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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |
Showing 50 of 162 Green cards
Go to section: Colourless (11) White (164) Blue (149) Black (156) Red (170) Green (162) Multicolour (100) Hybrid (9) Artifact (55) Land (22)
Show rarities: N C U R M
When Aerial Centipede enters the battlefield, put a Sky counter on up to one target Aerial creature if you control a Forest.
Creatures have "Remove a Sky counter: This creature gains Trample until end of turn."
Creatures have "Remove a Sky counter: This creature gains Trample until end of turn."
Aerial vs. Aquatic plane
5/5
Until end of turn, creatures you control without counters get +X/+X, where X is the number of counters on permanents you don't control.
Cortraevas
Each player may put a basic land from their hand onto the battlefield tapped. If at least one opponent put a land onto the battlefield this way, draw a card.
Solution faction- A Series of Unfortunate Events-inspired plane
Whenever you Command, you may have target Dog get +1/+1 until end of turn instead.
2/2
Target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn.
Folk horror plane
Spotlight- As long as you have the most creatures in your graveyard, prevent all combat damage that would be dealt to Baited Aullihorn.
5/5
Unity 2 (As long as you control a creature spell, you may cast this spell for
less.)
When Bannered Behemoth enters the battlefield untap all creatures you control.

When Bannered Behemoth enters the battlefield untap all creatures you control.
4/4
Choke on Dust (Put a -1/-1 counter on any creature dealt damage by this creature.)
Barren Trail Herd gets +1/+1 for each other Horse you control.
Barren Trail Herd gets +1/+1 for each other Horse you control.
2/2

Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, search your library for a basic land, reveal it, add it your hand, then shuffle.
1/1
Sacrifice an artifact or enchantment: Browningwood Ascetic gains deathtouch until end of turn.
2/2
Disorder (this creature enters the battlefield tapped if you control more tapped creatures than untapped creatures).
If Browningwood Lurker entered the battlefield tapped, you may draw a card.
If Browningwood Lurker entered the battlefield tapped, you may draw a card.
2/1
Whenever Burrash Infantry is dealt damage, create a token copy of Burrash Infantry. Then, sacrifice all creatures named Burrash Infantry that were dealt damage this turn.
2/2
Enchant creature
Enchanted creature is a Citizen in addition to its other types.
Whenever a creature you control dies, you may pay
. If you do, draw a card and gain life equal to enchanted creature's toughness.
Enchanted creature is a Citizen in addition to its other types.
Whenever a creature you control dies, you may pay


When Carravos of the Troll Horn enters the battlefield, create a 6/6 Legengary green Troll token named Wurgarsh with reach, trample, vigilance Ward
.
Sacrifice Wurgarsh: Carravos of the Troll Horn gets +3/+3 and gains hexproof and indestructible until end of turn.

Sacrifice Wurgarsh: Carravos of the Troll Horn gets +3/+3 and gains hexproof and indestructible until end of turn.
Survival Game Plane
1/5
Whenever a noncreature permanent is destroyed, cause intrigue.
A Series of Unfortunate inspired plane
4/2
Creatures you control get +X/+X and have Ward
, where X is the number of Poison counters you have.

When Common Green Water Token Maker enters the battlefield, create an aquatic 0/1 colorless Water token with "This creature can't block."
Sacrifice three Water tokens: Creatures you control gain trample until end of turn.
Sacrifice three Water tokens: Creatures you control gain trample until end of turn.
2/2
Reach
Wisdom-based mechanic (Whenever this creature would deal combat damage to a player, you may prevent prevent 1 of that damage. If you do, scry 1).
Wisdom-based mechanic (Whenever this creature would deal combat damage to a player, you may prevent prevent 1 of that damage. If you do, scry 1).
3/4
Crunchjaw of Last Generation enters the battlefield with five +1/+1 counters.
When Crunchjaw of Last Generation dies, distribute Crunchjaw of Last Generation's +1/+1 counters among any number of creatures you control.
When Crunchjaw of Last Generation dies, distribute Crunchjaw of Last Generation's +1/+1 counters among any number of creatures you control.
0/0
Enchant creature
Enchanted creature gets +3/+3. If the enchanted creature is aerial, it gains vigilance and hexproof.
Enchanted creature gets +3/+3. If the enchanted creature is aerial, it gains vigilance and hexproof.
The ultimate thrill, the ultimate test.


Metal music plane
Black metal faction
Black metal faction
2/1
Trample
If Death, the Unconquerable would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each endstep, Death deals damage equal to its power to each creature that was the target of a spell or ability this turn.
If Death, the Unconquerable would exit the battlefield, shuffle Death into its owner's library instead.
At the beginning of each endstep, Death deals damage equal to its power to each creature that was the target of a spell or ability this turn.
7/7
When Deep Foliage Wolf enters the battlefield, put a Lore counter on up to one target land you control.
Lands with Lore counters have "
: Target creature gains Ward
until end of turn."
Lands with Lore counters have "


Folk horror plane
2/2
Whenever Deepwood Stag gains a counter, Deepwood Stag gains trample until end of turn.
5/5
Trample
Deputy of Suller Grove enters the battlefield with two +1/+1 counters if an opponent that controls a tapped creature was dealt combat damage this turn.
Deputy of Suller Grove enters the battlefield with two +1/+1 counters if an opponent that controls a tapped creature was dealt combat damage this turn.
4/4


1/1
Put a basic land from your hand onto the battlefield tapped.
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "

: Return this creature from exile and cast a copy of Distant Shores."
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "



Hunger- At the beginning of your endstep, if this creature attacked and didn't deal combat damage to a player, you may destroy target artifact or enchantment.
Ghorzembak (zombie plane)
5/5
+1: Add
to your mana pool.
+0: Put X 1/1 green hydra tokens onto the battlefield, where X is Drenth's loyalty.
-5: Destroy up to X non-creature permanents, where X is the number of hydras you control.

