Purgatory risen
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Mechanics | Skeleton |
Showing 17 of 17 White cards
Go to section: White (17) Blue (9) Black (16) Red (5) Green (11) Multicolour (17) Hybrid (1) Artifact (4)
Show rarities: C U R M
When Angelic trainer enters play put a +1/+1 counter on another target creature you control.
,Target creature with a +1/+1 counter on it gets flying until end of turn

1/2
Whenever a enchantment enters play put a +1/+1 counter on another creature you control.
2/2
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay
and cast Aura of exclusion from your hand or graveyard targeting that permanent.)
Remove all counters from enchanted creature, Enchanted creature can't be the target of spells or abilities.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay

Remove all counters from enchanted creature, Enchanted creature can't be the target of spells or abilities.
When bane of Bones enters play exile target creature card from a players graveyard.
Target permanent or player gains protection from cards that share a colour with a card exiled by bane of bones

When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield
1/1
Boon (When this card is put in a graveyard from anywhere exile it face up.As long as this card is exiled, you may activate it's activated abilities.)

: Tap an untapped creature you control, You gain two life.


1/1
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
Heritage Spirit has flying as long as it has a +1/+1 counter on it.
Heritage Spirit has flying as long as it has a +1/+1 counter on it.
2/3
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay
and cast Inaction from your hand or graveyard targeting that permanent.)
Enchanted creature cannot attack or block and it's activated abilities cannot be played.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay

Enchanted creature cannot attack or block and it's activated abilities cannot be played.
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
As long as this card has a +1/+1 counter on it it has first strike.
As long as this card has a +1/+1 counter on it it has first strike.
1/1



1/3
Enchant Creature.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay
and cast Oblivions Mark from your hand or graveyard targeting that permanent.)
Enchanted creature has vigilance.
When Oblivions Mark enters play exile target creature until Oblivions mark leaves play.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay

Enchanted creature has vigilance.
When Oblivions Mark enters play exile target creature until Oblivions mark leaves play.
Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip
When Radiant lance is equipped to a white creature, you gain two life.
Equipped creature has +2/+2 and lifelink.
Equip

When Radiant lance is equipped to a white creature, you gain two life.
Equipped creature has +2/+2 and lifelink.
Swarm Defence cost
less to play for each attacking creature.
Put a 1/1 white soldier token into play for each attacking creature.

Put a 1/1 white soldier token into play for each attacking creature.
Flying
When The risen enters play exile all cards from target players graveyard, return a creature card from your graveyard to play for each creature card exiled from target players graveyard.
When The risen enters play exile all cards from target players graveyard, return a creature card from your graveyard to play for each creature card exiled from target players graveyard.
3/4
When ever War's student is untapped you may put a +1/+1 counter on War's Student.
1/1
Creatures you control get +1/+1.

, Exile target creature card from a graveyard, pick one you may put a 0/0 white soldier token into play or put a +1/+1 counter on target creature.


Go to section: White (17) Blue (9) Black (16) Red (5) Green (11) Multicolour (17) Hybrid (1) Artifact (4)
Show rarities: C U R M
Purgatory risen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
last 2013-06-18 18:42:17 by UncleIstvan