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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |
Showing 50 of 162 Green cards
Go to section: Colourless (11) White (166) Blue (150) Black (156) Red (171) Green (162) Multicolour (100) Hybrid (9) Artifact (55) Land (22)
Show rarities: N C U R M
Sacrifice a Mystery: Heinous Hydra gets +3/+3 until end of turn.
Whenever you cast a spell from exile, Heinous Hydra gains trample until end of turn.
Whenever you cast a spell from exile, Heinous Hydra gains trample until end of turn.
A Series of Unfortunate Events-themed plane
5/5
Enchant creature
When Hero of Fables enters the battlefield draw a card.
Whenever the enchanted creature becomes enchanted draw a card for each enchantment attached to it.
When Hero of Fables enters the battlefield draw a card.
Whenever the enchanted creature becomes enchanted draw a card for each enchantment attached to it.
Triumph- Whenever a creature that was dealt combat damage this turn by Hessa, the Third Silk dies, put a +1/+1 counter on Hessa and untap it.
: Add
for each +1/+1 counter on Hessa.


2/2
Hibernate- If this creature would untap you may put a +1/+1 counter on it instead.
1/1
Hibernate- If this creature would untap you may put a +1/+1 counter on it instead.
1/1
Until end of turn, prevent all damage that would be dealt to creatures and planeswalkers you control.
Creatures and planeswalkers you control gain hexproof until end of turn.
Creatures and planeswalkers you control gain hexproof until end of turn.
When Hunt Extraordinaire enters the battlefield, Hunt Extraordinaire fights target creature you don't control.
Whenever you commit heresy, transform Hunt Extraordinaire.
At the beginning of your endstep, commit heresy if no creatures died this turn.
Whenever you commit heresy, transform Hunt Extraordinaire.
At the beginning of your endstep, commit heresy if no creatures died this turn.
Return to Szykielwa
3/3
Clever Spearmate can't be blocked.
3/3
Whenever Hydra Runt becomes the target of a spell or ability you control, put a +1/+1 counter on Hydra Runt.
1/1
Hydra's Duplication costs
less to cast if you control a legendary Hydra.
Double target creature's power and toughness until end of turn. If you control a Hydra, scry 1.

Double target creature's power and toughness until end of turn. If you control a Hydra, scry 1.
Drenth saw what he felt missing.
Tornipuch- allied instant and sorcery side
Tornipuch- allied instant and sorcery side
Target creature you control fights target creature you don't control.
Dead End- If you cast I'm Strong You Know during the endstep, target creature you control gets +2/+2
Dead End- If you cast I'm Strong You Know during the endstep, target creature you control gets +2/+2
Survival Game plane
Spelleater (Whenever this creature attacks or blocks, you may discard an instant or sorcery card.)
Whenever you discard an instant or sorcery spell, Impervious Wildman gains indestructible until end of turn.
Whenever you discard an instant or sorcery spell, Impervious Wildman gains indestructible until end of turn.
folk horror plane
3/1
When Incredibly Deadly Viper enters the battlefield, create a Mystery token and a 1/1 green Snake token with deathtouch.
A Series of Unfortunate Events-inspired plane
1/6
Choose one-
Ability Word Name-if a noncreature permanent was put into a graveyard from the battlefield this turn, you may chosoe both instead.
• Target creature gets +3/+3 until end of turn.
• Target creature can't be blocked by creatures with a power of 2 or less until end of turn.
Ability Word Name-if a noncreature permanent was put into a graveyard from the battlefield this turn, you may chosoe both instead.
• Target creature gets +3/+3 until end of turn.
• Target creature can't be blocked by creatures with a power of 2 or less until end of turn.
A Series of Unfortunate Events-inspired plane
Flash
Interjector is in vogue during the turn it enters the battlefield.
If Interjector is in vogue Interjector gets +2/+2.
Interjector is in vogue during the turn it enters the battlefield.
If Interjector is in vogue Interjector gets +2/+2.
1/2
Jack of All Trades gets +1/+1 for each creature type it has.
At the beginning of your endstep, if Jack of All Trades is three or more creature types, draw a card.
At the beginning of your endstep, if Jack of All Trades is three or more creature types, draw a card.
Katonah's plane
2/4
Vigilance
When Jingraj Denizer enters the battlefield, if you have five or more mana in your mana pool, you may put two +1/+1 counters on target creature.
When Jingraj Denizer enters the battlefield, if you have five or more mana in your mana pool, you may put two +1/+1 counters on target creature.
Unlike most other planes, humans and similar species are primitive on Ryavik.
1/1
Create a 2/2 white and green dog token.
Command
Command
Return target card from your graveyard to your hand.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "

, Sacrifice a land: Return this creature to the battlefield and cast a copy of Journey to Jubya's Roots."
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "



Trample
Apex- At the beginning of your endstep, if Kaghilit Bull has the greatest or tied for greatest power of all creatures on the battlefield, you may draw a card.
Apex- At the beginning of your endstep, if Kaghilit Bull has the greatest or tied for greatest power of all creatures on the battlefield, you may draw a card.
5/5
Swim (this creature gets +1/+1 if there are more aquatic permanents than aerial permanents)
Khunis Bellow-Beast gets +2/+2 when blocking or being blocked by aerial creatures.
Khunis Bellow-Beast gets +2/+2 when blocking or being blocked by aerial creatures.
3/3
If Kozlav Scout Ambushes a target, search your library for a land and put it onto the battlefield tapped, then shuffle.
1/1



1/2
Enchant creature
Auras you cast that target the enchanted creature cost
less.
Enchanted creature gets +1/+1 and has Ward
Auras you cast that target the enchanted creature cost

Enchanted creature gets +1/+1 and has Ward

Ghorzembak
When Loam Totem enters the battlefield exile up to three artifacts or enchantments.
6/6
Decomposer- This creature enters the battlefield with a +1/+1 counter for each creature that died this turn.
1/1
Frozen (If Master of Pines is frozen, Master of Pines thaws until end of turn whenever you cast a non-snow instant or sorcery.)
Untap all snow permanents you control whenever Master of Pines thaws.
Untap all snow permanents you control whenever Master of Pines thaws.
2/2
Creatures you control get +X/+X, where X is the amount of mana you have.
Indestructible
As long 5 or more creatures are exiled Mishar-Rahsim, Hunting Twins gains deathtouch and hexproof.
As long as there are 5 or more non-creature exiled permanents, whenever a non-token green creature would enter the battlefield under your control put a copy of that creature onto the battlefield.
As long 5 or more creatures are exiled Mishar-Rahsim, Hunting Twins gains deathtouch and hexproof.
As long as there are 5 or more non-creature exiled permanents, whenever a non-token green creature would enter the battlefield under your control put a copy of that creature onto the battlefield.
7/7
When Missim, Aspect of the Twins enters the battlefield target creature you control fights target creature you don't control.


: Target creature you control fights target creature you don't control. If a creature you control would die this way, exile it instead.



5/5
Reach
Missim, the Hunter can't be white or red.
Missim deals damage equal to its power to the first creature each opponent casts during their own turn.
Missim, the Hunter can't be white or red.
Missim deals damage equal to its power to the first creature each opponent casts during their own turn.
3/7
Permanents you control with a mana value of four or greater have Ward
, where X is their mana value.
+1 Create a 4/4 green Beast token.
-12: Search your library for up to two green creature cards with a power of four or greater and put them onto the battlefield.

+1 Create a 4/4 green Beast token.
-12: Search your library for up to two green creature cards with a power of four or greater and put them onto the battlefield.
8
Epoch 1 (This creature enters the battlefield with 1 -1/-1 counter on it. At the beginning of your upkeep, remove a -1/-1 counter from this creature).
Naga with a Bow has deathtouch and reach as long as Naga with a Bow has no -1/1-1 counters on it.
Naga with a Bow has deathtouch and reach as long as Naga with a Bow has no -1/1-1 counters on it.
1/3
Recite a mantra.
Prevent all combat damage that would be dealt this turn.
Prevent all combat damage that would be dealt this turn.
Vedic-inspired plane
Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on target creature.)
If Oaken Lancer entered the battlefield tapped, untap each creature other you control.
If Oaken Lancer entered the battlefield tapped, untap each creature other you control.
3/3






Flash
When Oakheart Defender enters the battlefield tap all lands you control.
When Oakheart Defender enters the battlefield gain you gain X life, where X is the number of lands tapped by Oakheart Defender.
When Oakheart Defender enters the battlefield tap all lands you control.
When Oakheart Defender enters the battlefield gain you gain X life, where X is the number of lands tapped by Oakheart Defender.
4/4
Funnel- If this creature would damage to a player and doesn't have a counter on it, you may prevent that damage and cast an instant or sorcery sharing a color with this creature instead and put a +1/+1 counter on this creature.
3/3
Deathtouch
If Old Serpent God would die, shuffle Old Serpent God into your library and draw two cards instead.
If Old Serpent God would die, shuffle Old Serpent God into your library and draw two cards instead.
Folk horror plane
4/6
Reach, deathtouch
Triumph- Whenever a creature that was dealt combat damage Onxild, the First Silk this turn by Onxild dies, choose 1-
•Destroy target artifact or enchantment.
•Destroy target creature with flying.
•Draw a card, then gain life equal to the number of cards in your hand.
Triumph- Whenever a creature that was dealt combat damage Onxild, the First Silk this turn by Onxild dies, choose 1-
•Destroy target artifact or enchantment.
•Destroy target creature with flying.
•Draw a card, then gain life equal to the number of cards in your hand.
3/3
Search your library for up two Dogs. Put one onto the battlefield and add the other to your hand.
Then, Command for each Dog you control (Untap target Dog you control).
Then, Command for each Dog you control (Untap target Dog you control).
Untitled Tribal Plane
Ossoln, the Fourth Silk can't be blocked by creatures with a power of 2 or less.
Triumph- Whenever a creature that was dealt combat damage this turn by Ossoln dies, you may put a land from your hand onto the battlefield tapped, then gain life equal to the number of lands you control.
Triumph- Whenever a creature that was dealt combat damage this turn by Ossoln dies, you may put a land from your hand onto the battlefield tapped, then gain life equal to the number of lands you control.
5/7
Enchant basic land
At the beginning of your upkeep, put a Lore counter on the enchanted land. Whenever enchanted land is tapped for mana, its controller adds an additional
for each Lore counter on it.
At the beginning of your upkeep, put a Lore counter on the enchanted land. Whenever enchanted land is tapped for mana, its controller adds an additional

Folk horror plane
Triumph- Whenever a creature that was dealt damage this turn by Pathfinding Wolf dies, scry 1 and gain 2 life.
So long as wolves still prowl the Great Durvew Woodlands the Silk Clan will never be lost.
2/2
Prayer (As you cast this spell you may tap a creature of a different color. If you do, this spell gains that creature's colors.)
Target creature gets +4/+4 until end of turn.
If Patient Ambush is blue, that creature can't be blocked until end of turn.
Target creature gets +4/+4 until end of turn.
If Patient Ambush is blue, that creature can't be blocked until end of turn.
When Performance Wrestler enters the battlefield Performance Wrestler fights target creature.
Tap five creature you control: Performance Wrestler fights target creature.
Tap five creature you control: Performance Wrestler fights target creature.
6/6
Persecture- Whenever Persecute Example#1 blocks or becomes blocked by a creature that doesn't share a color with Persecute Example#1, Persecute Example#1 gains deathtouch until end of turn.
4/4
Prevent all combat damage that would be dealt this turn. Then, gain 1 life for each aerial creature.
Creatures with a power of 4 or greater are in vogue.
Creatures with vogue gain trample.
Creatures with vogue gain trample.
5/5
Whenever you cast an enchantment spell, add a Starfall counter (One Starfall counter is removed each upkeep. When the last Starfall counter is removed, destroy two of each permanent type at random).
1/2
Go to section: Colourless (11) White (166) Blue (150) Black (156) Red (171) Green (162) Multicolour (100) Hybrid (9) Artifact (55) Land (22)
Show rarities: N C U R M
temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |
Deal damage equal to the revealed creature's power to target creature. Then, put the revealed creature into your graveyard.
last 2020-08-23 14:23:38 by Sorrow