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Showing 50 of 50 Multicolour cards
Go to section: Colourless (1) White (26) Blue (26) Black (27) Red (25) Green (26) Multicolour (50) Artifact (18) Land (6)
Show rarities: C U R M
Exile each creature with converted mana cost X or less.
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Creatures you control have Flying, Vigilance and Lifelink.
Choose one – Exile target Aura card or Exile target artifact creature card or Put target non-creature, non-land permanent on the bottom of it's owners library.
Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
2/3
Flying
When Illuminating Sphinx enters the battlefield you and target opponent reveals the top 3 cards of your libraries. then each player choose a non-land card from it's opponents revealed cards, that player may play it without paying it's mana cost. put the rest into it's owners graveyard.
When Illuminating Sphinx enters the battlefield you and target opponent reveals the top 3 cards of your libraries. then each player choose a non-land card from it's opponents revealed cards, that player may play it without paying it's mana cost. put the rest into it's owners graveyard.
4/4
Vigilance
Whenever you gain life you may put a +1/+1 counter on Lawful Gargantuan.
Whenever you gain life you may put a +1/+1 counter on Lawful Gargantuan.
2/4
Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
: Marblehawk Rider gains vigilance until end of turn.
: Marblehawk Rider gains flying until end of turn.


2/4
You gain 3 life.
Draw a card.
Draw a card.
When Shroud Of Doubt enters the battlefield each opponent gains 8 life.
Protection from creatures, Vigilance
Protection from creatures, Vigilance
4/4
Illuminate (Whenever this creature attacks you may reveal the top card of your library and cast it without paying it's mana cost if it's converted mana cost is lower or equal to this creatures power.)
First Strike
First Strike
2/2
Put two 1/1 blue and black horror creatures with flying onto the battlefield.
Exile the top X cards of target players library.
Choose one – Counter target non-creature spell or Destroy creature with converted mana cost 3 or less. or Look at the top card of target player's library you may put that card on the bottom of that player library.
Espionage (This costs
less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Counter target spell. the controller of that spell discards a card.

Counter target spell. the controller of that spell discards a card.
Unblockable
"It's told that if a Wizard dies during an invisibility spell he will walk around like that for eternity. Never finding rest."
1/1
Unblockable, Prevent all combat damage done to Mistveil Phantom.
Whenever Mistveil Phantom deals combat damage to a creature or player you may draw a card.
Whenever Mistveil Phantom deals combat damage to a creature or player you may draw a card.
1/4

2/2
Flying, Deathtouch
When Nightwater Horror enters the battlefield, draw a card.
When Nightwater Horror enters the battlefield, draw a card.
2/2
Flying, Intimidate
Each opponent draws a card: Prevent all damage dealt to and dealt by One From Beyond until end of turn. Any player may play this ability. Play this ability only once each turn.
Each opponent draws a card: Prevent all damage dealt to and dealt by One From Beyond until end of turn. Any player may play this ability. Play this ability only once each turn.
7/7
Espionage (This costs
less to cast for each creature you control that dealt combat damage to an opponent this turn.)
Destroy target creature, it can't be regenerated.

Destroy target creature, it can't be regenerated.
Choose one: Chant of Anger deals damage to target creature equal to it's power or choose a color, target player reveals his or her hand you choose a card of that color, that player discards that card or target player loose 3 life you gain 3 life.






1/3
Devil Flame deals 3 damage to each creature without flying.
Each creature with flying gets -3/-3 until end of turn.
Each creature with flying gets -3/-3 until end of turn.
Horde (Whenever Flamepit Fighter attack, it gets +1/+1 for each other attacking creature with Horde.)
Trample
Flamepit Fighter Attacks each turn if able.
Trample
Flamepit Fighter Attacks each turn if able.
3/2
Horde (Whenever Flamepit Rager attack, it gets +1/+1 for each other attacking creature with Horde.)
1/1
Destroy target permanent with converted man cost
.

