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See Persecute Example#1.
Persecute gets a benefit from blocking or being blocked by a creature that doesn't share a color with the creature that has persecute. Maybe green can have a 4/4 deathtouch for 3G with no loopholes. This was just a test to show what Persecute would look like, I will include a second card that has a more inspired Persecute ability.
I had been hoping to avoid a keyword so that the ability could be more generally reusable, and thus avoid the fate of Totem Armor, but if it must be so, then it must be so.
forgot last part of what SecretInfiltrator suggested
Used Keyword like SecretInfiltrator suggested (though changed the name to fit match what I was looking for)
I feel you'd be best served with a keyword ability.
The rules around Auras were written in a kinda convoluted and created to replicate the functionality local enchantments used to have before introduction of the type. We are left with a grokkable enchantment type that has gameplay issues, because it lacks the inherent value of Equipment.
One way to handle this is to make it Equipment-like:
> Enduring (This is no Aura and loses enchant while unattached.)

: Attach ~ to target creature. Activate this aility only any time you could cast a sorcery.
Or to be closer to what you want:
> Enduring (If this would be put into the graveyard for being unattached, you may attach it to a creature you control instead.)
It might be beneficial to have "enchant creature you control" instead not "enchant creature" that way you have the flexibility of "enduring" always mimicking the restriction of the enchant ability.
For NE American Indian plane. I for one want to keep auras around. Colored equipment being recurring unnerves me, and auras that benefit your own creatures need a way to survive.
See ((C121570))
See Pursuit Hound.
See Greeting Hound Droid. | V | E | R | T | I | C | A| L | |
| D | O | G |
| C | Y | C | L | E |
See Slag Serpent.
See Santos's Grasp. Originally wanted this as an uncommon. Doesn't like an uncommon, so it'll need to be melted down.
See Rogue Eradicator.
See Patient Ambush.
See Pious Torching
Concept of heretics for cult world. This would be at least part of a cycle.
I added the Heretic type to link these creatures, though there may be no direct boon for the heretic type, since heretics will be identified by lacking color. Instead, heretic is just a job title, because it looks nice I guess. Unlike dividing animal species up for creature type, I can't justify Heretic as a creature type to myself. Upstart? Dissenter?
Unfortunately, Void ended up as a keyword, and there may be enough of these to ask "Why didn't you use Void" if I had a line of rules text making these creatures ETB without color themselves.
So the set this card concept would be for would care about the color of spells and permanents. You can take away colors from opponent's creatures so your opponent doesn't get the boon The giving your own colorless creatures vigilance was a secondary feature for when you were running out of stuff. Scrap that, it's first strike, not vigilance. The removing color with a mana-intensive activated ability was too much to just get vigilance.
See Legions of Unreleased.
See Unreleased Vicar. Gotta hate on the world one is currently in, but also, Planeswalkers can be eviscerated too.
See Make Molten.
See Doubling Faither. Very different concept of prayer. Also considered the word Blessing. Much closer to ((C61764)) than Doubling Faither.
was missing p/t