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Mechanics | Skeleton

Showing 50 of 51 Black cards

Go to section: White (49) Blue (50) Black (51) Red (49) Green (59) Multicolour (4) Artifact (30)

Show rarities: N C R

 C 
Creature – Vampire
Lifelink
revive {1}{b} ({1}{b}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
3/2
 C 
Creature – Human Warrior
Alley Brawler can't be equipped.
2/2
1 comment
2014-05-11 21:40:49 by 5colors
 C 
Creature – Human Rogue
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Armed Thug has deathtouch as long as its equipped.
1/1
 C 
Creature – Vampire
Batfang Drinker has flying as long as you control a creature with power 4 or greater.
3/3
 C 
Creature – Zombie Minion
Black Minion can't block unless you control a creature with power 4 or greater.
2/2
 C 
Creature – Human Mutant
{3}{b}: monstrosity 2 (If this creature isn't monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
As long as Black Mutant is monstrous, it has intimidate.
2/2
 C 
Creature – Vampire
When Blood Actor dies, each player loses 1 life.
revive {1}{b} ({1}{b}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
1/1
3 comments
last 2014-04-24 03:56:48 by MOON-E
 C 
Creature – Vampire
Sacrifice another creature: Blood Bairn* gets +2/+2 until end of turn.
2/2
{b}
 
 C 
Enchantment – Aura
Enchant creature
Pay 1 life: Enchanted creature can't block this turn.
 C 
Creature – Human Rogue
When Bribe Rogue enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
revive {4}{b} ({4}{b}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
2/2
1 comment
2014-04-23 23:02:46 by MOON-E
 C 
Enchantment – Aura
Enchant creature you control
If another creature you control would die, sacrifice enchanted creature instead.
2 comments
last 2014-05-12 05:45:58 by MOON-E
 C 
Creature – Horror
When Criminal Rager enters the battlefield, you draw a card and lose 1 life.
revive {4}{b}{b} ({4}{b}{b}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
1/2
 C 
Creature – Vampire
When Dark Guy enters the battlefield, target opponent loses 3 life.
revive {4}{b}{b} ({4}{b}{b}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
3/1
3 comments
last 2014-04-24 20:39:05 by 5colors
 C 
Creature – Human Minion
When Dark Underling dies, if it hasn't been dealt damage this turn, draw a card.
2/1
4 comments
last 2014-05-12 23:09:39 by 5colors
 C 
Creature – Vampire Assassin
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
As long as Death Dealer is equipped, it has deathtouch.
1/1
4 comments
last 2014-05-12 23:09:01 by 5colors
 C 
Creature – Human Rogue
Deathtouch
revive {2}{b} ({2}{b}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
1/1
Sorcery
Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
{5}{b}
 
 C 
Creature – Human
Deathtouch
4/5
1 comment
2014-04-19 09:09:02 by MOON-E
{1}{b}{b}
 
 C 
Enchantment – Aura
Enchant creature
Sacrifice a creature: Exile enchanted creature.
 C 
Sorcery
Choose one or both – Exile target creature card in a graveyard; and/or return target creature card from your graveyard to your hand.
 
Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard.
 C 
Enchantment – Aura
Enchant creature
When Grisly Transformation enters the battlefield, draw a card.
Enchanted creature has intimidate.
 C 
Enchantment – Aura
Enchant creature
As long as enchanted creature has power 4 or greater, it can't be blocked. Otherwise, it can't block.
 C 
Enchantment
Sacrifice Killer's Mark: Target creature you control gains deathtouch until end of turn.
3 comments
last 2014-04-20 01:30:35 by MOON-E
 C 
Instant
Last Kiss* deals 2 damage to target creature and you gain 2 life.
 C 
Creature – Human
Whenever another creature you control dies, if Little Orphan's power is 3 or less, put three +1/+1 counters on it.
1/1
2 comments
last 2014-04-19 22:08:14 by 5colors
 C 
Instant – Trap
If a creature you control dealt combat damage this turn, you may pay {b} rather than pay Make 'em Talk's mana cost.
Target player loses 2 life and reveals his or her hand. You choose a nonland card from it. That player discards that card.
 R 
Enchantment
Whenever you draw a card, each opponent discards a card.
3 comments
last 2014-05-01 18:43:35 by 5colors
 C 
Creature – Human Wizard
{b}: monstrosity 1 (If this creature isn't monstrous, put 1 +1/+1 counters on it and it becomes monstrous.)
When Mesmerector becomes monstrous, target player discards a card. If a creature card is discarded this way, put it onto the battlefield under your control.
1/1
2 comments
last 2014-05-20 18:13:22 by 5colors
 C 
Creature – Human Rogue
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Whenever Mob Brain Driller deals damage to a player, if its equipped, that player reveals his or her hand. You choose a nonland card from it. That player discards that card.
2/2
 C 
Creature – Zombie Rogue
When Mortuary Robber enters the battlefield, return target creature card from your graveyard to your hand.
revive {5}{b} ({5}{b}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
2/2
1 comment
2014-04-24 00:10:06 by MOON-E
 C 
Creature – Zombie
When Mr. Lazarus dies, you may put a 2/2 black Zombie creature token onto the battlefield.
revive {3}{b}{b}{b} ({3}{b}{b}{b}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
2/2
2 comments
last 2014-04-24 05:39:44 by 5colors
 C 
Instant – Trap
If a creature you control died this turn, you may pay {b} rather than pay Plan Revenge's mana cost.
Target player draws two cards and loses 2 life.
 C 
Instant
Target equipment loses all abilities and gains "Equipped creature gets -3/-3" until end of turn.
3 comments
last 2014-05-12 22:58:33 by 5colors
 C 
Instant – Trap
If an opponent controls a creature with a power of 4 or greater you may pay {2}{b}{b}
Destroy target creature. Then that creatures controller puts the top X cards of his or her liberty into their graveyard where X is the destroyed creatures power.
2 comments
last 2014-05-01 20:25:35 by 5colors
 C 
Creature – Human Scout
When Retcon Scout enters the battlefield, each player discards a card.
revive {2}{b} ({2}{b}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
1/1
1 comment
2014-04-19 20:56:03 by MOON-E
 C 
Creature – Vampire
revive {6}{b} ({6}{b}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
4/2
 C 
Creature – Elemental
Whenever a creature dealt damage by Smolder Thug this turn dies, put a +1/+1 counter on Smolder Thug.
2/2
 C 
Creature – Bat
Flying
revive {3}{b}{b} ({3}{b}{b}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
2/1
 C 
Enchantment
At the beginning of your upkeep, target opponent discards a card for each creature you control with power 4 or greater.
1 comment
2014-05-01 07:32:47 by MOON-E
 C 
Creature – Human Rogue
Intimidate
When Strongarm Rogue enters the battlefield, you lose 3 life.
revive {3}{b}{b} ({3}{b}{b}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
3/3
 C 
Instant
Target creature gets -4/-4 until end of turn.
 C 
Sorcery
Target creature card in your graveyard gains Revive until end of turn. The Revive cost is equal to its mana cost. (Pay its mana cost, exile it from your graveyard: Put a token that’s a copy of it onto the battlefield. Revive only as a sorcery.)
 C 
Instant – Trap
If an opponent controls three or more creatures, you may pay {1}{b} rather than pay Team Trap's mana cost.
Target creature gets -4/-4 until end of turn.
 C 
Instant
Destroy target creature with power 3 or less.
1 comment
2014-04-19 20:56:24 by MOON-E
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -3/-1.
 C 
Creature – Shade
{b}: Unkillable Shade gets +1/+1 until end of turn.
revive {1}{b}{b} ({1}{b}{b}, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
1/1
2 comments
last 2014-04-24 02:21:52 by Doombringer
 C 
Creature – Human Mutant
{b}{b}: monstrosity 4 (If this creature isn't monstrous, put 4 +1/+1 counters on it and it becomes monstrous.)
As long as Unloyal Mutant is monstrous, you lose 1 life at the beginning of your upkeep.
1/1
3 comments
last 2014-05-21 03:15:16 by MOON-E
 C 
Instant
As an additional cost to cast Vampiric Demise, sacrifice a creature.
Vampiric Demise deals damage to target creature equal to the sacrificed creature's power. You gain that much life.
 C 
Instant – Trap
If an opponent drew two or more cards this turn, you may pay {u} rather than pay Wire Tap's mana cost.
Target opponent discards a card. Draw a card.
1 comment
2014-04-19 09:15:22 by MOON-E

Go to section: White (49) Blue (50) Black (51) Red (49) Green (59) Multicolour (4) Artifact (30)

Show rarities: N C R


Comic Book Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton