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See Panic Abound. Test design for ability word decipher
Right
@dude1818- Are you referring to second point of Selevala's ruling?
You don't need the timing restriction, but then you end up with all the problems of Selvala, Explorer Returned
Yeah, I hadn't checked what I had already wholly written while designing the card. I don't think there's much purpose in having a look before the reveal.
The mana generating ability alone was a lot of words, but I feel the flavor justifies it, while also not being worth an uncommon slot. Because colorless isn't a color, I thought a Mystery token would be the safer of the flavorful options (I had considered cause intrigue [see Forceful Detective]. In my current state of mind, I could write use "If a colorless card is revealed this way, instead add
." Either way, I figured the revealed card needed to be put somewhere, and the bottom of the library seemed natural. I did not know it'd need the "Activate only as an instant clause."
Was the first word supposed to be "Look"?
A lot of text for a common.
A mana ability that has unpredictable amount/kind of mana needs even more text: "Activate only as an instant." (compare Charmed Pendant)
See Bereft Bog.
See Miserable Meadow.
See Pathetic Pool.
See Death-Teller of Vansalf.
See Gorzu Mercenary.
See Monk of a Thousand Punches.
Blue does have several 2+ power at
or less (even for free Demilich). They can also get 5/6 for 
or less (possibly better value than other colors).
Bullet doesn't sound Magicky.
As already pointed out, none of these abilities synergize.
If the creature died this turn, you don't control it any longer.
--> "for each creature that died under your control this turn"
There is tension in the card design where the effect of the ETB actually is very restricted in the time-window it is useful to you (before blockers are declared, easily first main phase - which makes flash less relevant), but the most common death opportunity is during combat after blockers are declared.
A tap-freeze-effect would be more natural for this design since - though better used before combat - it would still be useful used EOT.
Blue does have enough effects that could be used second main phase or during an opponent's turn that you shouldn't need to resort to this.
You can check morbid cards to see what options black, red and green use for similar design space (removal, token creation, card draw/tutoring ...) and addendum for effects that make sense at instant and sorcery speed (since scaling morbid often means second main phase-ish).
See Bullet-Eater concept #1. Now get bullet-eater during your turn.