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CardName: Eraser Zombie Cost: 2B Type: Creature - Zombie Assassin Pow/Tgh: 3/3 Rules Text: Menace Whenever Eraser Zombie deals combat damage, if Eraser Zombie is blue, exile the top 5 cards of target player's library. Corrupt {2}{U} ({2}{U}: Eraser Zombie becomes blue in addition to its other colors. This effect lasts indefinitely.) Flavour Text: Set/Rarity: temporary storage Rare

Eraser Zombie
{2}{b}
 
 R 
Creature – Zombie Assassin
Menace
Whenever Eraser Zombie deals combat damage, if Eraser Zombie is blue, exile the top 5 cards of target player's library.

Corrupt {2}{u} ({2}{u}: Eraser Zombie becomes blue in addition to its other colors. This effect lasts indefinitely.)
3/3
Updated on 26 May 2018 by Sorrow

History: [-]

2018-05-26 05:35:44: Sorrow created and commented on the card Eraser Zombie

See Dissident Assassin. I removed corrupt and uncorrupt from the reminder text.

Corrupt should be indefinite once activated, hence the lack of UEOT in the reminder text. I would like to think the color used in the corruption cost is intuitive to what color the creature will gain after being corrupted. However, I guess this could be somewhat limiting or potentially confusing if there were corruptions to grant more than one additional color (ex. Corrupt {g}{w} ({g}{w}: this creature becomes green and white in addition to its other colors). I have no intention of using corrupt to grant more than one color, but it's something I figure is worth noting.

What's more troubling is that I think this ability will be harder to pull off at common. I think the card needs something to denote the card in its normal color, then gain the benefit from another. Here black grants menace. Adding blue to the creature allows the creature to exile-mill on combat damage. As a rare, I think this is fine, but unfortunately those layers would be a bit much for common, barring perhaps green (where the creature's body and cmc could be enough to identify the creature as green before gaining another color and ability from being that color).

Note also that the mechanic is having only a minimum of flavor.

"This effect lasts indefinitely." is real reminder text that is actually used - also if other reminder text is already present (see Ageless Sentinels).

You have already decided you want point out the effect is supposed to last indefinitely in your initial comment on a card. I don't see why you have not yet added a disclaimer of duration to the reminder text.

> ": This permanent indefinitely becomes in addition to its other colors."

That seems short and straightforward to me.


Are all creatures with corrupt supposed to be Assasins? Dissident Assassin being a green-white Assassin has no other explanation for that unusual color/subtype combination, but with a second example for the mechanic at least there is a possible pattern now.

2018-05-26 10:01:20: Sorrow edited Eraser Zombie

It was coincidence I based off of the creatures' abilities. The first card I initially designed with corrupt (not in temporary storage) was Myth of the Hidden Lagoon.

I was going of the idea that a creature is pure in it's monocolored form and then corrupted by the color gained, rather than corruption being anything evil

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