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Mechanics | Skeleton |
Showing 49 of 49 Red cards
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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As long as Adrenaline Junkie is monstrous, it has haste.
3/1
Aggro Flamekin attacks each turn if able unless you control a creature with power 4 or greater.
2/2
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked by creatures with less power.
Enchanted creature gets +1/+1 and can't be blocked by creatures with less power.
When Arsonist Man dies, it deals 1 damage to target creature or player.
revive
(
, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
revive




1/1
Whenever a creature you control becomes monstrous, put a +1/+1 counter on Aspiring Minotaur.
2/3
Bad Joke deals 4 damage to target creature. If that creature would die this turn, exile it instead.


As long as Beastclaw Brawler is monstrous, it has first strike.
2/1
When Behemoth Yearling enters the battlefield, it fights target creature you control. (If you control no other creatures, it fights itself.)
4/3
If an opponent gained life this turn, you may pay 
rather than pay Chem Vat mana cost.
Chem Vat deals 4 damage to target player.


Chem Vat deals 4 damage to target player.
Target equipped creature deals damage equal to its power to target creature or player. Unattach all equipment from that creature.
At the beginning of your upkeep, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
2/1
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Disgruntled Crowd gets +1/+1 and has trample as long as its equipped.
Disgruntled Crowd gets +1/+1 and has trample as long as its equipped.
3/3



When Eater of Cars becomes monstrous, destroy target artifact.
3/3
If a creature you control was dealt damage this turn, you may pay 
instead of paying Explosive Revenge's mana cost.
Explosive Revenge deals 3 damage to target creature or player.


Explosive Revenge deals 3 damage to target creature or player.
If a creature you control was dealt damage this turn, you may pay 
rather than pay Explosive Revenge 2's mana cost.
Explosive Revenge 2 deals 3 damage to target creature or player.


Explosive Revenge 2 deals 3 damage to target creature or player.
Target creature you control deals damage equal to its power to another target creature.
Until end of turn, target creature gains first strike and "
: This creature gets +1/+0 until end of turn."

Trample, suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Flamekin Gaveleer gets +1/+0 for each equipment attached to it.
Flamekin Gaveleer gets +1/+0 for each equipment attached to it.
1/1
Target creature gets +4/+0 until end of turn.
Target creature you control fights target creature you don't control.
Another target creature you control fights another target creature you don't control.
Another target creature you control fights another target creature you don't control.
When Goblin Brick Breaker enters the battlefield, you may destroy target artifact.
revive
(
, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
revive




2/1
Trample
Goblin Gaveleer gets +2/+0 for each Equipment attached to it.
Goblin Gaveleer gets +2/+0 for each Equipment attached to it.
1/1
Haste, suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
1/1
Exile the top three cards of your library. You may play those cards until end of turn.
Deal 3 damage to target creature. If a creature dealt damage this way would die this turn, Hero's Regret deals 3 damage to target player.
Enchant creature
Enchanted creature gets +4/+0 and must attack each turn if able.
Enchanted creature gets +4/+0 and must attack each turn if able.



When Lizard becomes monstrous, it deals 3 damage to target creature or player.
1/1
Destroy target artifact.
Target creature you control gets +3/+0.
Target creature you control gets +3/+0.
Haste
revive
(
, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
revive




1/1
Whenever a creature you control becomes monstrous, Monster Fire Bringer deals 2 damage to target player.
2/2
Mugging deals 2 damage to target creature. That creature can't block this turn.
When No Blocker enters the battlefield, target creature can't block this turn.
revive

(

, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
revive






2/2
Haste
revive


(


, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)
revive








4/2
Look at target players hand. Peek and Burn deals damage to that player equal to the number of cards in that players hand.
If an opponent played a non basic land this turn, you may pay
rather than pay Plant Explosives's mana cost.
Destroy target land.

Destroy target land.
Destroy target land.
Creatures can't block this turn.
Creatures can't block this turn.



When Red Trampler becomes monstrous, it gains trample until end of turn.
4/4
When Ritual Elemental enters the battlefield, add 

to your mana pool.
revive
(
, Exile this card from your graveyard: Put a token that's a copy of it onto the battlefield. Revive only as a sorcery.)



revive


1/1
suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
Spear Man gets +1/+1 and gains first strike as long as its equipped.
Spear Man gets +1/+1 and gains first strike as long as its equipped.
2/2
Haste, Trample, suit Up (Whenever this creature attacks or blocks, you may attach an Equipment you control to it.)
At the beginning of the end step, sacrifice Speedy Weapon Master.
At the beginning of the end step, sacrifice Speedy Weapon Master.
4/1
At the beginning of your upkeep, Statue of [GL] deals damage to target player equal to the number of creatures you control with power 4 or greater.



When Streetbreaker becomes monstrous, destroy target artifact or land.
4/3
Sacrifice a land.
Throw a Rock deals 5 damage to target creature or player.
Throw a Rock deals 5 damage to target creature or player.



When Titan Girl becomes monstrous, it stops being a Human and becomes a Giant in addition to its other types.
1/1
Trample
4/2
As long as you control a creature with power 4 or greater, Weapon Sidekick has double strike.
2/1
Enchant aura
Enchanted creature gets +3/+0 and gains Flying.
, Sacrifice Wizard's Bolt 2: Wizard's Bolt 2 deals 3 damage to target player or creature.
Enchanted creature gets +3/+0 and gains Flying.

Gain control of target equipment until end of turn.
Go to section: White (49) Blue (50) Black (51) Red (49) Green (59) Multicolour (4) Artifact (30)
Show rarities: N C U
Comic Book Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |