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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |
Showing 50 of 141 Green cards
Go to section: Colourless (11) White (150) Blue (138) Black (143) Red (158) Green (141) Multicolour (80) Hybrid (9) Artifact (55) Land (22)
Show rarities: N C U R M
Hibernate- If this creature would untap you may put a +1/+1 counter on it instead.
1/1
Until end of turn, prevent all damage that would be dealt to creatures and planeswalkers you control.
Creatures and planeswalkers you control gain hexproof until end of turn.
Creatures and planeswalkers you control gain hexproof until end of turn.
When Hunt Extraordinaire enters the battlefield, Hunt Extraordinaire fights target creature you don't control.
Whenever you commit heresy, transform Hunt Extraordinaire.
At the beginning of your endstep, commit heresy if no creatures died this turn.
Whenever you commit heresy, transform Hunt Extraordinaire.
At the beginning of your endstep, commit heresy if no creatures died this turn.
Return to Szykielwa
3/3
Clever Spearmate can't be blocked.
3/3
Target creature you control fights target creature you don't control.
Dead End- If you cast I'm Strong You Know during the endstep, target creature you control gets +2/+2
Dead End- If you cast I'm Strong You Know during the endstep, target creature you control gets +2/+2
Survival Game plane
Spelleater (Whenever this creature attacks or blocks, you may discard an instant or sorcery card.)
Whenever you discard an instant or sorcery spell, Impervious Wildman gains indestructible until end of turn.
Whenever you discard an instant or sorcery spell, Impervious Wildman gains indestructible until end of turn.
folk horror plane
3/1
When Incredibly Deadly Viper enters the battlefield, create a Mystery token and a 1/1 green Snake token with deathtouch.
A Series of Unfortunate Events-inspired plane
1/6
Choose one-
Ability Word Name-if a noncreature permanent was put into a graveyard from the battlefield this turn, you may chosoe both instead.
• Target creature gets +3/+3 until end of turn.
• Target creature can't be blocked by creatures with a power of 2 or less until end of turn.
Ability Word Name-if a noncreature permanent was put into a graveyard from the battlefield this turn, you may chosoe both instead.
• Target creature gets +3/+3 until end of turn.
• Target creature can't be blocked by creatures with a power of 2 or less until end of turn.
A Series of Unfortunate Events-inspired plane
Flash
Interjector is in vogue during the turn it enters the battlefield.
If Interjector is in vogue Interjector gets +2/+2.
Interjector is in vogue during the turn it enters the battlefield.
If Interjector is in vogue Interjector gets +2/+2.
1/2
Jack of All Trades gets +1/+1 for each creature type it has.
At the beginning of your endstep, if Jack of All Trades is three or more creature types, draw a card.
At the beginning of your endstep, if Jack of All Trades is three or more creature types, draw a card.
Katonah's plane
2/4
Vigilance
When Jingraj Denizer enters the battlefield, if you have five or more mana in your mana pool, you may put two +1/+1 counters on target creature.
When Jingraj Denizer enters the battlefield, if you have five or more mana in your mana pool, you may put two +1/+1 counters on target creature.
Unlike most other planes, humans and similar species are primitive on Ryavik.
1/1
Create a 2/2 white and green dog token.
Command
Command
Return target card from your graveyard to your hand.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains ", Sacrifice a land: Return this creature to the battlefield and cast a copy of Journey to Jubya's Roots."
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains ", Sacrifice a land: Return this creature to the battlefield and cast a copy of Journey to Jubya's Roots."
Trample
Apex- At the beginning of your endstep, if Kaghilit Bull has the greatest or tied for greatest power of all creatures on the battlefield, you may draw a card.
Apex- At the beginning of your endstep, if Kaghilit Bull has the greatest or tied for greatest power of all creatures on the battlefield, you may draw a card.
5/5
Swim (this creature gets +1/+1 if there are more aquatic permanents than aerial permanents)
Khunis Bellow-Beast gets +2/+2 when blocking or being blocked by aerial creatures.
Khunis Bellow-Beast gets +2/+2 when blocking or being blocked by aerial creatures.
3/3
If Kozlav Scout Ambushes a target, search your library for a land and put it onto the battlefield tapped, then shuffle.
1/1
: Add
,- Sacrifice Land Saver: Target land gains indestructible until end of turn.
,- Sacrifice Land Saver: Target land gains indestructible until end of turn.
1/2
Enchant creature
Auras you cast that target the enchanted creature cost less.
Enchanted creature gets +1/+1 and has Ward
Auras you cast that target the enchanted creature cost less.
Enchanted creature gets +1/+1 and has Ward
Ghorzembak
When Loam Totem enters the battlefield exile up to three artifacts or enchantments.
6/6
Decomposer- This creature enters the battlefield with a +1/+1 counter for each creature that died this turn.
1/1
Frozen (If Master of Pines is frozen, Master of Pines thaws until end of turn whenever you cast a non-snow instant or sorcery.)
Untap all snow permanents you control whenever Master of Pines thaws.
Untap all snow permanents you control whenever Master of Pines thaws.
2/2
Creatures you control get +X/+X, where X is the amount of mana you have.
Indestructible
As long 5 or more creatures are exiled Mishar-Rahsim, Hunting Twins gains deathtouch and hexproof.
As long as there are 5 or more non-creature exiled permanents, whenever a non-token green creature would enter the battlefield under your control put a copy of that creature onto the battlefield.
As long 5 or more creatures are exiled Mishar-Rahsim, Hunting Twins gains deathtouch and hexproof.
As long as there are 5 or more non-creature exiled permanents, whenever a non-token green creature would enter the battlefield under your control put a copy of that creature onto the battlefield.
7/7
When Missim, Aspect of the Twins enters the battlefield target creature you control fights target creature you don't control.
: Target creature you control fights target creature you don't control. If a creature you control would die this way, exile it instead.
: Target creature you control fights target creature you don't control. If a creature you control would die this way, exile it instead.
5/5
Reach
Missim, the Hunter can't be white or red.
Missim deals damage equal to its power to the first creature each opponent casts during their own turn.
Missim, the Hunter can't be white or red.
Missim deals damage equal to its power to the first creature each opponent casts during their own turn.
3/7
Permanents you control with a mana value of four or greater have Ward , where X is their mana value.
+1 Create a 4/4 green Beast token.
-12: Search your library for up to two green creature cards with a power of four or greater and put them onto the battlefield.
+1 Create a 4/4 green Beast token.
-12: Search your library for up to two green creature cards with a power of four or greater and put them onto the battlefield.
8
Epoch 1 (This creature enters the battlefield with 1 -1/-1 counter on it. At the beginning of your upkeep, remove a -1/-1 counter from this creature).
Naga with a Bow has deathtouch and reach as long as Naga with a Bow has no -1/1-1 counters on it.
Naga with a Bow has deathtouch and reach as long as Naga with a Bow has no -1/1-1 counters on it.
1/3
Recite a mantra.
Prevent all combat damage that would be dealt this turn.
Prevent all combat damage that would be dealt this turn.
Vedic-inspired plane
Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on target creature.)
If Oaken Lancer entered the battlefield tapped, untap each creature other you control.
If Oaken Lancer entered the battlefield tapped, untap each creature other you control.
3/3
: Gain 4 life. Sacrifice a land at the beginning of your next endstep.
: Put a land from your graveyard on the top of your library. Exile a land at the beginning of your next endstep.
: You can't lose the game this turn. Sacrifice a land at the beginning of the next endstep.
: Put a land from your graveyard on the top of your library. Exile a land at the beginning of your next endstep.
: You can't lose the game this turn. Sacrifice a land at the beginning of the next endstep.
Flash
When Oakheart Defender enters the battlefield tap all lands you control.
When Oakheart Defender enters the battlefield gain you gain X life, where X is the number of lands tapped by Oakheart Defender.
When Oakheart Defender enters the battlefield tap all lands you control.
When Oakheart Defender enters the battlefield gain you gain X life, where X is the number of lands tapped by Oakheart Defender.
4/4
Funnel- If this creature would damage to a player and doesn't have a counter on it, you may prevent that damage and cast an instant or sorcery sharing a color with this creature instead and put a +1/+1 counter on this creature.
3/3
Deathtouch
If Old Serpent God would die, shuffle Old Serpent God into your library and draw two cards instead.
