Misc Design for future sets.

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Mechanics

Showing 25 of 75 White cards

Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)

Show rarities: C U R M

 C 
Creature – Drake
Flying
Protection from creatures
2/2
2 comments
last 2014-03-05 17:03:30 by Vonmarcus
 C 
Creature – Human Shaman
Whenever a player cast a non-white spell, you may pay {1}. If you do target player gains one life.
1/1
 M 
Creature – Dragon Cleric
Flying, Lifelink
{pw}: The next time another player gains life you gain that much life.
5/5
6 comments
last 2014-03-21 14:42:51 by Vonmarcus
 C 
Artifact Creature – Fox
First strike
Savannah Trinket gets +1/+1 for each untapped plains your opponent controls.
1/1
 R 
Legendary Creature – Human Cleric
Prevent all damage that would be dealt to Seeker of Immortality.
WW: Gain 3 life, or Prevent 3 damage to target creature or player.
 U 
Creature – Human Soldier
Whenever a player successfully casts a white spell put a +1/+1 counter on Serra's Chosen.
1/1
 M 
Legendary Enchantment
Whenever a non token creature you control dies you may pay {w}{w}, if you do put a 4/4 flying white angel creature token onto the battlefield
{0}
 
 C 
Colour indicator W Creature – Sheep
A deck can have any number of cards named Sheep.
0/1
11 comments
last 2014-04-03 13:20:45 by Alex
 R 
Enchantment
Whenever a non-token soldier you control goes to the graveyard from the battlefield, put a valor counter on Shrine of the Soldier.
Soldiers you control get +1/+2 for each valor counter on Shrine of the Soldier.
 U 
Creature – Bird Soldier
Flying
Protection from Archers and creatures with reach.
1/2
 R 
Creature – Giant
Defender
Landfall – If you control five or more plains transform Slumbering Giant, if you don't you gain 4 life.
0/4
 
 R 
Creature – Giant
Reach, First strike
4/6
 C 
Creature – Human Cleric
{w}, Put a creature card from your graveyard on the bottom of your library: Gain 1 life
1/2
 C 
Creature – Spirit
Defender
Whenever Spirit Guardian is dealt damage you gain that much life.
Whenever a creature deals combat damage to you sacrifice Spirit Guardian
0/5
 C 
Instant
Target up to three creatures get +0/+8 until end of turn.
9 comments
last 2014-04-10 23:21:29 by jmgariepy
 U 
Creature – Human Archer Cleric
Reach, Life link, Vigilance
Culling Shot (Whenever Sureshot Cleric deals combat damage to a player you may have it deal damage equal to it's power to target creature that player controls.)
3/3
 R 
Creature – Titan
Defender
Whenever Taunted Titan blocks put a rage counter on Taunted Titan, when there are four or more rage counters on Taunted Titan it loses Defender and gains vigilance.
9/9
 C 
Creature – Giant Soldier
Reach, Defender
4/6
 R 
Creature – Giant Knight
First Strike, Flanking, Reach, Vigilance.
6/6
{w}
 
 C 
Creature – Human
At the beginning of your upkeep gain 1 life for each equipment attached to WC01
1/1
{1}{w}
 
 C 
Enchantment Creature – Cleric
At the beginning of your upkeep you may gain 1 life.
1/1
{1}{w}
 
 C 
Instant
Destroy target non white creature that is attacking you.
{3}{w}{w}
 
 R 
Sorcery
Put X 4/4 white angel creature tokens with flying onto the battlefield for each creature more than you target opponent controls.
{2}{w}{w}
 
 U 
Enchantment Creature
Flying, Flanking
2/2
4 comments
last 2014-02-21 18:39:34 by Vonmarcus
{w}{w}
 
 U 
Instant
Target player gains 4 Life.
Rebound
Miracle {w}
 R 
Sorcery
Destroy all creatures.
Miracle {w}{w}
2 comments
last 2014-02-28 19:44:07 by Vonmarcus

Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)

Show rarities: C U R M


Misc Design for future sets.: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics