Envertol: Life's a Gamble

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Mechanics | Skeleton

Showing 50 of 50 Hybrid cards

Go to section: White (27) Blue (27) Black (27) Red (27) Green (27) Multicolour (30) Hybrid (50) Artifact (18) Land (16)

Show rarities: C U R

 C 
Artifact – Equipment
Equipped creature has "{t}: Tap target creature."

Equip {w/u}
 R 
Enchantment
At the beginning of combat, if you control no creatures, up to one target artifact you control become 4/4 white and blue Sphinx creature with flying and vigilance until end of turn.
1 comment
2024-04-03 06:47:45 by Mister Johnson
 U 
Creature – Bird
Flying

At the beginning of your endstep, if Scouting Jay was exiled this turn, draw a card.
Of course the Boneblade clan are masters of nature- that's where bones come from.
1/1
 C 
Creature – Human Citizen
Stockpile (When this creature enters the battlefield, you may exile a card from your hand, face-up, underneath this card. When this creature exits the battlefield, you may pay that cards costs to cast it.)
As long as Seashell Village Hoarder has an artifact Stockpiled, Seashell Village Hoarder has Ward {2}.
1/3
2 comments
last 2024-01-19 01:08:53 by Sorrow
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature and put a stun counter on it."
 R 
Instant
Players can't search their libraries this turn.

Dead End- If you cast End of All Hope during the end step, players cant draw cards this turn.
1 comment
2024-02-03 02:02:17 by Sorrow
 U 
Creature – Human Wizard
Whenever a card is put into a player's graveyard from their library, Mind-Breaker Arcanist gets +1/+0 until end of turn.

{3}{u/b}: Each player mills a card.
3/1
 U 
Enchantment
Whenever an opponent exiles a creature card with a mana value of one or less from anywhere, you may pay {1} and sacrifice Root for the Opposition. If you do, put that creature onto the battlefield under your control.
1 comment
2024-04-01 06:33:54 by Mister Johnson
 C 
Enchantment – Aura
Enchant creature
Whenever the enchanted creature attacks or blocks, it gets -2/-0 until end of turn unless its controller has you create a Treasure token.
1 comment
2024-03-15 09:50:07 by Sorrow
 C 
Creature – Faerie Pirate
Flying
When Splatterwing Crewmate dies, you may draw a card.
Pirates have taken to the seas instead of the oil lake. Their violent ways haven't changed.
2/2
 U 
Enchantment – Aura
Enchant creature you control
Enchanted creature gets +3/-1 and has "When this creature dies, create a number of Treasure tokens equal to its toughness."
2 comments
last 2024-02-28 06:59:39 by SecretInfiltrator
 R 
Creature – Human Warlock
Dream-Eater Cerebremancer enters the battlefield with X +1/+1 counters.

At the beginning of each endstep, you may remove a +1/+1 counter from Dream-Eater Cerebremancer. If you do, each player discards a card and draws a card.
3/3
 U 
Creature – Devil
Whenever you sacrifice a creature with a power greater greater than Foul Fate Fiend's power, create a Treasure token.
Hardly worth killing
1/1
1 comment
2024-01-27 02:02:25 by Sorrow
 C 
Artifact – Equipment
The equipped creauture has "{t}, Sacrifce this creature and Suicide Whip: Deal 2 damage to target creature and one damage to that creature's controller."

Equip {r/b}
Just because you'll die doesn't mean you should let someone else win.
 C 
Creature – Human Warrior
At the beginning of your upkeep, you may pay 2 life. If you do, Wandering Mercenery gains "Whenever this creature deals combat damage to a player, create a Treasure token." until end of turn.
3/2
 C 
Creature – Goblin Shaman
Haste
Whenever Apprentice Mechanic becomes blocked by an artifact, Apprentice Mechanic gets +1/+0 until end of turn.
"It's not enough to make the motorcycle runs, you need it to not run after you." -Lebrick, Chief Mechanic
1/1
 R 
Creature – Lizard Mutant
Haste, trample
Whenever a creature you control deals combat damage to a player, create a tapped Treasure token.
When there's no iron scrap, spikebacks will hunt for any source of iron.
6/6
 U 
Sorcery
Put a +1/+1 counter on each creature you control with trample or reach.
"Don't just tear through, pierce until your fingers taste air free of blood."
 C 
Sorcery
Add {r}{r}{g} or {r}{g}{g} at random.

Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
 U 
Creature – Bird
Raise the Stakes- Whenever Ruthless Cassowary attacks, you may sacrifice a creature or a Treasure. If you do, Ruthless Cassowary fights target creature.

Combat damage dealt by Ruthless Cassowary can't be prevented.
3/3
 R 
Creature – Insect Cleric
Whenever an artifact or enchantment enters a graveyard from anywhere, gain 3 life.

At the beginning of your endstep, if you gained 3 or more life this turn, put a +1/+1 on Aboveground Convert and another target creature.
1/3
 C 
Sorcery
Gain 3 life.

Put a +1/+1 counter on target creature you control.
Brewed by the Fatalclaw tribe, this rotting, floral slush can instantly renergize and even enhance a person.
 C 
Creature – Kithkin Druid
When Kierg Regrower enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains or Forest card. Reveal it, add it your hand, gain 2 life, then shuffle.
1/2
 U 
Creature – Human Cleric
{g/w}{g/w},{t}: Put a +1/+1 counter on target creature you control. If target creature isn't Rigorous Coach, you may untap it and scry 1.
2/1
 U 
Enchantment
Whenever an opponent sacrifices an artifact, creatures you control get +1/+1 until end of turn.
"Blades, armor, vehicles. Those weigh you down." -Rskeiff, Fearless chief
 R 
Creature – Avatar
Flying
{t}, Sacrifice Avatar of Life and Death: Return another target creature that died this turn to the battlefield. Gain life equal to that creature's toughness.
5/6
 U 
Creature – Human Mercenary
Flash
When Betting Hall Guard enters the battlefield, destroy target tapped creature that attacked this turn.
"We'll keep the blood on the mirror panorama and off of the tables, won't we?"- Jezyck, Hired Intimidation
2/2
 U 
Enchantment
Whenever a creature exits the battlefield for the first time each turn, gain 2 life.

