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Propaganda test. While I think this ability might be fine as a one-of, I don't think it's ideal for multiple instances of.
An extra deck sounds unnecessary. As stated in the comments for Lord of Ashes the rune of a color only does a single thing, so all green runes would be this ability. With green, I'd hope a player would drop another creature.
This would actually be a good use for a secondary deck; similar to contraptions.
Then you could just say "Put a green rune into play (from your runes deck)" and have done.
Whether such a mechanic is worth the pain, though, is a different question. Is it really worth it, just to have the chance to trigger hanging around after this creature dies?
Yeah, I later remembered Clue tokens, which would be something of a precedent, so an activated mana cost makes sense.
However, clues had a specific word, investigate, for their creation. I think (((Lord of Ash))) could be fine if something like "carve a red rune" was written, and then had the reminder text for the red rune as it is now.
The gameplay is (in my experience) actually better if the activation of a rune also has a small mana cost attached to it. I would generally go for ", Sac".
It's also much easier to appropriately cost such tokens over the always active ones which can be deceptively oppressive.
Redwood Disciple has the correct wording writing the ability as rules text, why is it reminder text here?
See Lord of Ashes.
Point of reference to show that each color's runes would be the same.
See Redwood Disciple.
Expanding on creating the enchantment tokens. I was envisioning only 5 enchantment tokens, one for each color. Each token would be the same. Could I do anything to make them more unique? What if I gave them some indicator? Adding a rune subtype probably sets up for nothing more than parasitism.
But yeah, only five different enchantment tokens, with multiple things making the same token, not a unique enchantment token to each creature.
I don't think I can make token of instants and sorceries, but maybe it's possible to make tokens of enchantments that could perform the roles of instants and sorceries.
A single creature should only be able to bind once per turn and nowhere in the reminder text did I indicate such. What would be the best the way to indicate that?
As an aside: Better than most cards that do something similar. Ghost Warden was mentioned. Infantry Veteran/Anointer of Champions is strictly worse (unless you need a Kor, or an Advisor?)
Akrasan Squire isn't strictly worse in that you could attack with the squire and it gets its own bonus. That's pretty good. Can't block with the Squire to get its own bonus, though. Attacking is better than blocking, but this is more generally useful, so I'd say this is better than Squire, which is quite a good card to begin with.
Which is not to say that this card isn't possible. Wizards bumps the power level in creatures all the time. Though I would give 0/1 some consideration.
Ghost Warden is cool with me, but this would be intended to be a mechanic on multiple cards, so it'd be a red-flag any time it popped up at common.
A flat +1/+1 would be the simplest method I think. I think for a moment I did consider Joint N, but it wouldn't have necessarily gone of the creature's p/t.
Ghost Warden? Well, red-flagged under NWO is not impossible. But I generally wouldn't want too much of it.
Does this always add +1/+1 ore does it depend on the base p/t?
Not nwo compliant unfortunately.
Maybe add reach as an archer?
I'm not certain there is any color this design couldn't be.
Needs to be a soldier for flavor still.
I could see this being a green Ooze.
Flavor is a never-ending amount of soldiers. Not sure what color the ability would actually be.
See Ochatzin Rebel. Test mechanic 2 for a return to Coaxkika.
I think this mechanic might be more viable. I took inspiration when I tried out Harness on Waveskater.
Point 1: Should binding only affect the next instant or sorcery cast instead of all instants and sorceries UEOT?
Point 2: Should binding only be limited to sorcery speed?
Test 1 of a mechanic for the eventual return to Coaxkika. Coaxkika was big on instants and sorceries, however this mechanic is probably too powerful too appear on many cards.
Huh, so I literally did the same mechanic on creatures about 10 months prior to this example.
Edit: Nah forget it. I rescind this comment because I'm probably wrong.