Envertol: Life's a Gamble
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| Mechanics | Skeleton |
Showing 50 of 50 Hybrid cards
Go to section: White (27) Blue (27) Black (27) Red (27) Green (27) Multicolour (30) Hybrid (50) Artifact (18) Land (16)
Show rarities: C U R
At the beginning of combat, if you control no creatures, up to one target artifact you control become 4/4 white and blue Sphinx creature with flying and vigilance until end of turn.
Flying
At the beginning of your endstep, if Scouting Jay was exiled this turn, draw a card.
At the beginning of your endstep, if Scouting Jay was exiled this turn, draw a card.
Of course the Boneblade clan are masters of nature- that's where bones come from.
1/1
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
As long as Seashell Village Hoarder has an artifact Stockpiled, Seashell Village Hoarder has Ward
.
As long as Seashell Village Hoarder has an artifact Stockpiled, Seashell Village Hoarder has Ward
.1/3
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature and put a stun counter on it."
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature and put a stun counter on it."
Players can't search their libraries this turn.
Dead End- If you cast End of All Hope during the end step, players cant draw cards this turn.
Dead End- If you cast End of All Hope during the end step, players cant draw cards this turn.
Whenever a card is put into a player's graveyard from their library, Mind-Breaker Arcanist gets +1/+0 until end of turn.

: Each player mills a card.

: Each player mills a card.
3/1
Whenever an opponent exiles a creature card with a mana value of one or less from anywhere, you may pay
and sacrifice Root for the Opposition. If you do, put that creature onto the battlefield under your control.
and sacrifice Root for the Opposition. If you do, put that creature onto the battlefield under your control.Enchant creature
Whenever the enchanted creature attacks or blocks, it gets -2/-0 until end of turn unless its controller has you create a Treasure token.
Whenever the enchanted creature attacks or blocks, it gets -2/-0 until end of turn unless its controller has you create a Treasure token.
Flying
When Splatterwing Crewmate dies, you may draw a card.
When Splatterwing Crewmate dies, you may draw a card.
Pirates have taken to the seas instead of the oil lake. Their violent ways haven't changed.
2/2
Enchant creature you control
Enchanted creature gets +3/-1 and has "When this creature dies, create a number of Treasure tokens equal to its toughness."
Enchanted creature gets +3/-1 and has "When this creature dies, create a number of Treasure tokens equal to its toughness."
Dream-Eater Cerebremancer enters the battlefield with X +1/+1 counters.
At the beginning of each endstep, you may remove a +1/+1 counter from Dream-Eater Cerebremancer. If you do, each player discards a card and draws a card.
At the beginning of each endstep, you may remove a +1/+1 counter from Dream-Eater Cerebremancer. If you do, each player discards a card and draws a card.
3/3
Whenever you sacrifice a creature with a power greater greater than Foul Fate Fiend's power, create a Treasure token.
Hardly worth killing
1/1
The equipped creauture has "
, Sacrifce this creature and Suicide Whip: Deal 2 damage to target creature and one damage to that creature's controller."
Equip
, Sacrifce this creature and Suicide Whip: Deal 2 damage to target creature and one damage to that creature's controller."
Equip

Just because you'll die doesn't mean you should let someone else win.
At the beginning of your upkeep, you may pay 2 life. If you do, Wandering Mercenery gains "Whenever this creature deals combat damage to a player, create a Treasure token." until end of turn.
3/2
Haste
Whenever Apprentice Mechanic becomes blocked by an artifact, Apprentice Mechanic gets +1/+0 until end of turn.
Whenever Apprentice Mechanic becomes blocked by an artifact, Apprentice Mechanic gets +1/+0 until end of turn.
"It's not enough to make the motorcycle runs, you need it to not run after you." -Lebrick, Chief Mechanic
1/1
Haste, trample
Whenever a creature you control deals combat damage to a player, create a tapped Treasure token.
Whenever a creature you control deals combat damage to a player, create a tapped Treasure token.
When there's no iron scrap, spikebacks will hunt for any source of iron.
6/6
Put a +1/+1 counter on each creature you control with trample or reach.
"Don't just tear through, pierce until your fingers taste air free of blood."
Add 

or 

at random.
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)


or 

at random.
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Raise the Stakes- Whenever Ruthless Cassowary attacks, you may sacrifice a creature or a Treasure. If you do, Ruthless Cassowary fights target creature.
Combat damage dealt by Ruthless Cassowary can't be prevented.
Combat damage dealt by Ruthless Cassowary can't be prevented.
3/3
Whenever an artifact or enchantment enters a graveyard from anywhere, gain 3 life.
At the beginning of your endstep, if you gained 3 or more life this turn, put a +1/+1 on Aboveground Convert and another target creature.
At the beginning of your endstep, if you gained 3 or more life this turn, put a +1/+1 on Aboveground Convert and another target creature.
1/3
Gain 3 life.
Put a +1/+1 counter on target creature you control.
Put a +1/+1 counter on target creature you control.
Brewed by the Fatalclaw tribe, this rotting, floral slush can instantly renergize and even enhance a person.
When Kierg Regrower enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card. Reveal it, add it your hand, gain 2 life, then shuffle.
1/2

,
: Put a +1/+1 counter on target creature you control. If target creature isn't Rigorous Coach, you may untap it and scry 1.2/1
Whenever an opponent sacrifices an artifact, creatures you control get +1/+1 until end of turn.
"Blades, armor, vehicles. Those weigh you down." -Rskeiff, Fearless chief
Flying
, Sacrifice Avatar of Life and Death: Return another target creature that died this turn to the battlefield. Gain life equal to that creature's toughness.
, Sacrifice Avatar of Life and Death: Return another target creature that died this turn to the battlefield. Gain life equal to that creature's toughness.5/6
Flash
When Betting Hall Guard enters the battlefield, destroy target tapped creature that attacked this turn.
When Betting Hall Guard enters the battlefield, destroy target tapped creature that attacked this turn.
"We'll keep the blood on the mirror panorama and off of the tables, won't we?"- Jezyck, Hired Intimidation
2/2
Whenever a creature exits the battlefield for the first time each turn, gain 2 life.

, Sacrifice Citadel's First Barrier: Until end of turn, if a creature would exit the battlefield, exile it instead.