Sacrifice a creature Laughing Devil gets +2/+2 until end of turn.
3/3
Trample
, Pay 1 life: Magmabelly Wurm gets -1/-1 until end of turn. Any player may play this ability.

9/9
Horde (Whenever Thunderfoot Demon attack, it gets +1/+1 for each other attacking creature with Horde.)
Haste
Thunderfoot Demon can't block.
Haste
Thunderfoot Demon can't block.
2/2
Destroy target artifact it's controller loses 2 life.
Trample, Haste
When Bloodgut Predator deals combat damage to a player that player may have Bloodgut Predator deals that damage to a creature he or she controls instead.
When Bloodgut Predator deals combat damage to a player that player may have Bloodgut Predator deals that damage to a creature he or she controls instead.
7/7
Choose one – Destroy target creature with flying or sacrifice a mountain add 

to your mana pool or untap target creature you control it gains +4/+0 and haste until end of turn.



[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
First Strike, Reach
First Strike, Reach
1/3
[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)
2/2
[Re-root] (When this creature dies, exile it. At end of turn search your library for a Treefolk or Plant creature with converted mana cost equal to his creatues conerted mana cost -1. Put it onto the battlefield, then shuffle your library.)

: Regenerate Firebranch.


It's flames never burn out.
3/3
Gigantic Vines attacks each turn if able.
Whenever Gigantic Vines becomes blocked switch Gigantic Viness power and toughness until end of turn.
Whenever Gigantic Vines becomes blocked switch Gigantic Viness power and toughness until end of turn.
4/8
Creatures you control gets +X/+X until end of turn.
Trample
When Might Beast enters the battlefield X other target creatures you control gets +x/+x until end of turn.
When Might Beast enters the battlefield X other target creatures you control gets +x/+x until end of turn.
4/4
Target creature gets +3/+3 and First strike until end of turn.
[Re-root]
Other Treefolk and Plant creatures you control gets +1/+1.
: Target land you control becomes a 2/2 treefolk creature until end of turn, it's still a land.
Other Treefolk and Plant creatures you control gets +1/+1.

1/1
Revive (When Blossomlight Blessing enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
Enchant creature
: Regenerate enchanted creature.
Enchant creature

Choose one: Exile target creature with power 4 or greater or Each creature you control gets +1/+1 until end of turn or return target non-creature card from your graveyard to your hand.

When Crag Beetle has 10 or more +1/+1 counters on it sacrifice it and put a 15/15 green and white Beast creature with Trample and Vigilance onto the battlefield.
5/5
Hexproof, Lifelink
When Faithfull Colosal enters the battlefield X other target creatures gain lifelink until end of turn, and whenever one of those creatures becomes blocked this turn, it gets +1/+1 for each creature blocking it.
When Faithfull Colosal enters the battlefield X other target creatures gain lifelink until end of turn, and whenever one of those creatures becomes blocked this turn, it gets +1/+1 for each creature blocking it.
4/4
When Herald of Gaia enters the battlefield you may untap each land you control. Then you gain life equal to the number of lands untapped this way.
Whenever a land enters the battlefield you may return Herald of Gaia from your graveyard to your hand.
Whenever a land enters the battlefield you may return Herald of Gaia from your graveyard to your hand.
10/10
You gain 7 life.
Whenever you gain life put a +1/+1 counter on Lifeweaver.
2/3
Revive (When Pedalshield Defender enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
Vigilance, Lifelink
Vigilance, Lifelink
1/3
Return each permanent with converted mana cost X from your graveyard to the battlefield.
Revive (When Vitalspore Spider enters the battlefield you may return target creature from your graveyard with converted mana cost equal to or less then the number of permanents with Recover you control to the battlefield.)
Reach
Reach
2/4
Go to section: Colourless (1) White (26) Blue (26) Black (27) Red (25) Green (26) Multicolour (50) Artifact (18) Land (6)
Show rarities: C U R M
Haith: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Groups |