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I guess it's kind of like soulshift?
But yeah, it's kind of taking up all the words on the card, leaving no room for you to get anything interesting into play this way. So you end up being an alternative casting cost for a vanilla.
I guess soulshift got away with it by having the words be on one card, and the reward on another. So you could chain into something that did something interesting.
Probability of becoming a mechanic is currently low. A lot of words that'd eat up space where interesting abilities could be.
See Wazykt Grimtender.
See Dreadful Dragon.
See Heinous Hydra.
See Demoralizing Demon.
See Admonishing Angel.
If Sky counters will go on creatures, useless creatures seemed more balanced to be removed than noncreature tokens, since creatures are generally more easy to interact with.
As for the tokens being colorless, Aquatic, as will be Aerial, is not bound by color, so it didn't make sense for the tokens to have color.
You really go out of your way to make Water tokens useless creatures, but could make them noncreature tokens instead?
Also weird to see Water tokens be colorless. Though technically that's what water is, right?
See Common Green Water Token Maker.
See Aerial Centipede.
I think Congregation would be better for Clerics. Jokes aside, I'm still figuring out how to justify Aquatic as a supertype with a mechanic. If I went the counter route for Aerial with Sky counters that can be used for things, then perhaps the logical opposite route to take is make some type of flavorful noncreature token for Aquatic.
Was missing "pay"
"pay life"?
Weird that this gets worse(?) as you use the aquatic theme more.
So what exactly is school? Counting aquatic permanents? What's next? Church for counting Clerics? Regiment for counting Soldiers? I feel the term for counting aquatic permanents is "aquatic".
See Float to the Surface and Aquatic Jellyfish. School not triggered on combat.
See Aquatic Jellyfish.
See Aerial Centipede. First concept for School as the Aquatic mechanic.
See Danalvin Knight. Returning to the concept of Sky counters from Aerial Goblin. I will not clash counters, so Aquatic will need a different mechanic, something more exciting than Submerge.
See Send a Message.
See Purloined Vitality.
See Alley Whispers.
See Bladed Response.
See You're No One.