Core 1
Core 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Core 1 | Updates |
Showing 40 of 40 Blue cards
Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Artifact (22) Land (7)
Show rarities: C U R M
Flying

: Tap target creature with flying.


4/3
2/5
Flying
2/4
Counter target spell.
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0/0
Flying
, Tap X permanents you control: For each opponent, tap X target permanents that player controls.

5/5
Return target nonland permanent to its owner's hand.
Draw two cards.


1/2










1/1
The next time target creature you control would be dealt damage this turn, return it to its owner’s hand instead.
When Fathoms Researcher enters the battlefield, draw a card then discard a card.
1/1
Counter target red or green spell.
Whenever a permanent an opponent controls is the target of a spell or ability, tap that permanent. It doesn’t untap during its controller’s next untap step.
3/4
Islandwalk
Harbor Serpent can’t attack unless there are five or more islands on the battlefield.
Harbor Serpent can’t attack unless there are five or more islands on the battlefield.
5/5
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
+1: Draw a card then discard a card.
0: Return target creature to its owner’s hand unless its controller pays
.
-5: Return any number of target cards from your graveyard to your hand.
0: Return target creature to its owner’s hand unless its controller pays

-5: Return any number of target cards from your graveyard to your hand.
3
Counter target spell unless its controller pays
for each card in your graveyard.

Draw four cards, then discard two cards.



1/1
Defender
Mental Barrier has toughness equal to the number of cards in your hand.
Mental Barrier has toughness equal to the number of cards in your hand.
1/*


Other Merfolk creatures you control get +1/+1.

,
: You may put a Merfolk creature card from your hand onto the battlefield.



2/2
Islandwalk
Whenever Merfolk Informants deals combat damage to a player, draw a card.
Whenever Merfolk Informants deals combat damage to a player, draw a card.
2/2
Enchant creature
You control enchanted creature.
You control enchanted creature.
Whenever Mind Thief enters the battlefield, put the top three cards of target player’s library into his or her graveyard.
1/3
Counter target noncreature spell.
Flying
Opponents play with the top cards of their libraries revealed.

: Put the top card of target opponent’s library on the bottom of that player’s library.
Opponents play with the top cards of their libraries revealed.


3/3
Look at the top card of each player’s library. For each card, you may put it on the bottom of its owner’s library.
Draw a card.
Draw a card.
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
Flying
When Sage Drake enters the battlefield, look at the top four cards of your library, then put them back in any order.
When Sage Drake enters the battlefield, look at the top four cards of your library, then put them back in any order.
2/2
At the beginning of your upkeep, you may draw a card. If you do, put a card from your hand on top of your library or on the bottom of your library.
Tap up to two target creatures. Those creatures don't untap during their controller’s next untap step.
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
Islandwalk
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can’t attack.
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can’t attack.
8/8
Target player puts the top five cards of his or her library into his or her graveyard.
Switch target creature’s power and toughness until end of turn.
Draw a card.
Draw a card.
Flying
When Windwalker enters the battlefield, draw a card.
When Windwalker enters the battlefield, draw a card.
2/1
Flying

: Return Wizard’s Familiar to your hand.


1/1
Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Artifact (22) Land (7)
Show rarities: C U R M
Core 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Core 1 | Updates |
When Air Figment becomes the target of a spell or ability, sacrifice it.