Envertol: Life's a Gamble
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| Mechanics | Skeleton |
Showing 27 of 27 Black cards
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Show rarities: C U R M
Enchant creature you control
Whenever the enchanted creature is sacrificed, each opponent sacrifices a creature.
Whenever the enchanted creature is sacrificed, each opponent sacrifices a creature.
Whenever a player sacrifices a Treasure, lose 1 life and put a +1/+1 counter on Bet Keeper.
Gamblers are easy to make money off. The hard part is keeping the angry losers away.
1/1
Flash
Enchant creature you don't control
At the beginning of your upkeep, you gain X life and the enchanted creature's controller loses X life, where X is the number of Auras and Equipment attached to the enchanted creature.
Enchant creature you don't control
At the beginning of your upkeep, you gain X life and the enchanted creature's controller loses X life, where X is the number of Auras and Equipment attached to the enchanted creature.
Whenever an opponent pays life as part of a cost, create a tapped Treasure token.
"Your body belongs to Marriz. Every moment you live is a moment we need payment for."
1/1
Flying
At the beginning of combat, if an opponent lost life this turn, Blood-Feast Finch gets +1/+0 until end of turn.
At the beginning of combat, if an opponent lost life this turn, Blood-Feast Finch gets +1/+0 until end of turn.
Finch feathers are gifted to Bloodmaw warriors after they make their first kill.
1/2
Lifelink

:When Bloodfire Warlock dies this turn, deal damage equal to its power to any target. Activate this ability only once each turn.

:When Bloodfire Warlock dies this turn, deal damage equal to its power to any target. Activate this ability only once each turn.1/2
Haste
Bloodfrenzied Brute can't block
Bloodfrenzied Brute can't block
Murderers who aren't smart enough to live in secret signed up to kill as much as they could without consequence even if they knew they'd never make it out alive.
2/1
Flying


: Each player who discarded a card this turn, discards an additional card. Activate this ability only as a sorcery, and only once each turn.


: Each player who discarded a card this turn, discards an additional card. Activate this ability only as a sorcery, and only once each turn.3/3
At the beginning of your upkeep, each opponent who has more life than you has loses 1 life and you gain 1 life.
At the beginning of your endstep, if you have more life than each opponent, lose 1 life an draw a card.
At the beginning of your endstep, if you have more life than each opponent, lose 1 life an draw a card.
Eliminate the Weak costs
less during your turn.
Destroy target creature with a mana value of 1 or less.
Dead End- If you cast Eliminate the Weak during the endstep, search its controller's graveyard, hand, and library for any number of cards with the same name as that creature and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
less during your turn.
Destroy target creature with a mana value of 1 or less.
Dead End- If you cast Eliminate the Weak during the endstep, search its controller's graveyard, hand, and library for any number of cards with the same name as that creature and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Whenever an opponent sacrifices a Treasure, they may pay
. If they don't, you create a 1/1 black Rat token.
. If they don't, you create a 1/1 black Rat token.The stands and betting hall are filled with scraps. There's too much money coming in to close for a cleaning.
Fatal Stab costs
less for each creature died this turn.
Destroy target creature.
less for each creature died this turn.
Destroy target creature.
When Marriz had no corpses to scavenge, she was forced to make fresh ones.
When target creature dies this turn, return it to the battlefield under its owner;s control tapped.
Dead End- If you cast Fate Reversal during your endstep, and the targeted creature dies this turn, you may destroy another target creature.
Dead End- If you cast Fate Reversal during your endstep, and the targeted creature dies this turn, you may destroy another target creature.
At the beginning of your upkeep, you may pay X life. If you do, put an betting counter onto up to X different target creatures.
Whenever a creature with a betting counter on it dies, create X Treasure tokens, where X was the number of betting counters on that creature.
Whenever a creature with a betting counter on it dies, create X Treasure tokens, where X was the number of betting counters on that creature.
At the beginning of your combat phase, if you have no cards in your hand, up to one target creature you control gets +2/-1 and gains deathtouch until end of turn.
Raise the Stakes- Whenever Hope Ripper attacks, you may sacrifice a creature or Treasure. If you do, each opponent reveals their hand. Choose a creature card from among the cards revealed this way. That player discards that card.
3/1
Until end of turn, target creature you control gains deathtouch and "If this this creature deals combat damage to a player, destroy up to one target tapped creature."
Menace
Raise the Stakes- Whenever Kill-Count Conjurer attacks, you may sacrifice a creature or a Treasure. If you do, target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
Raise the Stakes- Whenever Kill-Count Conjurer attacks, you may sacrifice a creature or a Treasure. If you do, target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
2/2
At the beginning of your upkeep, up to one target tapped creature gets -1/-1 until end of turn.
Magical endurance serums often have unintended consequences.
3/3
When Rat Colony enters the battlefield, choose 1-
•Create a 1/1 black Rat token.
•Gain X life, where X is the number of Rats you control.
•Create a 1/1 black Rat token.
•Gain X life, where X is the number of Rats you control.
1/1
You may cast permanent spells from your opponent's graveyards. Spells cast this way enter the battlefield with a finality counter. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
At the beginning of your upkeep, lose 1 life, draw a card, and create a Treasure token.
At the beginning of your upkeep, lose 1 life, draw a card, and create a Treasure token.
7/6
When Rot-Festered Rat dies, up to one target creature gets -1/-1 until end of turn.
Even sick and dying, rats persist as pests.
1/1
Raise the Stakes- Whenever Smiling Murderer attacks, you may sacrifice a creature or a Treasure. If you do, put a +1/+1 counter on Smiling Murderer.
Killing his way to victory.
3/1
If a creature would die, exile it instead and put a Spore counter on Stinkhorn Processor.
Remove a Spore counter from Stinkhorn Processor: Until end of turn, whenever target Swamp is tapped for mana, add an additional
.
Remove a Spore counter from Stinkhorn Processor: Until end of turn, whenever target Swamp is tapped for mana, add an additional
.4/6
When Subterranean Guard dies, each opponent loses 2 life.

- Sacrifice Subterranean Guard: Destroy target permanent that's attached to another permanent

- Sacrifice Subterranean Guard: Destroy target permanent that's attached to another permanentThe Payu never let the destructive machines from above into the Underground before, and they weren't going to change that rule now.
3/2
Whenever an opponent sacrifices a Treasure, that player loses 1 life.
"I'd advise against betting on Rukat. My advice would be ignore this game and invest in what the armorers are selling the contestants."
1/2
Go to section: White (27) Blue (27) Black (27) Red (27) Green (27) Multicolour (30) Hybrid (50) Artifact (18) Land (16)
Show rarities: C U R M
| Envertol: Life's a Gamble: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |



last 2024-04-25 10:21:22 by Tahazzar