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Recent updates to Gentlemen Magicians: (Generated at 2025-04-30 20:00:06)
heh Awesome, now it just needs an equally awesome piece of artwork :-)
Thank you! Yes, I thought it'd sound goofy, but I really really love it.
I love the flavor text.
Yeah, I thought the same thing. White seems fine getting trampling occasionally, but White creatures don't demand that other creatures get smaller for their sake. White creatures sacrifice themselves for the team. This card looks very Black to me. Maybe Red if you squint.
The name doesn't feel white, and neither does the ability tbh, it feels like a black card.
I like the idea involved, but that's a lot of text for a Grey Ogre in most games. He's already rare... can't we get a 5/5 for 5 instead, to make the attack against multiple players/planeswalkers important?
Hm, yeah, "target player" should read "a player of your choice".
Concurred. You're definatly right about targetting and 'as'. I was down that path since Jack V started us on it. Also, as I read this card again, I see that it says to put -1/-1 counters on 'any number of creatures target player controls'. What the?!
Eww. That'd be horrible. It can't target, because it's an "as" ability which is a replacement effect. It'd be uncounterable, unrespondable-to destruction, and very out-of-model too. Far cleaner as a sorcery saying "Destroy target creature. Put an X/X black Elemental creature token OTB, where X is that creature's toughness."
Personally, I would have preferred "As Dark Fleshform enters the battlefield, destroy target creature. Dark Fleshform enters the battlefield with a number of +1/+1 counters equal to the destroyed creature's toughness."
The template of this card is a little off. The type line "Basic Land - Cave" should be changed to "Land - Cave", since Cave isn't a Basic Land at all times. (The alternative would be the messier line of text "'Cave' is not a basic land when it is not on the battlefield").
Personally, I think a sixth basic land creates enough of a headache without having it operate differently in different zones. Trying to make some people happy by having it be a new basic land only when playing against an opponent who has it ain't worth the hassle of explanation. This isn't real Magic, and even if it was, the number of cards that this would truly mess up is minimal, and none in your block if you design correctly. Better to be controversial, excite some people and annoy others than to be confusing.
I think this should be "As long as" but I like it very much!
Good question. I like the flavour, but can tweak the name ifI like.
Good question. I'll consider it.
It's probably not that good an ability, but it amused me. It might well do better on a stronger creature, or even a creature with some other evasion ability (where the ability to equip it would limit it more).
Yeah. I decided in this set to forgo that distinction (since it will mostly be played by people who are used to different colours of counters) although in general I agree with wizards' policy.
I don't know how the fleshform will play, they've not come up in playtesting yet. But now I think of it, it probably should be a keyword, even though it wasn't originally, since it's intuitive to do, and simple but very longwinded ruleswise.
Good point on the rules problems. I agree in many ways it would make more sense if it put the creature back, there was a discussion elsewhere about it, but for some reason I really like the flavour of the enchantment converting.
Yeah. It's somewhat annoying as it makes lots of stall, but it doesn't seem more powerful than other cards that might fulfil that role.
Good point. Thing is, what you describe is False Demise.
You reckon? +1 toughness isn't much of a bonus, and it's got a minor drawback to go with it. I could see Wizards printing this if they weren't on such an "all-upside" kick at the moment.
The ability is blue, I guess, but the name isn't.
It would probably make more sense rules-wise if it said "When enchanted creature is put into a graveyard from play, return it to the battlefield under your control." The way it is now, I think Blessed Ghost would be in the graveyard by the time its ability happened.
This is undercosted.
Interesting take on Troll shroud. Make it more aggressive. 3/2 for BB. Maybe it'd be an uncommon, maybe not.
Yeah, that's really complicated. That's two different counters and an ability to keep track of every time this creature blocks, which is a lot if it blocks often.
I don't know... I think you could get away with trample, but sets never mix -1/-1 and +1/+1 counters. Plus, the (but not more than their toughness) clause probably wouldn't happen in real card wording.
Good points, thank you Alex, Chris.
The name-part "Clockwork" is generally reserved for artifact creatures which "wind down" by starting with some number of +1/+1 counters and then losing them each time they attack or block. See the Gatherer search for Clockwork.
You may or may not care.
Works out quite similar to Crookclaw Transmuter.