{w/b}{w/b}, Sacrifice Citadel's First Barrier: Until end of turn, if a creature would exit the battlefield, exile it instead.
 C 
Creature – Bat
Flying, lifelink
Envertol's bats hunt by smell, not sound.
1/1
 C 
Instant
Target creature gains indestructible until end of turn.

Dead End- If you cast Unearthly Endurance during the endstep, gain life equal to that creature's toughness.
 C 
Sorcery
Return target creature card from your graveyard to your hand. If that creature card had mana value of four or greater, put a +1/+1 counter on up to one target creature you control..
 U 
Enchantment
Whenever a non-token creature you control dies, you may pay {1}. If you do, create a 0/1 green Plant token.

Whenever a Plant you control dies, add {b} or {g}.
 U 
Creature – Insect
Multimeter Millipede gets +1/+1 if an opponent controls a Swamp.
Multimeter Millipede gets +1/+1 if an opponent controls a Forest.

When Multimeter Millipede dies, untap up to two Swamp or Forest cards you control.
2/2
1 comment
2024-02-28 06:54:26 by SecretInfiltrator
 R 
Sorcery
Exile all creature cards from each opponent's graveyard.

Until end of turn, whenever you tap Swamp or Forest for mana, it adds X additional mana of that color, where X is the number of creature cards that were exiled by Nature's Final Call.
 C 
Creature – Zarri Assassin
{g/b}: If Outwaste Nightblade doesn't have deathtouch, Outwaste Nightblade gains deathtouch until end of turn. If mana from a Treasure was spent to activate this ability, gain 1 life.
1/1
 C 
Instant
Create a token copy of target creature you control with a mana value of one or less.
"I just look like a normal human. They probably won't know which greencloak is actually me." -Holz, Boneblade Chief
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has Ward {2} and "Whenever this creature deals combat damage to a player, draw a card."
 C 
Creature – Human Scout
When Naive Scout enters the battlefield draw a card.
"I know this area. We can hi-" Final words of Sarjia, escapee of Kremsha's Fort
3/2
 R 
Creature – Zarri Scout
Ward {1}
At the beginning of each endstep, if you drew two or more cards that turn, put a +1/+1 counter on Outwaste Courier unless target opponent has you draw a card instead.
2/2
 U 
Creature – Dryad
At the beginning of each upkeep, target basic land you control becomes a copy of another target land until end of turn.
Centuries had passed since a dryad had existed on Envertol. None knew what to call the creature until they found an old bestiary.
1/1
1 comment
2024-04-04 07:36:05 by Mister Johnson
 C 
Creature – Surrakar Citizen
At the beginning of your upkeep you may tap an untapped nontoken artifact you control. If you do, Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.).
1/1
 U 
Enchnatment – Aura
Enchant creature
At the beginning of each endstep, put a +1/+1 counter on the enchanted creature for each card that was put onto the bottom of your library from the top of your library this turn.
 U 
Creature – Goblin Warrior
Whenever you cast an instant or sorcery spell, Sparkspear Highwayman gets +1/+0 until end of turn.

{1}: Sparkspear Highwayman can't be blocked by creatures with a power of 3 or greater until end of turn.
1/2
 R 
Artifact – Treasure
{t}, Sacrifice Volt-Boost Battery: Add one mana of any color.
When you sacrifice Volt-Boost Battery for mana, add one additional mana of any color for each +1/+1 counter on Volt-Boost Battery.

Whenever you cast an artifact spell, put a +1/+1 counter on Volt-Boost Battery, and it becomes a 0/0 Golem creature in addition to its other types with Ward {2}.
1 comment
2024-01-30 03:55:43 by Sorrow
 C 
Artifact – Vehicle
Whenever Wizard's Cannon Car attacks, you may discard a card. If you discarded an instant or sorcery card this way, Wizard's Cannon Car gets +2/+2 until end of turn.

Crew 1
2/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has defender and double strike
"Strong as stone? No. I said you'll strike with fists of stone." -Governor Kjallen
 R 
Instant
Create a 2/2 white Knight token.

Creatures can't block this turn.

Whenever a creature attacks this turn, it gets +1/+0 until end of turn.
 C 
Creature – Kithkin Warrior
First strike

Whenever Longspear Mercenary deals combat damage to a player who controls an artifact, you may scry 1.
A veteran of the rebellion against Kremsha, she holds contempt against those who'd follow in the Merchant of Flesh's footsteps.
3/1
 C 
Sorcery
Target creature gains doublestrike until end of turn.

Take a Chance (Choose one at random — Scry 1; or discard a card and draw a card; or create a tapped Treasure token.)
 U 
Creature – Human Pilot
Defender
Whenever Wall-Breaker Driver crews a vehicle, that vehicle gains "When this creature attacks, destroy up to one target artifact the defending player controls."
3/1

Go to section: White (27) Blue (27) Black (27) Red (27) Green (27) Multicolour (30) Hybrid (50) Artifact (18) Land (16)

Show rarities: C U R


Envertol: Life's a Gamble: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton