AEther War: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 AEther Apocalypse Colourless Mythic 8{8} Sorcery – AEther Each player sacrifices all colorless permanents they control. 0
2 AEther Counterspell Colourless Uncommon 5{5} Instant – AEther Counter target spell. 0
3 AEther Deployment Colourless Rare 5{5} Sorcery – AEther Create five 1/1 colorless Spirit creature tokens. 0
4 AEther Drain Colourless Uncommon 5{5} Instant – AEther AEther Drain deals 3 damage to target creature or player. You gain 3 life. 0
5 AEther Exile Colourless Uncommon 5{5} Instant – AEther Exile target creature. 0
6 AEther Growth Colourless Common 3{3} Instant – AEther Target creature gets +2/+2 until end of turn. 0
7 AEther Inferno Colourless Rare 7{7} Sorcery – AEther AEther Inferno deals 4 damage to each creature, player, and planeswalker. Damage dealt to players this way can't be redirected to planeswalkers. 0
8 AEther Nail Colourless Rare 7{7} Sorcery – AEther Put up to two creature cards from your hand onto the field. 0
9 AEther Ramp Colourless Uncommon 5{5} Sorcery – AEther Search your library for up to two basic land cards and put them onto the field. Then shuffle your library. 0
10 AEther Recall Colourless Common 3{3} Instant – AEther Target player draws a card. 0
11 AEther Ritual Colourless Uncommon 5{5} Instant – AEther Add {r}{r}{r}{r}{r}{r}{r} to your mana pool. 0
12 AEther Salve Colourless Common 3{3} Instant – AEther Target player gains 3 life. 0
13 AEther Taunt Colourless Common 3{3} Instant – AEther Target player discards a card. 0
14 AEther Traumatize Colourless Rare 7{7} Sorcery – AEther Target player exiles the top half of their library, rounded down. 0
15 AEther Tutor Colourless Rare 7{7} Sorcery – AEther Search your library for up to two cards and put them into your hand. Then shuffle your library. 0
16 AEther Zap Colourless Common 3{3} Instant – AEther AEther Zap deals 1 damage to target creature or player. 0
17 Spiritual Takeover White Uncommon 4{2}{w}{w} Tribal Instant – Spirit Counter target artifact or enchantment spell. Create two 1/1 colorless Spirit creature tokens. 3 1370915379 on 11 Jun 2013 by Link
18 Sudden Reversal White Uncommon 1{w} Tribal Instant – Cleric split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

You gain life equal to target spell or permanent's converted mana cost. If that spell or permanent would deal damage to you this turn, you gain that much life instead.
6 1369031524 on 20 May 2013 by Vitenka
19 Aethermage Rearguard Blue Uncommon 4{2}{u}{u} Creature – Human Warrior 1 3 Flash
When Aethermage Rearguard enters, return target spell to its owner's hand.
0
20 Arcanomancer Blue None 3{2}{u} Creature – Merfolk Wizard 2 2 When Arcanomancer enters, you may search your library for an Arcane or Wizard card and put it into your hand. Then shuffle your library. 0
21 Defuse Blue Common 1{u} Tribal Instant – Rogue Counter target Trap spell.

If you control a Rogue, draw a card.
1 1376751884 on 17 Aug 2013 by Link
22 Final Word Blue Uncommon 4{2}{u}{u} Tribal Instant – Wizard split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Counter target spell.
0
23 Meta Reversal Blue Rare 3{1}{u}{u} Tribal Instant – Wizard Return each other spell to its owner's hand. 0
24 Replicate Blue Uncommon 4{2}{u}{u} Tribal Instant – Rogue Copy target instant or sorcery spell. You may choose new targets for the copy. Draw a card if that spell was a Trap card. 0
25 Return to Sender Blue Mythic 4{2}{u}{u} Instant – Arcane Shuffle all spells into their owners' libraries. 0
26 Shadowmage Striker Blue Common 2{u}{u} Creature – Human Rogue 2 1 morph — Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Shadowmage Striker is turned face up, it can't be blocked this turn.

Whenever Shadowmage Striker deals combat damage to a player, you may draw a card.
8 1376095957 on 10 Aug 2013 by SadisticMystic
27 Spout Trap Blue Common 5{4}{u} Instant – Trap detonate — Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its detonate cost. If you do, you may cast it without paying its mana cost.)

Draw two cards.
0
28 Arcane Exchanger Black Rare 3{1}{b}{b} Creature – Vampire Wizard 2 3 morph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Arcane Exchanger enters or is turned face-up, you may exchange target Arcane card in your graveyard with target Arcane card in your exile.
0
29 Augermage Specter Black Rare 4{2}{b}{b} Creature – Specter Rogue 2 2 Flying
When Augermage Specter deals combat damage to a player, that player discards a card at random. If that card was an instant or sorcery card, put a +1/+1 counter on it.
0
30 Darkness Trap Black Common 2{b}{b} Instant – Trap detonate {b} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its detonate cost. If you do, you may cast it without paying its mana cost.)

Target creature gets -2/-2 until end of turn.
1 1369255846 on 22 May 2013 by Vitenka
31 Devilish Consultation Black Rare 5{3}{b}{b} Sorcery – Arcane infuse from Arcane {2} (As you cast this spell, you may pay {2}. If you do, exile an Arcane card from your graveyard and add that card's effects to this spell.)

