Envertol: Life's a Gamble
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| Mechanics | Skeleton |
Showing 27 of 27 Blue cards
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Show rarities: C U R M
Whenever Copycat Motorcycle attacks, create a token copy of the creature that crewed it, except the token has "This creature can't crew vehicles."
Crew 1
Crew 1
2/3
Flying
,
: Surveil 2. If a card with a mana value of four or greater was put into your graveyard this way, create a tapped Treasure token.
,
: Surveil 2. If a card with a mana value of four or greater was put into your graveyard this way, create a tapped Treasure token.2/2
Ward
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
At the beginning of your endstep, you may exile Debt-Dodging High Roller. If you do, draw cards equal to the mana value of Debt-Dodging High Roller's stockpiled card, then return Debt-Dodging High Roller to the battlefield tapped at the beginning of your opponent's next upkeep.
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
At the beginning of your endstep, you may exile Debt-Dodging High Roller. If you do, draw cards equal to the mana value of Debt-Dodging High Roller's stockpiled card, then return Debt-Dodging High Roller to the battlefield tapped at the beginning of your opponent's next upkeep.
2/4
Flying
At the beginning of your endstep, you may you may put target instant or sorcery card from your graveyard into into its owner's library second from the top.
At the beginning of your endstep, you may you may put target instant or sorcery card from your graveyard into into its owner's library second from the top.
5/5
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
At the beginning of each endstep, if you've created a Treasure token, drawn two or more cards that turn, and scried 1 or more, return Everchance from your graveyard to your hand.
At the beginning of each endstep, if you've created a Treasure token, drawn two or more cards that turn, and scried 1 or more, return Everchance from your graveyard to your hand.
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
At the beginning of your upkeep, reveal the top card of your library. If the revealed card shares a type with Fishbone Prohpet's stockpiled card, add that card to your hand.
At the beginning of your upkeep, reveal the top card of your library. If the revealed card shares a type with Fishbone Prohpet's stockpiled card, add that card to your hand.
2/1
Counter target spell you cast and return it to its owner's hand. When a card is returned to your hand this way, you may cast a spell of the same type, with a different name, and a mana value less than or equal to the spell countered this way without paying its mana cost.
Dead End- If you cast Gift of Time during the endstep, copy any spells cast this way an additional time. You may choose new targets for the copies.
Dead End- If you cast Gift of Time during the endstep, copy any spells cast this way an additional time. You may choose new targets for the copies.
Draw two cards, then Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Big names like Rukat, the lone survivor of the oil lake rebellion, and Arkna, who helped Envertol regrow, made for many to make high bets on this game.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to another creature, tap that creature and put a Stun counter on it."
Equip

Equip


Flying
You can cast sorceries as if they had flash.
At the beginning of each opponent's endstep, if you cast three or more sorcery spells this turn, take an extra turn after this one.
You can cast sorceries as if they had flash.
At the beginning of each opponent's endstep, if you cast three or more sorcery spells this turn, take an extra turn after this one.
2/4
Flash, defender
Whenever Live-Lake Amoeba is dealt combat damage scry 1.
Whenever Live-Lake Amoeba is dealt combat damage scry 1.
Pits of waste merged into a singular cell, cursed to see the beginning from the ends of which it was born.
0/4
At the beginning of each endstep, if one or more artifacts entered the battlefield under you control this turn, instants and sorcery spells cost
less until end of turn.
less until end of turn.Freshly forged or discarded scrap, no one notices their spellbook take a little mana as they pass by.
2/3
When you cast Odds-Altering Gambler from exile, scry 2.
"The future has told Arkna will win. I'm doubling my bet."
1/1
Look at the top three cards of your library. You may add one to your hand and put the others on the bottom of your library. Then, if you added no cards to your hand this way, draw a card.
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
When Shark of the Scar dies, shuffle up to X target instant, sorcery, or artifact cards from your graveyard into your library.
When Shark of the Scar dies, shuffle up to X target instant, sorcery, or artifact cards from your graveyard into your library.
3/6
Target Aura you control becomes a 4/4 blue Elemental until end of turn.
At the beginning of the next endstep, exile that Aura and return it to the battlefield.
At the beginning of the next endstep, exile that Aura and return it to the battlefield.
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
Whenever Skemt Smuggler attacks or blocks, you mast cast artifact or enchantment spells you own that are stockpiled by permanents you control.
Whenever Skemt Smuggler attacks or blocks, you mast cast artifact or enchantment spells you own that are stockpiled by permanents you control.
3/5
Flash, Ward
,
: Change the target of target spell you own.
,
: Change the target of target spell you own.She leaves herself enough time to catch her errors before her opponents even know what she did wrong.
1/1
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
If Split-Spell Crawler would die, you may exile it.When you do, if an instant or sorcery card was stockpiled underneath Split-Spell Crawler, that card gains "You may cast a copy of this spell. If you do, choose new targets for the copy.
If Split-Spell Crawler would die, you may exile it.When you do, if an instant or sorcery card was stockpiled underneath Split-Spell Crawler, that card gains "You may cast a copy of this spell. If you do, choose new targets for the copy.
3/3
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Target permanent phases out. When that permanent phases in, Take a Chance.
Target permanent phases out. When that permanent phases in, Take a Chance.
Counter target spell.
Dead End- If you cast Thwarting Gambit during the endstep, you may scry 2.
Dead End- If you cast Thwarting Gambit during the endstep, you may scry 2.
"My Gift of Time tells me what you'll cast next. Your face told me what you were casting right now."- Keseiko, Time Breaker
Return target creature to its owner's hand.
Dead End- If you cast Tidal Turn during the endstep, untap up to one target Island you control.
Dead End- If you cast Tidal Turn during the endstep, untap up to one target Island you control.
Flying
At the beginning of each opponent's endstep, if you haven't cast any spells this turn, spells you cast cost
less to cast until end of turn.
At the beginning of each opponent's endstep, if you haven't cast any spells this turn, spells you cast cost
less to cast until end of turn.2/3
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
Spells you cast sharing a name with Stockpiled cards can't be countered by spells or abilities.
Spells you cast sharing a name with Stockpiled cards can't be countered by spells or abilities.
1/1
Target creature can't be blocked until end of turn.
Arkna watched one contestant slice another's throat. Would he become a monster like them?
Flash
When Wave-Trekker Warekeeper enters the battlefield, spells you cast from exile cost
less until end of turn.
When Wave-Trekker Warekeeper enters the battlefield, spells you cast from exile cost
less until end of turn.2/1
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Show rarities: C U R M
| Envertol: Life's a Gamble: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |



Whenever equipped creature attacks, each opponent mills two cards.
Equip