+0: Put X 1/1 green hydra tokens onto the battlefield, where X is Drenth's loyalty.
-5: Destroy up to X non-creature permanents, where X is the number of hydras you control.
1
Memorial (Put a Monument from your hand or sideboard into exile. That monument costs
less to play)
Prevent all combat damage that would be dealt this turn.

Prevent all combat damage that would be dealt this turn.


Tap three lands you control: Return Enduring Lichen from your graveyard to the battlefield tapped.
0/1
(-
-
-
-
can only be paid for with mana that was already spent this turn)
(Eras exist only during your own fossil turn).
Sauropods and Theropods get +3/+3 and can't the target of abilities from creatures with a power of 3 or less..




(Eras exist only during your own fossil turn).
Sauropods and Theropods get +3/+3 and can't the target of abilities from creatures with a power of 3 or less..
Enchant creature
Whenever you descend into the Underworld, enchanted creature fights target creature you don't control. When the enchanted creature fights an Underworld creature this way, the enchanted creature gains indestructible until end of turn.
Whenever you descend into the Underworld, enchanted creature fights target creature you don't control. When the enchanted creature fights an Underworld creature this way, the enchanted creature gains indestructible until end of turn.
Target creature you control deals damage equal to its power to another target creature.
If that a legendary or modified creature you control was targetthis way, put a +1/+1 counter on that creature.
If that a legendary or modified creature you control was targetthis way, put a +1/+1 counter on that creature.
Metal music plane
Power metal faction
Power metal faction
Return target permanent from your graveyard to your hand or any target Aquatic card from your graveyard to your hand. Exile Float to the Surface.
As long as you have more cards in your hand than each opponent Flute-Using Worshippers becomes blue in addition to its other colors.
If Flute-Using Worshippers is blue creatures you control have prowess.
If Flute-Using Worshippers is blue creatures you control have prowess.
2/1
Whenever an enchantment enters the battlefield under your control, scry 1.
Whenever you cast for first enchantment spell each turn, draw a card.
Whenever you cast for first enchantment spell each turn, draw a card.
Folk horror plane
Target creature gets +2/+2 until end of turn.
Visionary- If Formidable Display is the first spell you cast this turn, put two +1/+1 counters on that creature instead.
Visionary- If Formidable Display is the first spell you cast this turn, put two +1/+1 counters on that creature instead.
As Funeral Wreath enters the battlefield, exile a creature from your graveyard.
: Add one mana of any color.
Whenever a creature you control dies, you may untap Funeral Wreath.

Whenever a creature you control dies, you may untap Funeral Wreath.
Triumph- Whenever a creature that was dealt combat damage this turn by Gabbo, the Fifth Silk dies, return up to one target nonlegendary creature or enchantment from your graveyard to your hand.
1/2
As long as you have nine or more poison counters, Ghoulbark, Opioid Researcher is indestructible.
+1: Until end of turn, Forests you control tap for an additional
. Gain a poison counter.
-3: Until your next upkeep, prevent all damage that would be dealt to players and permanents. Gain a poison counter.
-7: You gain two poison counters and an emblem with "Creatures you control get +3/+3 and have Ward
."
+1: Until end of turn, Forests you control tap for an additional

-3: Until your next upkeep, prevent all damage that would be dealt to players and permanents. Gain a poison counter.
-7: You gain two poison counters and an emblem with "Creatures you control get +3/+3 and have Ward

6
Frostborne (You may cast this spell as if it had flash for
during an opponent's turn. If you do, skip your next turn.)

2/2

3/2
Esoteric (Whenever you cast a spell of mana value greater than the number of Lore counters on this creature, it gains a Lore counter.)
Remove four Lore counters,
: Target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn.
Remove four Lore counters,

folk horror plane
2/3
Enchanted lands you control can tap for mana of any color.
Sacrifice an enchanted land: Add three mana of any color and return up to one target creature card from your graveyard to your hand.
Sacrifice an enchanted land: Add three mana of any color and return up to one target creature card from your graveyard to your hand.
folk horror plane
4/4
Exile a card from your hand: Gremmer Wood-Prowler becomes a 2/2 green wolf with "Return the exiled card from your hand: this creature becomes Gremmer Wood-Prowler."
1/1
At the beginning of your endstep, if you control at least five lands with different names, Uncover a Mystery. (Create a colorless Mystery Enchantment token with "As long as you control this, you may play cards opponent's own that were exiled with Intrigue).
Mysteries you control have "
: Add one mana of any color."
Mysteries you control have "

A Series of Unfortunate Events inspired plane
Hibernate (Exile this creature during your main phase. Return the creature to the battlefield tapped under its owner's control at the beginning of its next main phase).
The bear growled, the person ran. That was a mistake. The person is now dead.
2/2
Vigilance
Whenever a creature enters the battlefield under an opponent's control, Guard Wolves gets +1/+1 until end of turn.
Whenever a creature enters the battlefield under an opponent's control, Guard Wolves gets +1/+1 until end of turn.
Folk horror plane
2/1
Go to section: Colourless (11) White (164) Blue (149) Black (156) Red (170) Green (162) Multicolour (100) Hybrid (9) Artifact (55) Land (22)
Show rarities: N C U R M
temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |
2023-01-28 10:50:18 by Sorrow