Misc Design for future sets.
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Showing 25 of 75 White cards
Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)
Show rarities: C U R M
Whenever a player cast a non-white spell, you may pay
. If you do target player gains one life.

1/1
Flying, Lifelink
: The next time another player gains life you gain that much life.

5/5
First strike
Savannah Trinket gets +1/+1 for each untapped plains your opponent controls.
Savannah Trinket gets +1/+1 for each untapped plains your opponent controls.
1/1
Prevent all damage that would be dealt to Seeker of Immortality.
WW: Gain 3 life, or Prevent 3 damage to target creature or player.
WW: Gain 3 life, or Prevent 3 damage to target creature or player.
Whenever a player successfully casts a white spell put a +1/+1 counter on Serra's Chosen.
1/1
Whenever a non token creature you control dies you may pay 
, if you do put a 4/4 flying white angel creature token onto the battlefield


A deck can have any number of cards named Sheep.
0/1
Whenever a non-token soldier you control goes to the graveyard from the battlefield, put a valor counter on Shrine of the Soldier.
Soldiers you control get +1/+2 for each valor counter on Shrine of the Soldier.
Soldiers you control get +1/+2 for each valor counter on Shrine of the Soldier.
Flying
Protection from Archers and creatures with reach.
Protection from Archers and creatures with reach.
1/2
Defender
Landfall – If you control five or more plains transform Slumbering Giant, if you don't you gain 4 life.
Landfall – If you control five or more plains transform Slumbering Giant, if you don't you gain 4 life.
0/4
Reach, First strike
4/6

1/2
Defender
Whenever Spirit Guardian is dealt damage you gain that much life.
Whenever a creature deals combat damage to you sacrifice Spirit Guardian
Whenever Spirit Guardian is dealt damage you gain that much life.
Whenever a creature deals combat damage to you sacrifice Spirit Guardian
0/5
Target up to three creatures get +0/+8 until end of turn.
Reach, Life link, Vigilance
Culling Shot (Whenever Sureshot Cleric deals combat damage to a player you may have it deal damage equal to it's power to target creature that player controls.)
Culling Shot (Whenever Sureshot Cleric deals combat damage to a player you may have it deal damage equal to it's power to target creature that player controls.)
3/3
Defender
Whenever Taunted Titan blocks put a rage counter on Taunted Titan, when there are four or more rage counters on Taunted Titan it loses Defender and gains vigilance.
Whenever Taunted Titan blocks put a rage counter on Taunted Titan, when there are four or more rage counters on Taunted Titan it loses Defender and gains vigilance.
9/9
Reach, Defender
4/6
First Strike, Flanking, Reach, Vigilance.
6/6
At the beginning of your upkeep gain 1 life for each equipment attached to WC01
1/1
At the beginning of your upkeep you may gain 1 life.
1/1
Destroy target non white creature that is attacking you.
Put X 4/4 white angel creature tokens with flying onto the battlefield for each creature more than you target opponent controls.
Flying, Flanking
2/2
Target player gains 4 Life.
Rebound
Miracle
Rebound
Miracle

Destroy all creatures.
Miracle

Miracle


Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)
Show rarities: C U R M
Misc Design for future sets.: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Protection from creatures
last 2014-03-05 17:03:30 by Vonmarcus