Envertol: Life's a Gamble
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| Mechanics | Skeleton |
Showing 27 of 27 Green cards
Go to section: White (27) Blue (27) Black (27) Red (27) Green (27) Multicolour (30) Hybrid (50) Artifact (18) Land (16)
Show rarities: C U R M
Bloodmaw Brigands can't be blocked by creatures with a power of 2 or less.
You don't need to play the game to kill the contestants.
8/5
0 comments
When Club-Tail Raccoon enters the battlefield create a Treasure token.
: Club-Tail Raccoon Gains trample until end of turn.
: Club-Tail Raccoon Gains trample until end of turn.Strange monsters of all sort are sold into the death game.
3/3
Reach
Whenever Crawling Tree-Planter attacks or blocks, you may put a Forest from your hand or graveyard onto the battlefield tapped.
Crew 4
Whenever Crawling Tree-Planter attacks or blocks, you may put a Forest from your hand or graveyard onto the battlefield tapped.
Crew 4
6/6
Deathtouch
When Deed Prospector enters the battlefield, reveal the top card your library. If a land was revealed this way, add that card to your hand a create a tapped Treasure token. Otherwise, put the revealed card on the bottom of your library.
When Deed Prospector enters the battlefield, reveal the top card your library. If a land was revealed this way, add that card to your hand a create a tapped Treasure token. Otherwise, put the revealed card on the bottom of your library.
3/3
When Derrun Prospector dies, you may put a basic land from your hand onto the battlefield tapped. If you don't, gain 4 life instead.
A lot of folks are looking to get their slice of the regrowing land, and they'll slice others to get it.
1/2
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, untap target Forest you control."
Enchanted creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, untap target Forest you control."
Legendary creatures you control have trample.
Whenever a creature you control with trample dies, legendary creature spells you cast cost
less until end of turn.
Whenever a creature you control with trample dies, legendary creature spells you cast cost
less until end of turn.Until end of turn, whenever an enchanted creature or land you control deals combat damage to a planeswalker or player, put a +1/+1 counter on it.

: Great-Hammer Guardian gains trample until end of turn.

: Great-Hammer Guardian gains vigilance until end of turn."Please, have your tickets ready when you approach. I won't be so kind if I need to ask again."
5/5
Whenever a basic land enters the battlefield under your control, Greenman Strider gets +2/+2 until end of turn.
Basic lands enter the battlefield untapped.
Basic lands enter the battlefield untapped.
5/5
When Hive Scoutmaster enters the battlefield, put a +1/+1 counter on target creature.

,
: Put a +1/+1 counter on target creature that entered the battlefield this turn.

,
: Put a +1/+1 counter on target creature that entered the battlefield this turn.1/2
At the beginning of your upkeep, you may put a green creature card with a mana value of 3 or less from your hand onto the battlefield.
At the beginning of your endstep, if two or more creatures entered the battlefield this turn, create a Treasure token.
At the beginning of your endstep, if two or more creatures entered the battlefield this turn, create a Treasure token.
3/4
Target creature you control fights target creature you don't control.
Dead End- If you cast I'm Strong, You Know during the endstep, target creature you control gets +0/+1
Dead End- If you cast I'm Strong, You Know during the endstep, target creature you control gets +0/+1
Target land you control becomes a 4/4 green Elemental with vigilance and deathtouch until end of turn.
Envertol was regrowing with vigor, and that was a hazard to everyone and everything.
Reach
,
: Draw a card, then discard a card.
,
: Draw a card, then discard a card.Common across the tribal islands, the spiders are imported four months before a death game begins.
2/4
Destroy target artifact or enchantment. When a card is put into a graveyard this way, scry 1 and untap up to one target land you control.
Raise the Stakes- Whenever this creature attacks, you may sacrifice a creature or a Treasure. If you do, double New-Growth Caretaker's power and toughness until end of turn.
"Kill my trees, and I'll kill you."
2/3
Whenever another creature you control dies, if Rage-Arm Lover doesn't have a +1/+1 counter on it, put a +1/+1 counter on it and it fights target creature you don't control.
Bitter feelings from the deceased's family and friends can end a winner's life not long after the game ends.
2/1
Enchant creature
Whenever the enchanted creature attacks, destroy up to one target artifact or enchantment. Whenever one or more permanents are destroyed this way, put two +1/+1 counters on the enchanted creature.
Whenever the enchanted creature attacks, destroy up to one target artifact or enchantment. Whenever one or more permanents are destroyed this way, put two +1/+1 counters on the enchanted creature.
At the beginning of your upkeep, return up to one target enchantment card from your graveyard to hand.
Enchantment cards can't be exiled by spells or abilities your opponents control.
Enchantment cards can't be exiled by spells or abilities your opponents control.
Exile a creature card from your graveyard,
: Add one mana of one the exiled card's colors and gain 1 life.
: Add one mana of one the exiled card's colors and gain 1 life.Necromancers favor prestigious corpses, but most of Marriz's customers are Payu workers.
1/1
Discard a basic land card from your hand: Return target enchantment card from your graveyard to your hand. Activate this ability only once each turn.
Some already are already bleeding a healing Envertol.
8/8
Reach
Raise the Stakes- Whenever Sharp-Shooter Contestant attacks, you may sacrifice a creature or a Treasure. If you do, destroy up to one target creature with flying.
Raise the Stakes- Whenever Sharp-Shooter Contestant attacks, you may sacrifice a creature or a Treasure. If you do, destroy up to one target creature with flying.
2/4
Ward
Raise the Stakes- Whenever Snapperjaw Monstrosity attacks, you may sacrifice a creature or a Treasure. If you do, creatures you control get +3/+3 and gain trample until end of turn.
Raise the Stakes- Whenever Snapperjaw Monstrosity attacks, you may sacrifice a creature or a Treasure. If you do, creatures you control get +3/+3 and gain trample until end of turn.
8/8
Deathtouch
The outwastes are big open land, bad for a player to plan against other contestants. Monsters pick up the players' slack.
2/3
Distribute X +1/+1 counters among any number of creatures you control.
Dead End- If you cast Survival Surge during the endstep, put a +1/+1 counter on each creature you control with less than three power. Then, distribute X +1/+1 counters among creatures you control instead.
Dead End- If you cast Survival Surge during the endstep, put a +1/+1 counter on each creature you control with less than three power. Then, distribute X +1/+1 counters among creatures you control instead.
Until end of turn, prevent all damage that would be dealt to and by blocking creatures you control. If 10 or damage would be prevented this way, prevent all damage that would be dealt to blocking creatures you control instead and draw a card.
Go to section: White (27) Blue (27) Black (27) Red (27) Green (27) Multicolour (30) Hybrid (50) Artifact (18) Land (16)
Show rarities: C U R M
| Envertol: Life's a Gamble: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |



