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CardName: Mastery of the Wilds Cost: {5}{G}{G} Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control get +X/+X, where X is the amount of mana you have. Flavour Text: Set/Rarity: temporary storage Mythic

Mastery of the Wilds
{5}{g}{g}
 
 M 
Enchantment
Creatures you control get +X/+X, where X is the amount of mana you have.
Updated on 24 Apr 2019 by Sorrow

History: [-]

2019-04-23 14:34:42: Sorrow created and commented on the card Mastery of the Wilds

World titan enchantment cycle

I think "the amount of mana in your mana pool" is the wording you're looking for.

I hereby nominate "mama pool" for best typo.

HA. Oops.

I thought they removed the phrase "mana pool"?

The phrase has been removed from all cards, yes.

This is probably confusing in that the 7 mana you spend to cast it no longer counts towards mana you have. Might need reminder text

You'd have spent the mana so it'd be gone. Tbf, I can't confirm that it would not be confusing for new players. Add your comments:

It would be gone, but I figure most people don't know the steps of casting a spell and would assume it works in the most favorable way, i.e. counting the amount of mana you had right before you cast it. Even if it said "the amount of mana you have as ~ resolves" would alleviate that. On that note, you need like 12 mana for this to break even in power level

That's a dumb change (to Magic terminology).

I've been complaining about that since they announced it in Dominaria

Eh; since mana cannot exist anywhere else, it's not really an issue to not have to specify its location every time. Just omitting pointless words.

If anything; I think the confusion between lands and mana is more likley to be an issue for very new players. "But I have seven mana! See? Forest, Forest, Mountain..."

But I also agree that the informal "cast this; use this mana to pay for it; I guess I have this much mana then" is possibly an issue. Could maybe remindertext it to solve both? "(Once you spend mana on spells, you don't have it any more)"

It's a simplification that just ends up making things unclear, imo.

I think people will understand that once you spend mana, you don't have it any more. I think the problem is more like, it's a surprise that a seven mana enchantment doesn't do anything the turn you cast it, so people will think it must do something, and that many players aren't used to keeping mana around in their pool they're used to generating it as they spend it (many similar powerful effects have a "doesn't empty" clause). And is the idea that you can put mana in your pool to pump creatures and then spend it? But usually you can't, unless you want to spend the mana during combat.

(And should it be "have"? I can never remember, but that might affect how people read it.)

Mmm, the other card similar to this made it clearer (and able to ramp up) by also adding "unused mana doesn't drain away".

Though given as soon as you untap, all your creatures have +7/+7 maybe this IS strong enough to be in the category of "Does nothing the turn you cast it, but you win if you get another turn"?

Oh, I didn't even realize it was an enchantment. I thought it was a sorcery. Turning everything into an Omnath is quite good then

This seems really strong, but also changes constantly...

I think new player's would be disappointed to find out this doesn't count the 7 mana, but it's a mythic so it's unlikely they'll have to worry about it.

Also I would add a doesn't empty clause, because (I just learned this recently, call me a noob if u like) it would change whenever any new step begins, which means it's only useful during that step, if u tap your lands when it starts.

Also building it up would be bonkers, but this is 7 mana mythic enchantment.

Oh yeah, there's no time to tap for mana during the combat damage step, so this does nothing as written. It should really just be "number of untapped lands you control"

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