CardName: Oakheart Defender
Cost: {3}{G}
Type: Creature - Centaur Warrior
Pow/Tgh: 4/4
Rules Text: Flash
When Oakheart Defender enters the battlefield tap all lands
you control.
When Oakheart Defender enters the battlefield gain you gain
X life, where X is the number of lands tapped by Oakheart
Defender.
Flavour Text:
Set/Rarity: temporary storage None
Oakheart Defender
Creature – Centaur Warrior
Flash
When Oakheart Defender enters the battlefield tap all lands you control.
When Oakheart Defender enters the battlefield gain you gain X life, where X is the number of lands tapped by Oakheart Defender.
Why are those two triggered abilities... two triggered abilities? Why not one? Just so you can stack them incorrectly and not gain life because the lands didn't get tapped until afterwards?
> "..., then you gain 1 life for each land tapped this way."
I'm not super excited about this design space either way, to be honest. Something would really need to care about those tapped lands to make me want to put this in a set over a simple "Gain life equal to the number of lands you control" - at the appropriate cost.
The first ability should probably be "As an additional cost to cast ~, tap all lands you control." I think this was for the set where I want a lot of mana in player's mana pools, so this was supposed to give you some life if you didn't end up pooling your mana for something big.
I guess that being said, if the player doesn't tap all their lands before casting this card, that's on them. The downside would be if they wanted to combat trick this creature specifically, the tapping lands wouldn't go well with that.
Why are those two triggered abilities... two triggered abilities? Why not one? Just so you can stack them incorrectly and not gain life because the lands didn't get tapped until afterwards?
> "..., then you gain 1 life for each land tapped this way."
I'm not super excited about this design space either way, to be honest. Something would really need to care about those tapped lands to make me want to put this in a set over a simple "Gain life equal to the number of lands you control" - at the appropriate cost.
The first ability should probably be "As an additional cost to cast ~, tap all lands you control." I think this was for the set where I want a lot of mana in player's mana pools, so this was supposed to give you some life if you didn't end up pooling your mana for something big.
I guess that being said, if the player doesn't tap all their lands before casting this card, that's on them. The downside would be if they wanted to combat trick this creature specifically, the tapping lands wouldn't go well with that.