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Why are those two triggered abilities... two triggered abilities? Why not one? Just so you can stack them incorrectly and not gain life because the lands didn't get tapped until afterwards?
> "..., then you gain 1 life for each land tapped this way."
I'm not super excited about this design space either way, to be honest. Something would really need to care about those tapped lands to make me want to put this in a set over a simple "Gain life equal to the number of lands you control" - at the appropriate cost.
I guess you can rule it any way you like. But it doesn't seem consistent. Put this alongside another card that says "Rap a target" - that ca surely tap artifacts and lands?
Nah, it can't hit land. As WOM Devign Team linked on Warstorm Surge https://twitter.com/mtgaaron/status/906205981993865216
eh, it's red. go ahead and allow it to backfire sometimes.
Though as written, this will usually target lands and fizz
Ooh, conditionals! What's your goal?
If the target pool is meant to include: the attacking creature, any opponent, and any other creature, but specifically exclude you, you'd do "a random target creature or opponent".
I've taken to the simple wording of "target" rather than "target [thing] or [other thing]." That being said, if this card was changed to not hit you or your stuff, could I still use "any random target you don't control"? That sounds like it could hit yourself still. Should the wording want "any random target you don't control other than yourself"?
Test for a set that wants hella lands and/or mana and how to do that in traditionally unrampy colors such as white.
See Loam Totem. Name doesn't connect to elements associate with Magic's white, unlike the rest of the cycle. Ability also has no association with concept of quartz and was just generic white ability.
See Tar Totem.
See Ice Totem.
See Basalt Totem.
See Tallpine Judge. Alternatives ideas of disorder: checking a number of tapped creatures, or checking to see if the player has any tapped creatures.
See Bleakstone Bandit.
See Sky Scholar. Inspired by The Elder Scrolls Legends' Gargnag, Dark Adherent
Second ability overlaps with white too much. The first ability may also overlap with white, but was originally based off of Fog Bank and then changed to be like Guard Gomazoa. The last ability could be monogreen.
Does this need X at all? Can't it be like Glissa Sunseeker "Counter target spell with converted mana cost equal to amount of blue mana in your mana pool?"
I'm also interested in how strong this is. I like the idea. It does seem unlikely that's more useful than cancel in its current form. Although I guess it has a niche in countering mana-less spells for 1U.
Wizards also like to avoid X for complexity reasons; especially at common. And multiple different cards with fixed numbers on give them more design space.
So yeah; probably not gonna see Spell Blast come back.
I kinda like this one though. It's a counter you have to hold back a lot of mana for; but it does also let you re-use that mana at EOT for something else.
Plays into the traditional blue "Untap, draw, end turn" deck.
I've been tinkering around with cards that care about the amount of mana in your mana pool. While the concept came to mind easily, it is worth noting that without other cards in the set, there's no real way to judge how effective it would be. The ideal deck would need to generate a lot of blue mana, but since you want a lot of mana in your pool when you cast this, it's kind of weird for a counterspell. Like, you'd have to plan to counter something, then cast something else. Maybe a finisher creature with flash or a Cyclonic Rift type card?