Name a card. Then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.
2 1369263480 on 22 May 2013 by SadisticMystic
32 Gravedigger Trap Black Uncommon 3{2}{b} Instant – Trap detonate — Exile three cards from your graveyard. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its detonate cost. If you do, you may cast it without paying its mana cost.)

Exile all cards from target player's graveyard.
0
33 Seize Hostage Black Common 3{2}{b} Instant – Trap detonate – Sacrifice a creature. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its detonate cost. If you do, you may cast it without paying its mana cost.)

split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Target player sacrifices a creature.
0
34 Suspended Animation Black Rare 6{4}{b}{b} Tribal Instant – Cleric split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Put a creature card from a graveyard onto the field under your control. If you control a Cleric, you gain life equal to that creature card's converted mana cost.
0
35 Telltale Signs Black Common 2{1}{b} Tribal Instant – Rogue Target spell's controller reveals their hand. That player discards a card that shares a card type with that spell. If they don't, you draw a card. 2 1368820332 on 17 May 2013 by Vitenka
36 Terrify Black Uncommon 3{1}{b}{b} Tribal Instant – Cleric Counter target creature spell. It can't be blessed. 0
37 Cast Blast Red Common 2{1}{r} Tribal Instant – Warrior Cast Blast deals damage to target spell's controller equal to that spell's converted mana cost. 2 1368779690 on 17 May 2013 by Vitenka
38 Pillage Trap Red Uncommon 4{2}{r}{r} Sorcery – Trap detonate — Sacrifice a land. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its detonate cost. If you do, you may cast it without paying its mana cost.)

Destroy target artifact or land.
0
39 Unsavory Celebration Red Uncommon 5{3}{r}{r} Tribal Enchantment – Warrior Whenever a permanent an opponent controls dies, Unsavory Celebration deals 2 damage to that player. 4 1377904465 on 30 Aug 2013 by Link
40 Warrior's Fire Red Rare 6{4}{r}{r} Tribal Instant – Warrior Warrior's Fire deals two damage to target player for each spell that was cast this turn (including this one.) 1 1369217228 on 22 May 2013 by SadisticMystic
41 Arrow to the Wing Green Common 3{2}{g} Instant – Trap detonate — Tap two untapped creatures you control. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its detonate cost. If you do, you may cast it without paying its mana cost.)

Destroy target creature with flying.
0
42 Crossroads Barter Green Uncommon 4{2}{g}{g} Sorcery – Arcane Infuse from Arcane {2} (As you cast this spell, you may pay {2}. If you do, exile an Arcane card from your graveyard and add that card's effects to this spell.)

Mill a card until you reveal a creature or land card. Put that card onto the field.
3 1369263717 on 22 May 2013 by SadisticMystic
43 Fragnoth Green Common 4{2}{g}{g} Creature – Beast Cleric 3 4 blessed (If this spell/ability would be countered by a spell or ability, instead it isn't.) 2 1377823441 on 30 Aug 2013 by Link
44 Pridemage Templar Green Rare 2{1}{g} Creature – Cat Warrior 2 2 morph — Sacrifice two lands. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Trample

When Pridemage Templar is turned face up, put X +1/+1 counters on it, where X is the number of spells you cast this turn.
1 1377855937 on 30 Aug 2013 by Alex
45 Stupid Green Spell Green Mythic 4{2}{g}{g} Tribal Instant – Warrior split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Search your hand and library for a green creature card and put it onto the field. Shuffle your library. That creature enters with three +1/+1 counters.
4 1369125682 on 21 May 2013 by Vitenka
46 Ragemage Berserker Multicolour Common 5{3}{r}{g} Creature – Minotaur Warrior 3 3 When Ragemage Berserker enters, it gains haste and hexproof until end of turn. 0
47 MacGuyber Multicolour Mythic 3{1}{u}{r} Legendary Creature – Human Rogue 3 3 Trap spells you cast are blessed (If this spell/ability would be countered by a spell or ability, instead it isn't.).

Detonate costs you pay cost {1} less.
0
48 Socchee Multicolour Mythic 5{2}{g}{w}{b} Legendary Creature – Treefolk Cleric 4 7 {3}: Exile target Arcane card in your graveyard. If you do, search your library for an Arcane card, put it into your hand, then shuffle your library. 0
49 Blues Clues Artifact Common 3{3} Tribal Artifact – Wizard Whenever you cast an Arcane spell, you may pay {1} to scry 1. 3 1466672559 on 23 Jun 2016 by Doombringer
50 Brown Crown Artifact Common 3{3} Tribal Artifact – Cleric {t}: Add {2} to your mana pool. Spend this mana only to cast Arcane spells. 0
51 Detonating cord Artifact Common 1{1} Tribal Artifact – Rogue {2}, Sacrifice Detonating cord: Turn target face-down creature face up. If it's a Trap card, you may play it without playing its mana cost. 0
52 Gung Ho Do Artifact Common 3{3} Tribal Artifact – Warrior Whenever a creature is turned face up, you may pay {1} to have Gung Ho Do deal 1 damage to target creature or player. 0
53 Spirit's Soul Artifact Common 2{2} Tribal Artifact – Spirit Whenever you cast a colorless spell, gain 1 life. 0
54 AEther Nexus Land Mythic 0 Land {t}: Add {1} to your mana pool.

As you cast a colorless spell, you may pay 1 life rather than pay {1}. (Only up to 1 life per spell.)
5 1455934968 on 20 Feb 2016 by Urielfury
AEther War: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics