AEther War: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
CardName: Stupid Green Spell Cost: 2gg Type: Tribal Instant - Warrior Pow/Tgh: / Rules Text: split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Search your hand and library for a green creature card and put it onto the field. Shuffle your library. That creature enters with three +1/+1 counters. Flavour Text: Set/Rarity: AEther War Mythic |
Code: Active?: false History: [-] |
So... Summon Autochthon Wurm + Giant Growth (permanently)?
Stupid is probably the word, I'm afraid.
Instant speed, too. How big a creature would you expect to get if this just put a token creature into play? Since this is supposed to be Mythic, I would think a 6/6 is about as far as I could imagine stretching that ability.
It's probably worth noting that Stupid Green Spell isn't that far away from Natural Order, and I do wonder if you had that card in mind when designing this one, amuseum. It's probably worth noting, though, that the Gatherer page for Natural Order is full of comments saying that that card is 'insanely broken'. At it's time, it was fair. But that was because 1). Creatures sucked and 2). It was one of only a few good green spells. Natural Order was only really fair because cards like Necropotence were that much more unfair.
i'm merely predicting the direction wotc is going with green.
Fair enough; I can see it as a mockery.
As a real spell... to fetch a creature with (toughness/power/cmc/in-the-top-cards-of-deck) X or less, then dump counters on it? Still gives you plenty of sneaky cheaty things you can do on non-square critters, while not being quite as obviously horribly broken.