temporary storage: Recent Activity
temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |
Recent updates to temporary storage: (Generated at 2025-09-05 15:10:08)
See Sandmancer.
See Witherflame Dragon.
inb4 "doesn't have wither"
See Skeleton Toy #2.
Creating a mechanic for the idea of Memento Mori and how to implement said mechanic and differentiate that mechanic from Morbid proved very challenging.
Death would obviously need to be a factor, but where to go from there? I focused on the future, that death will happen. Giving an ability word to an activated ability that would have different outcomes depending on whether or not a creature you control died seemed most appropriate. Currently, scrying 1 seems a reasonable alternative if you don't end up having a creature die but paid a Memento Mori cost.
The reminder wording is probably a mess. Memento Mori is intended to be activated at any time a player could cast an instant. Even if the Memento Mori cost is paid multiple times, a permanent shouldn't have multiple experiences of the Memento Mori trigger at the endstep.
Gut Kick- when I brainstorm ideas, I select New Card (related to this one) if they'd share the same set.
Uh, that card explains the 'mass produce' keyword. I can't find the one which explains ambush (cardlist on this set times out heroku)
See Standard Sword.
Mass-Produce concept for Soviet-inspired continent. This is probably too wordy a mechanic (also, the wording is probably unclear)
unsure about continuing the idea of Memorials exiling creatures from the graveyard (see: Mausoleum, White Wooden Cross, and Funeral Wreath
See Heart-Breaking Gunfire.
See Waiting For the Hangman.
See Lauren Venon-Shot.
Character concept for wild west death world.
I wonder if "cads" is how "cards" would sound with a Boston-stereotype accent?
Anyway, I changed the reminder text to just exile. I actually would like the card to go to the graveyard after the reveal, but that comes across as more words for limited benefit.
Wow, shootout is a very high additional cost. Exile (or maybe discard? reminder text uses both) a card, and the opponent might trump you if they think it's worth it.
On the other hand - the added effect probably IS worth it, here. Which instead makes this a lovely game of "Will they discard something expensive" bluff.
Typo in the reminder text
It's basically the same card, too
Nice design! But would you believe the name Hornet Nest is taken?
See Standoff.