Grisserick
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Mechanics | Skeleton | References of Inspiration |
Showing 39 of 39 Blue cards
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Show rarities: C U R M
At the beginning of your endstep, if you cast an instant or sorcery this turn, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
"There's always something there, I'll show you how to see what you're never looking for." -Quilby, Answer Collective Examiner
2/2
At the beginning of your upkeep, look at the top X cards of your library, where X is the number of exile cards you own, and put them back in any order.
During you opponent's turn, you may play cards from the top of your library.
During you opponent's turn, you may play cards from the top of your library.
When Book of Truths enters the battlefield, or is exiled from anywhere scry 1.
, sacrifice Book of Truths: Draw two cards.
, sacrifice Book of Truths: Draw two cards.
When Bumbling Philosopher enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost less.
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, instant and sorcery spells you cast cost less.
0/1
Whenever an Island enters the battlefield under another player's control, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
Creature a Mystery token, then counter target spell unless its controller pays , where X is the number of Mystery tokens you control.
Counter target spell.
Up to one target creature or planeswalker you control gains hexproof until end of turn.
Up to one target creature or planeswalker you control gains hexproof until end of turn.
"I was working upstairs. How do I know you weren't downstairs, committing the murder Plumeria? I did you see you with that knife in the kitchen earlier." -Kensar, Circle Chord
Put target nonland permanent on top of its owner's library. If that permanent had a mana value of four or greater, scry 1.
When Flash Flood Aquamancer enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of each opponent's upkeep, you may pays or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.
At the beginning of each opponent's upkeep, you may pays or sacrifice an artifact. If you do, target nonbasic land become an Island until end of turn.
2/1
Whenever Forceful Detective attacks, cause Intrigue (Each player exiles the top card of their library).
"A lie has more silent answers than a vague truth"- Plumeria, Answer Collective
1/3
Cause Intrigue (Each player exiles the top card of their library), then cause Intrigue again.
Until the beginning of your next endstep, lands you control have ": Add one mana of any color. Spend this mana only to cast spells you don't own."
Until the beginning of your next endstep, lands you control have ": Add one mana of any color. Spend this mana only to cast spells you don't own."
Permanents you control can't be the target of spells opponents cast from exile.
"I know my spells better than a thief ever could."
2/3
Whenever a creature card you own is exiled, you may have Impersonator Extraordinaire become a copy of the creature until your next endstep, except it gains this ability.
2/3
Flying
Despairing 7- Whenever you draw your second or third cards each turn, you may exile target permanent, then return it to the battlefield.(If your life total is 7 or less, Improvising Drake is despairing).
Despairing 7- Whenever you draw your second or third cards each turn, you may exile target permanent, then return it to the battlefield.(If your life total is 7 or less, Improvising Drake is despairing).
3/2
Flash
: Target enchantment you control becomes a copy of target enchantment that entered the battlefield this turn.
: Target enchantment you control becomes a copy of target enchantment that entered the battlefield this turn.
2/2
At the beginning of each endstep, if you drew less than two cards this turn, you may draw a card.
It never hurts to be well-read.
Flash
Whenever you draw a card outside of your draw step, cause Intrigue (Each player exiles the top card of their library).
Whenever you draw a card outside of your draw step, cause Intrigue (Each player exiles the top card of their library).
Even the seas fear the creatures that dwell within them.
6/6
Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)
Once numerous, these cephalopods have almost all been hunted to extinction for the sushi market.
4/3
Look at the top two cards of each player's library. You may put them back in any order. Then, cause Intrigue (Each player exiles the top card of their library).
Players play with their hands revealed.
Whenever a player draws their second card each turn, cause Intrigue (Each player exiles the top card of their library).
Whenever a player draws their second card each turn, cause Intrigue (Each player exiles the top card of their library).
1/3
Whenever a card you own is exiled from anywhere, you may cast a copy of an instant card from your graveyard. If you cast a spell this way, put that card on the bottom of your library when it resolves.
3/3
When Mesmerizing Beguiler enters the battlefield, look at each opponents hand. You may choose an instant or sorcery card from hand. If you do, each player may cast a copy of that spell without paying its mana cost.
2/3
Flying
Despairing 7- Instants and sorceries you cast cost less(If your life total is 7 or less, Murder of Couriers is despairing).
Despairing 7- Instants and sorceries you cast cost less(If your life total is 7 or less, Murder of Couriers is despairing).
2/2
Choose 1-
• Gain control of target creature.
•Create a token copy of target creature.
Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both.
• Gain control of target creature.
•Create a token copy of target creature.
Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both.
Target player reveals their hand. Each player may create a token copy of a creature card in that player's hand, except it's a 1/1 Illusion.
Flying
When Phantasmal Fraud becomes the target of a spell or ability, sacrifice it.
Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)
When Phantasmal Fraud becomes the target of a spell or ability, sacrifice it.
Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)
3/2
Scry X, where X is 1+ the number of cards you own that were exiled this turn.
Flying
At the beginning of each opponent's endstep, if you cast a spell this turn, cause Intrigue (Each player exiles the top card of their library).
At the beginning of each opponent's endstep, if you cast a spell this turn, cause Intrigue (Each player exiles the top card of their library).
The Shadows hide in plain sight, speaking with plain words, holding plain jobs.
1/2
Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)
: Sewer-Dwelling Vagabond can't be blocked until end of turn.
: Sewer-Dwelling Vagabond can't be blocked until end of turn.
No one can him, or their valuables, in the filth.
1/1
Enchant creature
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Sacrifice a Mystery token: Target creature can't be blocked until end of turn.
Whenever enchanted creature deals damage to a player, its controller uncovers a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Sacrifice a Mystery token: Target creature can't be blocked until end of turn.
Flash
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library).
When Shadows Dazzler enters the battlefield , target creature gets -2/-0 until end of turn and cause Intrigue (Each player exiles the top card of their library).
1/1
Sacrifice a Mystery token: Target noncreature spell can't be countered by spells or abilities this turn.
Sacrifice a Mystery token: Ward costs of permanents you don't own become until end of turn>
Sacrifice a Mystery token: Ward costs of permanents you don't own become until end of turn>
2/1
When Shift-Step Scholar enters the battlefield, you may sacrifice a Mystery token. If you do, return target creature to its owner's hand.
2/2
At the beginning of each upkeep, tap the creature with the greatest mana value among creatures you don't control.
When Stebeck Con enters the battlefield, if you have two or fewer cards in your hand than each opponent, scry 2.
Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)
Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)
1/1
Counter target spell unless its controller pays .
Cause Intrigue (Each player exiles the top card of their library).
Cause Intrigue (Each player exiles the top card of their library).
Exile target nonland permanent until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Target creature becomes a 4/4 blue Elemental and loses all abilities until the beginning of your next upkeep.
The Longing Lagoon can drown a person's mind of all ideas, hopes, and identity.
Go to section: White (39) Blue (39) Black (39) Red (39) Green (39) Multicolour (30) Artifact (6) Land (18)
Show rarities: C U R M
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Mechanics | Skeleton | References of Inspiration |
Sacrifice a Mystery: Abstracting Clue gets -1/+1 until end of turn.