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Recent updates to temporary storage: (Generated at 2026-02-22 03:51:07)
See Caretaking.
See Draining Nightmare.
See Daylight Torch-Bearer.
See Uninspired Storm-Caster.
Don’t time to copy correct wording for second ability, but it’d be worded like that green aura from Betrayers of Kamigawa
See Wings of Surveillance. I don't remember if I need to say "attached to target creature." at the end of the Role ability.
See Jack of All Trades.
See Support Role Mechanic Aura Example.
See Second Role Test 2.
See Cares About Creature Types Test 1.
It's intentional that this does not have a built-in way to become a Knight on its own.
The abilities here represent preliminary design space of this concept.
The first disappointment is that I'm don't have a name for the first ability, and wonder if there even should be an ability word name for the first ability.
The second limit is that as currently is, would force 2-color cards and archetypes which is not something I'd desire for this set. The first alternative, would be to replace "pay
" with "pay
" and at least allow for three colors. From this, the next logical step would be to figure out what colors each [job] creature type would be, though it would be heavily based on the current color associations already in existence.
The final ability is not indicative of how each creature would have access to gaining another creature type. I haphazardly selected "become enchanted" because it's both general and still slightly white feeling. "Gained life this turn" would have worked, but just felt redundant with the first ability being the potential to gain life. Generic abilities for other creature types could be "Cast an instant or sorcery spell" to become a Wizard, "Dealt damage to a creature" to become a Warrior.
See Healer's Wisdom. Rather than a Rancor-style, I wonder if this mechanic's requirement allows to skip the hand and go directly to the battlefield.