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I think I make too many creatures with the fish type.
See Nulukanek War-Singer.
Huh. Interesting place to see a rider like that. Nothing wrong with it at all, and it would fit the flavour nicely. Just not something you're going to want to do very often.
Minotaurs would take visual inspiration from Musk Ox.
Again, I wonder if I should change the thaw requirement from specifically non-snow instant or sorcery, to non-snow spell.
I think the way it's currently worded a creature could that multiple times, which isn't intended. Maybe "If ~ is frozen, ~ thaws when you cast a non-snow instant or sorcery."
Was originally only going to "Non-mana... abilities of land...," but wondered if that ability limited itself to much and could just apply to permanents in general.
See Frozen Waste.
I never intended thawing to be permanent, something I didn't state on the previous card. Here, I included reminder text to fix that update.
Unsure if this would be a common or uncommon.
I don't see why not. Though amusingly, this usage suggests that actually snow is a BAD thing and you want to use non-snow.
I guess the intended theme is "Snow tribal! And one fireball to turn it all on!"
It's no different than legendary instants and sorceries
So Snow instants and sorceries aren't things in black border Magic. Could they be? Alternatively, thawing could come from just any non-snow source.
See Blanket of White Death.
Considered requiring the target creature be tapped, but you all wouldn't be a fan of that nerf, correct?
Naming is the hard part. I want this to be an elemental, but a red elemental creature seems challenging for a winter world.
The flavor is an icicle falling an injuring someone, but the icicle is a creature I guess?
See Iceblood Herald.
Used Vitenka's wording
Hmm, quirky. Seems like it would raise some questions regarding the specifics of summoning sickness among players, but I kinda like it still.
> Whenever a player casts a nonsnow spell, exile ~ UEOT.
Only if the mountains only start half-way up.
Which... I guess in mtg terms they might do?
The flavor of this is really upside-down. Shouldn't a higher volume of mountain mean less trees?
I suggest looking at 'balance' for working wording for the effect. Maybe something like:
Each player exiles forests until the control fewer than the total number of mountains in play.
Players cannot play a forest unless they control fewer forests than there are mountains in play.
It's not quite identical; but it's close and hits the effect.
Personally I liked the fluffy rules from unlimited era. But they did cause arguments sometimes.
The sentence "there can't be..." doesn't have any rules meaning and should just be removed from the card
Holy heck, was there no easy way to explain what this card does!
I was playing another tabletop game the other week, and someone played a card that said effectively "enchanted player can only control 5 creatures." No explanation of what that meant, nothing in the rule book or FAQ. Very useless. This is why Magic's rules being so precise is such a good thing
Sadly, probably needs to specify what happens if there are.
I mean; I'm all for this being a niche card that does "Something is checking whether there are more forests than mountains? There are 16 forests, and 2 mountains. There are NOT more forests than mountains." - but I don't think you'd find many other takers.
I was just on a train of snow card ideas.