, Sacrifice Citadel's First Barrier: Until end of turn, if a creature would exit the battlefield, exile it instead.Flying, lifelink
Envertol's bats hunt by smell, not sound.
1/1
Target creature gains indestructible until end of turn.
Dead End- If you cast Unearthly Endurance during the endstep, gain life equal to that creature's toughness.
Dead End- If you cast Unearthly Endurance during the endstep, gain life equal to that creature's toughness.
Return target creature card from your graveyard to your hand. If that creature card had mana value of four or greater, put a +1/+1 counter on up to one target creature you control..
Whenever a non-token creature you control dies, you may pay
. If you do, create a 0/1 green Plant token.
Whenever a Plant you control dies, add
or
.
. If you do, create a 0/1 green Plant token.
Whenever a Plant you control dies, add
or
.Multimeter Millipede gets +1/+1 if an opponent controls a Swamp.
Multimeter Millipede gets +1/+1 if an opponent controls a Forest.
When Multimeter Millipede dies, untap up to two Swamp or Forest cards you control.
Multimeter Millipede gets +1/+1 if an opponent controls a Forest.
When Multimeter Millipede dies, untap up to two Swamp or Forest cards you control.
2/2
Exile all creature cards from each opponent's graveyard.
Until end of turn, whenever you tap Swamp or Forest for mana, it adds X additional mana of that color, where X is the number of creature cards that were exiled by Nature's Final Call.
Until end of turn, whenever you tap Swamp or Forest for mana, it adds X additional mana of that color, where X is the number of creature cards that were exiled by Nature's Final Call.
: If Outwaste Nightblade doesn't have deathtouch, Outwaste Nightblade gains deathtouch until end of turn. If mana from a Treasure was spent to activate this ability, gain 1 life.1/1
Create a token copy of target creature you control with a mana value of one or less.
"I just look like a normal human. They probably won't know which greencloak is actually me." -Holz, Boneblade Chief
Enchant creature
Enchanted creature has Ward
and "Whenever this creature deals combat damage to a player, draw a card."
Enchanted creature has Ward
and "Whenever this creature deals combat damage to a player, draw a card."When Naive Scout enters the battlefield draw a card.
"I know this area. We can hi-" Final words of Sarjia, escapee of Kremsha's Fort
3/2
Ward
At the beginning of each endstep, if you drew two or more cards that turn, put a +1/+1 counter on Outwaste Courier unless target opponent has you draw a card instead.
At the beginning of each endstep, if you drew two or more cards that turn, put a +1/+1 counter on Outwaste Courier unless target opponent has you draw a card instead.
2/2
At the beginning of each upkeep, target basic land you control becomes a copy of another target land until end of turn.
Centuries had passed since a dryad had existed on Envertol. None knew what to call the creature until they found an old bestiary.
1/1
At the beginning of your upkeep you may tap an untapped nontoken artifact you control. If you do, Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).
1/1
Enchant creature
At the beginning of each endstep, put a +1/+1 counter on the enchanted creature for each card that was put onto the bottom of your library from the top of your library this turn.
At the beginning of each endstep, put a +1/+1 counter on the enchanted creature for each card that was put onto the bottom of your library from the top of your library this turn.
Whenever you cast an instant or sorcery spell, Sparkspear Highwayman gets +1/+0 until end of turn.
: Sparkspear Highwayman can't be blocked by creatures with a power of 3 or greater until end of turn.
: Sparkspear Highwayman can't be blocked by creatures with a power of 3 or greater until end of turn.1/2
, Sacrifice Volt-Boost Battery: Add one mana of any color.
When you sacrifice Volt-Boost Battery for mana, add one additional mana of any color for each +1/+1 counter on Volt-Boost Battery.
Whenever you cast an artifact spell, put a +1/+1 counter on Volt-Boost Battery, and it becomes a 0/0 Golem creature in addition to its other types with Ward
.Whenever Wizard's Cannon Car attacks, you may discard a card. If you discarded an instant or sorcery card this way, Wizard's Cannon Car gets +2/+2 until end of turn.
Crew 1
Crew 1
2/1
Enchant creature
Enchanted creature has defender and double strike
Enchanted creature has defender and double strike
"Strong as stone? No. I said you'll strike with fists of stone." -Governor Kjallen
Create a 2/2 white Knight token.
Creatures can't block this turn.
Whenever a creature attacks this turn, it gets +1/+0 until end of turn.
Creatures can't block this turn.
Whenever a creature attacks this turn, it gets +1/+0 until end of turn.
First strike
Whenever Longspear Mercenary deals combat damage to a player who controls an artifact, you may scry 1.
Whenever Longspear Mercenary deals combat damage to a player who controls an artifact, you may scry 1.
A veteran of the rebellion against Kremsha, she holds contempt against those who'd follow in the Merchant of Flesh's footsteps.
3/1
Target creature gains doublestrike until end of turn.
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
Defender
Whenever Wall-Breaker Driver crews a vehicle, that vehicle gains "When this creature attacks, destroy up to one target artifact the defending player controls."
Whenever Wall-Breaker Driver crews a vehicle, that vehicle gains "When this creature attacks, destroy up to one target artifact the defending player controls."
3/1
Go to section: White (27) Blue (27) Black (27) Red (27) Green (27) Multicolour (30) Hybrid (50) Artifact (18) Land (16)
Show rarities: C U R
| Envertol: Life's a Gamble: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |



Equip