If Old Serpent God would die, shuffle Old Serpent God into your library and draw two cards instead.
Folk horror plane
4/6
Search your library for up two Dogs. Put one onto the battlefield and add the other to your hand.
Then, Command for each Dog you control (Untap target Dog you control).
Then, Command for each Dog you control (Untap target Dog you control).
Untitled Tribal Plane
Enchant basic land
At the beginning of your upkeep, put a Lore counter on the enchanted land. Whenever enchanted land is tapped for mana, its controller adds an additional for each Lore counter on it.
At the beginning of your upkeep, put a Lore counter on the enchanted land. Whenever enchanted land is tapped for mana, its controller adds an additional for each Lore counter on it.
Folk horror plane
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Target creature gets +4/+4 until end of turn.
If Patient Ambush is blue, that creature can't be blocked until end of turn.
Target creature gets +4/+4 until end of turn.
If Patient Ambush is blue, that creature can't be blocked until end of turn.
When Performance Wrestler enters the battlefield Performance Wrestler fights target creature.
Tap five creature you control: Performance Wrestler fights target creature.
Tap five creature you control: Performance Wrestler fights target creature.
6/6
Persecture- Whenever Persecute Example#1 blocks or becomes blocked by a creature that doesn't share a color with Persecute Example#1, Persecute Example#1 gains deathtouch until end of turn.
4/4
Prevent all combat damage that would be dealt this turn. Then, gain 1 life for each aerial creature.
Creatures with a power of 4 or greater are in vogue.
Creatures with vogue gain trample.
Creatures with vogue gain trample.
5/5
Whenever you cast an enchantment spell, add a Starfall counter (One Starfall counter is removed each upkeep. When the last Starfall counter is removed, destroy two of each permanent type at random).
1/2
Enchant creature
Permeate (enchanted creatures gain this enchantment's colors)
Enchanted creature gets +1/+1 for each of its colors.
Permeate (enchanted creatures gain this enchantment's colors)
Enchanted creature gets +1/+1 for each of its colors.
Enchant land
Permeate (enchanted creatures gain this enchantment's colors)
Whenever enchanted land becomes tapped add one mana to your mana pool of each of the land's colors.
Permeate (enchanted creatures gain this enchantment's colors)
Whenever enchanted land becomes tapped add one mana to your mana pool of each of the land's colors.
Whenever a creature with a power of four or greater enters the battlefield under your control, create a 1/1 black rat token.
3/2
When Rat Knight enters the battlefield put two +1/+1 counters on up to one target rat you control.
Untitled Tribal Plane
2/2
Choose 1-
• Draw a card for each creature token you control.
• Draw a card for each enchantment you control.
Whole Truth- If you control two or more creatures with a power of 4 or greater, you may choose both instead.
• Draw a card for each creature token you control.
• Draw a card for each enchantment you control.
Whole Truth- If you control two or more creatures with a power of 4 or greater, you may choose both instead.
A Series of Unfortunate Events-inspired plane
When Redwood Disciple enters the battlefield create a green enchantment token with "Sacrifice this enchantment: Target creature you control gets +2/+2 until end of turn."
1/3
Salvage 3 (When you cast Repurpose, put the top 3 cards of your library into your graveyard, then return a permanent at random from your graveyard to hand).
Destroy target artifact or enchantment.
Destroy target artifact or enchantment.
: Target non-snow land becomes a 3/3 green elemental with reach. It's still a land.
Indestructible, Ward
You may play an additional land during your turn.
At the beginning of each endstep, transform Revere the Land if you control eight or more lands.
You may play an additional land during your turn.
At the beginning of each endstep, transform Revere the Land if you control eight or more lands.
If Okiennol, the Hateful Earth would exit the battlefield, transform Okiennol instead.
Whenever Okiennol attacks or blocks, Okiennol deals X damage to target creature, where X is the number of lands you control.
Whenever Okiennol attacks or blocks, Okiennol deals X damage to target creature, where X is the number of lands you control.
4/5
Go to section: Colourless (11) White (150) Blue (138) Black (143) Red (158) Green (141) Multicolour (80) Hybrid (9) Artifact (55) Land (22)
Show rarities: N C U R M
temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |
last 2018-04-18 17:27:28 by Sorrow