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Page 1 - Older activity
Page 1 - Older activity
Yes, the backside is enemy-color. A lone head of Drenth, a hydra planeswalker, that was created during his time in the Second World on Deshub, ended up on the instant and sorcery side. While Drenth, Severed ended up on th enemy-color artifact side, that side lost the spark. This lone head gains the power to influence to create itself in them. The lone head will manage to regain the rest of himself that had been lost on the other side of Tornipuch.
See Dragon of Bounty.
See Raging Demon.
See Sphinx Dark Dealings.
See Angel of Knowledge.
See Old Eagle God of Glasman. Modal instant/ sorcery card to represent the two sides to the gods of Glasmarn.
Instant is two wings symbolizing unity for their whole (the planeswalker player).
The sorcery is the hypocrisy- the antagonists manage to set up and become more powerful and dangerous. Is the Old Eagle God too weak? Is it even a god?
Yesterday I was tinkering with the ideas for a return to Glasmarn. In Traditions of Glasmarn, I was mostly going off of folk horror vibes and aesthetics- the land and its inhabitants was built to capture those ideas.
The idea for a return to Glasmarn, focusing on the Imperial Table actually trying to take over and transform Glasmarn into another state of the empire and what that destruction would look like for Glasmarn and how, in-turn, it would be inflicted back upon the empire.
I was interested in using concepts something positive and something destructive to explore these ideas. Traditions of Glasmarn had 15 gods- three different cycles of gods to represent different concepts of divinity in folk horror. The ideas for this return wouldn't be able to handle fifteen gods, so this set would likely cut the number of gods down to five (whether the other gods are still in existence is a different question). White was the hardest to find a negative expression for. Unity was the choice for white's positive focus, but the negative focus for white eluded me, so i settled on hypocrisy. I don't feel this captures hypocrisy and I'm a disappointed bt tbat.
See Right of the Powerful.
See Sphinx's Hidden Meaning.
See Draconic Stormpower.
See Demon's Death Mark.
See Demon's Death Mark.
See Coveted Knowledge.
Honestly, the goal is just to have another creature on the field. I didn't have a goal for the player beyond making the decision to have a creature return in a way that felt balanced and fair as a mechanic. Pushing sacrifice-powered cards in black would complement Gravecrawler.
I wanted players to be able to use Gravecrawler on any turn and I wanted it to be repeatable. Entering tapped and a life cost felt appropriate. That's mana and life loss to be open. Limiting use each turn is to avoid scenarios that could go infinite with the mechanic. I felt being doable once potentially each turn really gave off the feeling of those who've mastered the magics and skills of overcoming death.
This card was made as part of the cycle to see what a common card with the mechanic looks like. I decided that Gravecrawler is innately higher power at common as the other mechanics all require some interaction to do anything. Black's common thus became a bear.
Idea: Since it would enter tapped anyway, having it enter exile instead and properly cast it on your next upkeep or next first main phase - suspend/rebound style.
Depends on what your goal with gravecrawler is.
II have updated Gravecrawler. Gravecrawler is not intended to be limited to a single creature card. This update allows now attempts to remember if a card with the name was cast from the graveyard. I do not know if that clause works and if its something allowed in paper Magic.