Misc Design for future sets.
Misc Design for future sets.: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Showing 50 of 53 Red cards
Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)
Show rarities: C U R M
Target player Draws Six cards unless any player has Aggressive Negotiations deal 10 damage to him or her.
0 comments
Enchant land
Whenever enchanted land is tapped it deals 1 damage to target creature or player.
Whenever enchanted land is tapped it deals 1 damage to target creature or player.
Flying, Haste
At the beginning of the end step, return Archwing Welp to its owner's hand.
At the beginning of the end step, return Archwing Welp to its owner's hand.
2/2


2/2
Double Strike
Multikicker

Bronix comes into play with a rage counter on it for each time it was kicked.
Whenever Bronix deals combat damage to a creature or player, Bronix deals damage to that creature or player equal to it’s power for each rage counter on it.
Multikicker



Bronix comes into play with a rage counter on it for each time it was kicked.
Whenever Bronix deals combat damage to a creature or player, Bronix deals damage to that creature or player equal to it’s power for each rage counter on it.
1/1
Haste
If you control a Dragon~ gains doublestrike and "
: ~ gets +1/+0 until end of turn"
If you control a Dragon~ gains doublestrike and "

1/1
+2 Search your library for a Dragon card reveal it and put it into your hand Shuffle your library.
-2Put a 4/4 Red Dragon creature token with flying onto the battlfield.
-10You get an emblem with "Dragons you control get +2/+2 and have doublestrike
-2Put a 4/4 Red Dragon creature token with flying onto the battlfield.
-10You get an emblem with "Dragons you control get +2/+2 and have doublestrike
5
Haste
5/3
Flash
When Chaos Charmling enters the battlfield choose one — Destroy target Wall; or Chaos Charmlingdeals 1 damage to target creature; or target creature gains haste until end of turn.
When Chaos Charmling enters the battlfield choose one — Destroy target Wall; or Chaos Charmlingdeals 1 damage to target creature; or target creature gains haste until end of turn.
1/1
When Dwarven Explorers comes into play you may put a mountain from your hand into play tapped.
1/1
Enchanted creature.
Whenever enchanted creature deals damage to a player put a 1/1 red goblin onto the battlefield.
Whenever enchanted creature deals damage to a player put a 1/1 red goblin onto the battlefield.
Flash
When Fever Charmling enters the battlefield choose one — Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.
When Fever Charmling enters the battlefield choose one — Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.
1/1
Final Burn Deals 4 damage to each creature that was dealt damage this turn.
As an additional cost to cast sacrifice a creature you control. Add X red mana to your mana pool where X is that creatures power.
Flailing Giant must attack each turn if able.
Rowdy (Flailing Giant can only be blocked by two or more creatures.)
Rowdy (Flailing Giant can only be blocked by two or more creatures.)
4/4
Destroy target blue creature and target Island controlled by the same player.
Flash
When Fury Charmling enters the battlefield choose one — Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.
When Fury Charmling enters the battlefield choose one — Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.
1/1
+1Deal 2 damage to target creature.
+1Creatures you control have haste until end of turn.
-3Deal 5 damage to target creature or 3 damage to target player.
+1Creatures you control have haste until end of turn.
-3Deal 5 damage to target creature or 3 damage to target player.
2
Flash
When Hearth Charmling enters the battlefield choose one — Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less can’t be blocked this turn.
When Hearth Charmling enters the battlefield choose one — Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less can’t be blocked this turn.
1/1
Flying, Doublestrike
Whenever Hydraborn Bloodscale deals or is dealt damage put a +1/+1 counter on Hydraborn Bloodscale.
Whenever Hydraborn Bloodscale deals or is dealt damage put a +1/+1 counter on Hydraborn Bloodscale.
4/4
When Keeper of Scales dies, put a 4/4 red Dragon creature token with flying onto the battlefield.
4/4
Flying
Amplify 1
: Kilnmouth Whelp Deals damage to target creature equal to the number of +1/+1 counters on it to target creature.
Amplify 1

2/2
Put a 1/1 red goblin creature token onto the battlefield for each goblin creature you control.
Defender


: Transform Phoenix Egg.



0/4
Flying
Protection from Red.
If Reborn Phoenix would die transform it instead.
Protection from Red.
If Reborn Phoenix would die transform it instead.
5/5
When Pioneer Goblin enters the battlefield search your library for a Mountain reveal it and put it into your hand. Shuffle your library.
2/2
Whenever you are dealt damage add
to your mana pool for each damage dealt, this mana doesn't empty from your mana pool at the end of phases or steps.

