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What does this card have to do with Burning Kiss?
See Burning Kiss.
added "as if it it had flash" in the reminder
See Frozen Waste.
See Iceblood Herald.
snow set ideas
I don't think there's a way to make Heighten's concept work within the rules.
Why not "the next instant or sorcery spell you cast costs
less to cast"? Why revealing the card? Is it bad that I want this to work with flashback?
Or at least "name an instant or sorcery card. Spells with that name"...
"that spell" or "spells with that name"? Do you want this to affect only one casting or multiple?
This feels weird. In one way, it's pay 3 for a 2 discount. Which is suboptimal.
But in another it's splice a 3/1 body onto a spell, for
.
That second way is a lot better! But the first way is how the ability currently reads.
I think Vitenka is suggesting a variant of the mechanic where you can add more utility to the runes by allowing the Runes/rune creator interaction to work more like a sideboard/Wish interaction.
I actually think that's neat and I have explored similar design space for draft-mechanics.
It certainly would be cool to have an option to just be prepared enough to have a Seal of Primordium Rune in addition to the Seal of Strength Rune. Though that requires more thought put into the way to prepare explosive runes for the day.
It's neat that serve is not actually done for with the damage redirection. You could easily refer to the "served creature" in further abilities.
Like banding a single servant can eat 13 damage if necessary - no matter the servant's size.
"Whenever" and "instead" don't go into the same ability more than 9 out of 10 times and this time is not different.
You can only trigger on events that occur, never on events that would occur.
Serve test. Unsure whether the flavor theme this represents would make it into the set.
Propaganda test. While I think this ability might be fine as a one-of, I don't think it's ideal for multiple instances of.
An extra deck sounds unnecessary. As stated in the comments for Lord of Ashes the rune of a color only does a single thing, so all green runes would be this ability. With green, I'd hope a player would drop another creature.
This would actually be a good use for a secondary deck; similar to contraptions.
Then you could just say "Put a green rune into play (from your runes deck)" and have done.
Whether such a mechanic is worth the pain, though, is a different question. Is it really worth it, just to have the chance to trigger hanging around after this creature dies?
Yeah, I later remembered Clue tokens, which would be something of a precedent, so an activated mana cost makes sense.
However, clues had a specific word, investigate, for their creation. I think (((Lord of Ash))) could be fine if something like "carve a red rune" was written, and then had the reminder text for the red rune as it is now.
The gameplay is (in my experience) actually better if the activation of a rune also has a small mana cost attached to it. I would generally go for "
, Sac".
It's also much easier to appropriately cost such tokens over the always active ones which can be deceptively oppressive.
Redwood Disciple has the correct wording writing the ability as rules text, why is it reminder text here?