Erfh: Information Age: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Ride (Idle, : Exile an agent you control and put a level counter on Spear Tank. You may pay at any time to reverse this.)
Level 1-2: 4/6. Trample. : Spear Tank deals 2 damage to target agent or player. Level 3+: 6/6. Trample. : Spear Tank deals 6 damage to target agent or player. 2/6
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: Generate .
Whenever an agent attacks you or Dangerwood Grove, it loses flight until end of turn. Agents occupying Dangerwood Grove get +0/+1. 3/6
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Fan Club President gets +X/+X, where X is the number of victory points you have.
2/2
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Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.)
Inform 2 (Whenever Aerial Patrol attacks and isn't blocked, draw two cards.) 4/3
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Ride (Idle, : Exile an agent you control and put a level counter on Bulldozer. You may pay at any time to reverse this.)
Level 1-2: 5/3 When Bulldozer attacks a Terrain, it gets +2/+0 and trample until end of turn. Level 3+: 6/4 Trample 3/3
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At the beginning of your upkeep, you may sacrifice Dogma. If you do, destroy target agent or agenda and score a victory point. (When you have 10 or more victory points, you win the game.)
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Camouflage Island (Projects and abilities by opponents that control a Island can't target Navy Seal. This can't be blocked if defending player controls a Island.)
2/1
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First strike
Devise (, Reveal Waivered Recruit from your hand: It is fast until end of turn.) 1/1
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(: Generate .)
Agents occupying Deep Eddy have islandwalk. 2/5
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When Project Manager enters the field, choose a motif.
Projects of the chosen motif you deploy cost less to deploy. 2/1
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Whenever equipped agent attacks a Terrain, it can be blocked only by agents occupying it.
Equip |
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Deathtouch
Devise (, Reveal Religious Terrorist from your hand: It is fast until end of turn.) 1/1
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Ride (Idle, : Exile an agent you control and put a level counter on Glider. You may pay at any time to reverse this.)
Level 1-2: 2/1 Flight (This can block only agents with flight. This can only be blocked by agents with flight or anti-flight.) Level 3+: 3/2 Flight 0/1
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Spear Tank
(rare)
Dangerwood Grove
(uncommon)
Fan Club President
(uncommon)
Aerial Patrol
(uncommon)
Bulldozer
(common)
Dogma
(common)
Navy Seal
(common)
Waivered Recruit
(common)
Deep Eddy
(common)
Project Manager
(common)
GPS
(common)
Speedy Gonzo
(common)
Religious Terrorist
(common)
Glider
(common)
Plains
(basic)
Victory
(token)