Flying

, Sacrifice a creature: Power Gorger Dragon gets +X/+0 until end of turn where X is the sacrificed creatures power.


4/4


Suspend 5 

RU01 Deals 10 damage to target creature or player.



RU01 Deals 10 damage to target creature or player.
Enchant creature
Enchanted creature gains +1/+1 has flying, double strike and “
: +1/+0 until end of turn”
Enchanted creature gains +1/+1 has flying, double strike and “

Haste, Double Strike
Culling Shot (Whenever Rain Rock Giant deals combat damage to a player you may have it deal damage equal to it's power to target creature that player controls.)
Culling Shot (Whenever Rain Rock Giant deals combat damage to a player you may have it deal damage equal to it's power to target creature that player controls.)
6/6
+1Flip a coin if you win Deal 2 damage to target creature or player.
-1Flip a coin if you win Put 3 1/1 Red Goblin creature tokens into play. If you lose the flip put 1 1/1 red goblin creature token into play.
-7Each player flips a coin, if they lose the flip that player sacrifices a permanent. Repeat this until a player no longer has any permanents, that player loses the game.
-1Flip a coin if you win Put 3 1/1 Red Goblin creature tokens into play. If you lose the flip put 1 1/1 red goblin creature token into play.
-7Each player flips a coin, if they lose the flip that player sacrifices a permanent. Repeat this until a player no longer has any permanents, that player loses the game.
4
Red spells you cast cost 1 less to cast.
1/1
First Strike
Relentless Warrior gets +1/+1 for each creature defending player controls.
Relentless Warrior gets +1/+1 for each creature defending player controls.
3/2
Target creature gets +5/+2 until end of turn.
Memorized

(At the beginning of your upkeep, you may pay 

, if you do return Remembered Rage from your graveyard to your hand.)
Memorized






Returning Pain Deals 1 damage to target creature or player.
Put Returning Pain into your library third from the top.
Put Returning Pain into your library third from the top.
First Strike, Haste
3/2
Rebound
Put two 1/1 red goblin creature tokens with haste onto the battlefield.
Put two 1/1 red goblin creature tokens with haste onto the battlefield.
Sear deals 2 damage to each opponent.
Enchant Land
Enchanted land has "
: Put a 1/1 red goblin creature token onto the battlefield.
Enchanted land has "

Flying



: When Siege Dragons attacks this turn put a copy of it into play tapped and attacking.




5/5

2/1
Defender
Landfall – If you control five or more Mountains transform Slumbering Hellkite, if you if not target creature you control gains first strike.
0/4
Flying, Trample
5/5
Enchant player
: Spite deals 2 damage to enchanted player. Any player may activate this ability.

Suspend X 

(X cannot be zero)
Whenever a time counter is removed from Sputtering Bolt, Sputtering Bolt deals 1 damage to target creature or player.
Sputtering Bolt Deals 4 damage to target creature or player.



Whenever a time counter is removed from Sputtering Bolt, Sputtering Bolt deals 1 damage to target creature or player.
Sputtering Bolt Deals 4 damage to target creature or player.
Flying, Haste
When Territorial Hellkite enters the battlefield choose one:
• Territorial Hellkite deals 3 damage to each other creature with flying.
• Territorial Hellkite deals 3 damage to each creature without flying.
When Territorial Hellkite enters the battlefield choose one:
• Territorial Hellkite deals 3 damage to each other creature with flying.
• Territorial Hellkite deals 3 damage to each creature without flying.
6/6
Towering Cyclops Can't blockl
7/7
Flying, Trample, Double Strike
At the beginning of your upkeep, sacrifice Tyrant Welp unless you pay
.
: Dragon Tyrant gets +1/+0 until end of turn.
At the beginning of your upkeep, sacrifice Tyrant Welp unless you pay



2/2
Flying, Haste
Urbrask's Hellkite can't have -1/-1 counters put on it.
if an opponent controls more creature than you, Urbrask's Hellkite cost
less to cast.
Urbrask's Hellkite can't have -1/-1 counters put on it.
if an opponent controls more creature than you, Urbrask's Hellkite cost

"Not all Phyrexians obey the oil."
7/7
Flying, Haste
Whenever Wandering Dragon attacks, defending player gains control of Wandering Dragon at the end of combat.
Whenever Wandering Dragon attacks, defending player gains control of Wandering Dragon at the end of combat.
5/5
Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)
Show rarities: C U R M
Misc Design for future sets.: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |