstrous, you lose 1 life at the beginning of your upkeep.
1/1
As an additional cost to cast Vampiric Demise, sacrifice a creature.
Vampiric Demise deals damage to target creature equal to the sacrificed creature's power. You gain that much life.
Vampiric Demise deals damage to target creature equal to the sacrificed creature's power. You gain that much life.
If an opponent drew two or more cards this turn, you may pay
rather than pay Wire Tap's mana cost.
Target opponent discards a card. Draw a card.

Target opponent discards a card. Draw a card.
Go to section: White (49) Blue (50) Black (51) Red (49) Green (59) Multicolour (4) Artifact (30)
Show rarities: C
Comic Book Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
revive