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Showing 22 of 22 Artifact cards
Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Artifact (22) Land (7)
Show rarities: U R M
Whenever a player casts a white spell, you may gain 1 life.
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First strike
2/2
Equipped creature has “
: Target land you control becomes a creature with power equal to this creature’s power and toughness equal to this creature’s toughness until end of turn. It’s still a land.”
Equip

Equip

Equipped creature gets +2/+2 as long as you have cast a spell this turn.
Equip
Equip



Deactivated Golem can’t attack or block unless it has been the target of a spell or ability this turn.
5/5
Whenever a player casts a black spell, you may gain 1 life.
Doomsday Hourglass enters the battlefield with four time counters on it.
At the beginning of your upkeep, remove a time counter from Doomsday Hourglass.
When you remove the last time counter from Doomsday Hourglass, destroy all non-land permanents.
At the beginning of your upkeep, remove a time counter from Doomsday Hourglass.
When you remove the last time counter from Doomsday Hourglass, destroy all non-land permanents.


Whenever a player casts a red spell, you may gain 1 life.


Defender
: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

3/3
Juggernaut attacks each turn if able.
Juggernaut can’t be blocked by Walls.
Juggernaut can’t be blocked by Walls.
5/3
Whenever a player casts a blue spell, you may gain 1 life.
You may choose not to untap Oblivion Portal during your untap step.
,
: Exile target nonland permanent for as long as Oblivion Portal remains tapped.


Equipped creature has first strike and deathtouch and must be blocked each turn if able.
Equip
Equip

Flash
Sacrifice Shrapnel Trap: Shrapnel Trap deals 2 damage to target attacking creature.
Sacrifice Shrapnel Trap: Shrapnel Trap deals 2 damage to target attacking creature.


4/4
Defender
When Treasure Vault is put into a graveyard from the battlefield, draw a card.
When Treasure Vault is put into a graveyard from the battlefield, draw a card.
0/4
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
“Why do bad things always come in threes?”—Gisulf, expedition survivor
1/1
Whenever a player casts a green spell, you may gain 1 life.
Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Artifact (22) Land (7)
Show rarities: U R M
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