Misc Design for future sets.
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Mechanics |
Showing 50 of 155 Multicolour cards
Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)
Show rarities: C U R M
At the end of each turn put a +1/+1 counter on each creature you control that attacked or blocked that turn.
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Flying, Lifelink, First strike
: Creatures you control get +0/+1 until end of turn.
:Creatures you control get +1/+0 until end of turn
: Creatures you control get +0/+1 until end of turn.
:Creatures you control get +1/+0 until end of turn
7/7
Flash
When Dromar’s Charmling enters the battlefield choose one – You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
When Dromar’s Charmling enters the battlefield choose one – You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
4/4
Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay . If you do, choose a color, then return each player returns a creature of that color to their hand.
Whenever Dromar, the Banisher deals combat damage to a player, you may pay . If you do, choose a color, then return each player returns a creature of that color to their hand.
2/2
Put target creature on the top of it’s owner’s library. Its controller loses 2 life and you gain 2 life.
Flying , Deathtouch, Shroud, opponents play with their hand revealed.
Pay at the start of each turn or sacrifice Bolas.
Pay at the start of each turn or sacrifice Bolas.
9/9
Flash
Cascade
Pay 2 life: return Flickering Nightmare to your hand.
Cascade
Pay 2 life: return Flickering Nightmare to your hand.
2/3
Flying
Whenever Hatchling of the Purger deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals his or her hand and discards a card of that color.
Whenever Hatchling of the Purger deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals his or her hand and discards a card of that color.
2/2
: Deal 1 damage to target player for each creature card put into a graveyard this turn.
: Deal 5 damage to target creature without flying.
: Deal 5 damage to target creature with flying.
: Deal 5 damage to target creature without flying.
: Deal 5 damage to target creature with flying.
7/7
Flash
When Darigaaz’s Charmling enters the battlefield choose one — Return target creature card from your graveyard to your hand; or Darigaaz’s Charmling deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.
When Darigaaz’s Charmling enters the battlefield choose one — Return target creature card from your graveyard to your hand; or Darigaaz’s Charmling deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.
4/4
FLying
Whenever Hatchling of the Igniter deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals his or her hand and Darigaaz deals 3 damage to the player if a card of the chosen color was revealed this way.
Whenever Hatchling of the Igniter deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals his or her hand and Darigaaz deals 3 damage to the player if a card of the chosen color was revealed this way.
2/2
Flying
Whenever a creature enters the battlefield under your control put a +1/+1 counter on ~, then if that creature was Green ~ gains Trample until end of turn, if that creature was White ~ gains vigilance until end of turn, if that creature was Red ~ gains First strike until end of turn
Whenever a creature enters the battlefield under your control put a +1/+1 counter on ~, then if that creature was Green ~ gains Trample until end of turn, if that creature was White ~ gains vigilance until end of turn, if that creature was Red ~ gains First strike until end of turn
4/4
Defender
Whenever ~ deals or is dealt damage add that much mana of any color to your mana pool that mana doesn't empty from you pool at the end of steps and phases
Whenever ~ deals or is dealt damage add that much mana of any color to your mana pool that mana doesn't empty from you pool at the end of steps and phases
2/7
Flying
Whenever Hatchling of the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals his or her hand put a 1/1 green Saproling creature token onto the battlefield for each card of the chosen color revealed this way.
Whenever Hatchling of the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals his or her hand put a 1/1 green Saproling creature token onto the battlefield for each card of the chosen color revealed this way.
2/2
Flying
Whenever a source an opponent controls deals damage to you, you may put a +1/+1 counter on Retaliator Hawk.
Whenever a source an opponent controls deals damage to you, you may put a +1/+1 counter on Retaliator Hawk.
1/1
Flying
Kicker
If the Kicker cost was paid Wild Angel comes into play with two +1/+1 counters on it and has Double strike and Trample.
Kicker
If the Kicker cost was paid Wild Angel comes into play with two +1/+1 counters on it and has Double strike and Trample.
2/2
Whenever a player draws a card put a +1/+1 counter on Academy Overseer.
Whenever a creature you control is declared as a blocker you may move a +1/+1 counter from Academy Overseer onto that creature.
Other creatures you control with +1/+1 counters have hexproof.
Whenever a creature you control is declared as a blocker you may move a +1/+1 counter from Academy Overseer onto that creature.
Other creatures you control with +1/+1 counters have hexproof.
4/4
As long as an opponent controls five or more creatures than you, creatures spells you cast cost less to cast.
Landfall – When ever a land enters the battlefield under your control put 2 loyalty counter on Evan, Eternal historian
-1You may put up to three cards from your graveyard onto the bottom of your library.
-2Search your library for an artifact, creature or land card, reveal it, shuffle your library and put the revealed card on top of your library.
-1You may put up to three cards from your graveyard onto the bottom of your library.
-2Search your library for an artifact, creature or land card, reveal it, shuffle your library and put the revealed card on top of your library.
4
Vanishing X (X can't be zero)
As long as Fervent Feast is on the battlefield players skip their combat step.
At the beginning of each players upkeep that player gains 3 life draws a card and may put a +1/+1 counter on a creature he or she controls.
As long as Fervent Feast is on the battlefield players skip their combat step.
At the beginning of each players upkeep that player gains 3 life draws a card and may put a +1/+1 counter on a creature he or she controls.
Flying, Shroud
If Grunk the Ascended would be destroyed Regenerate it.
If Grunk the Ascended would be destroyed Regenerate it.
“He has fought for and honored everything our kind holds dear. He has earned this.”
- Reya Dawnbringer
- Reya Dawnbringer
7/7
Flying
Whenever Hatchling of the Renewer deals combat damage to a player, you may pay . If you do, choose a color, then you gain 1 life for each permanent of that color that player controls.
Whenever Hatchling of the Renewer deals combat damage to a player, you may pay . If you do, choose a color, then you gain 1 life for each permanent of that color that player controls.
2/2
Each player shuffles his or her graveyard into his or her library.
If Reclaiming yesterday is in your grave yard you may tap four creatures you control, if you do return Reclaiming yesterday to your hand.
If Reclaiming yesterday is in your grave yard you may tap four creatures you control, if you do return Reclaiming yesterday to your hand.
Flying, Vigilance, Hexproof
Creatures you control have Trample.
Creatures you control have Trample.
"When scales sail the sky, many feet run the ground."
- Elvish proverb
- Elvish proverb
4/4
Whenever an Enchant creature card is played it comes into play enchanting Wirewood Auraborn.
0/1
Whenever Emissary of Kaalia attacks, you may search your library for an Angel, Demon, or Dragon creature card from your library reveal it and put it into your hand. If you do shuffle your library
2/2
Flying, Defender
At the beginning of your upkeep if your life total is even each other player gains 1 life, if your life total is odd each other player loses 1 life.
: Fairness Devil deals 3 damage to target creature or player and 1 damage to you.
At the beginning of your upkeep if your life total is even each other player gains 1 life, if your life total is odd each other player loses 1 life.
: Fairness Devil deals 3 damage to target creature or player and 1 damage to you.
3/3
Flying
Whenever Hatchling of the Avenger deals combat damage to a player, you may pay . If you do, Oros deals 3 damage to target nonwhite creature.
Whenever Hatchling of the Avenger deals combat damage to a player, you may pay . If you do, Oros deals 3 damage to target nonwhite creature.
2/2
Enchant Creature
Enchanted creature gets +3/+3, Flying, First Strike, Deathtouch, and gains protection from Red, White, Black. This effect doesn't remove Mantle of Scaled Justice.
Enchanted creature gets +3/+3, Flying, First Strike, Deathtouch, and gains protection from Red, White, Black. This effect doesn't remove Mantle of Scaled Justice.
If , was spent to play Feral Wizard, it has first strike.
If , was spent to play Feral Wizard, it has trample.
When Feral Wizard goes into a graveyard from the battlefield draw a card.
If , was spent to play Feral Wizard, it has trample.
When Feral Wizard goes into a graveyard from the battlefield draw a card.
2/2
Flying
Whenever Hatchling of the Dreamer deals combat damage to a player, you may pay . If you do, exile the top card of your library face down. You may play that card without paying its mana cost until end of turn.
Whenever Hatchling of the Dreamer deals combat damage to a player, you may pay . If you do, exile the top card of your library face down. You may play that card without paying its mana cost until end of turn.
2/2
Each player chooses a land they control at random. Then each player gives control of that land to an opponent of their choice.
Buyback
Buyback
Destroy up to three target non-land, non-Planeswalker permanents.
Flashback
Flashback
First strike, Vigilance
: ~ gains protection from non-elf creatures until the end of turn.
: ~ gains protection from non-elf creatures until the end of turn.
2/3
Flying
Whenever Hatchling of the Harvester deals combat damage to a player, you may pay . If you do, put target creature card from a graveyard onto the battlefield under your control at random.
Whenever Hatchling of the Harvester deals combat damage to a player, you may pay . If you do, put target creature card from a graveyard onto the battlefield under your control at random.
2/2
Whenever a creature dies it's controller may return from his or her graveyard another creature with the same converted mana cost to the battlefield tapped.
3/3
Flying, First strike, Lifelink
1/1
Flying
WheneverHatchling of the Devastator deals combat damage to a player, you may pay . If you do, destroy a land you don't control at random.
WheneverHatchling of the Devastator deals combat damage to a player, you may pay . If you do, destroy a land you don't control at random.
2/2
Flying, Vigilance, Double Strike
When Paper ninja is targeted by a spell or ability return Paper ninja to it’s owners hand.
When Paper ninja is targeted by a spell or ability return Paper ninja to it’s owners hand.
1/1
Flying
Whenever a source an opponent controls deals damage to you, you may Draw a card
Whenever a source an opponent controls deals damage to you, you may Draw a card
1/1
Flying
Whenever Hatchling of the Hunter deals combat damage to a player, you may pay . If you do, put two +1/+1 counters on Hatchling of the Hunter.
Whenever Hatchling of the Hunter deals combat damage to a player, you may pay . If you do, put two +1/+1 counters on Hatchling of the Hunter.
2/2
Flash
Flying, Vigilance, Intimidate
: Until end of turn lands and creatures you don't control enter the battlefield tapped and don't untap during their controllers next untap step.
Flying, Vigilance, Intimidate
: Until end of turn lands and creatures you don't control enter the battlefield tapped and don't untap during their controllers next untap step.
5/5
Flying, Haste, Deathtouch, Undying
: Other players can't gain life, and damage from sources you control can't be prevented until end of turn.
: Other players can't gain life, and damage from sources you control can't be prevented until end of turn.
5/5
Haste, Trample, Vigilance
: The next time you would draw a card this turn, return ~ to the battlefield instead. Activate this ability only if ~ is in your graveyard.
: The next time you would draw a card this turn, return ~ to the battlefield instead. Activate this ability only if ~ is in your graveyard.
7/7
Flying, Double strike, Trample, Wither
:Until end of turn opponents can't draw cards.
:Until end of turn opponents can't draw cards.
5/5
Whenever a creature you control dies put X +1/+1 counters on Life Cycle Hydra.
At the beginning of your up keep you may distribute any number of +1/+1 counters onto other creatures you control.
Sacrifice a creature: Regenerate Life Cycle Hydra.
At the beginning of your up keep you may distribute any number of +1/+1 counters onto other creatures you control.
Sacrifice a creature: Regenerate Life Cycle Hydra.
2/5
Flying, Lifelink, Exalted, First strike
:Until end of turn whenever a card would go to an opponents graveyard from anywhere exile it instead.
:Until end of turn whenever a card would go to an opponents graveyard from anywhere exile it instead.
5/5
Untap all creatures you control and remove them from combat, they neither deal or receive damage.
“We’re not in combat anymore Toto.”
Flying, Absorb 2, Defender, Hexproof
:Until end of turn damage dealt to you or a creature you control from a source you don't control is reduced by 2.
:Until end of turn damage dealt to you or a creature you control from a source you don't control is reduced by 2.
5/5
Lifelink, Shadow, Trample
Bestow
Enchanted creature gets +3/+3 and has Lifelink, Shadow, and Trample.
Bestow
Enchanted creature gets +3/+3 and has Lifelink, Shadow, and Trample.
3/3
Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)
Show rarities: C U R M
Misc Design for future sets.: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |