Grisserick
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Mechanics | Skeleton | References of Inspiration |
Showing 39 of 39 Red cards
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Show rarities: C U R M
Copy target instant or sorcery spell and create X 1/1 red Goblin tokens, where X is the instant or sorcery's mana value. You may choose new targets for the copy.
Enchant creature
At the beginning of enchanted creature's controller endstep, if the enchanted creature is tapped, it deals damage to its controller equal to its power. Otherwise, the enchanted creature deals damage to its controller equal to its toughness.
At the beginning of enchanted creature's controller endstep, if the enchanted creature is tapped, it deals damage to its controller equal to its power. Otherwise, the enchanted creature deals damage to its controller equal to its toughness.
Enchant creature
When the enchanted creature dies, deal 3 damage to any target, then create a token copy of Blood Grudge attached to a nontoken creature you control.
When the enchanted creature dies, deal 3 damage to any target, then create a token copy of Blood Grudge attached to a nontoken creature you control.
Choose one-
• If a source you control would deal damage this turn, it deals double that damage instead.
•Copy target instant or sorcery spell. You may choose new targets for the copy.
Whole Truth- If you exiled two or more cards from your library this turn, you may choose both.
• If a source you control would deal damage this turn, it deals double that damage instead.
•Copy target instant or sorcery spell. You may choose new targets for the copy.
Whole Truth- If you exiled two or more cards from your library this turn, you may choose both.
As an additional cost to cast Burning Confusion, you may sacrifice any number of Mystery tokens.
Deal 3+X damage to any target, where X is the number of Mystery tokens you sacrificed.
Deal 3+X damage to any target, where X is the number of Mystery tokens you sacrificed.
Choose 1-
•Return target instant or sorcery card from your graveyard to your hand.
•Create two 1/1 red Goblin tokens.
Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both.
•Return target instant or sorcery card from your graveyard to your hand.
•Create two 1/1 red Goblin tokens.
Whole Truth- If an opponent was dealt 3 or more damage this turn, you may choose both.
Whenever you cast a spell from exile, scry 1.
The ashes of bones forsee the possibilities of fate.
2/2
Circle Initiate can't block.
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Whenever a creature blocks Circle Initiate, deal 1 damage to that creature and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
: Destroy target nonbasic land that you don't control. Activate this ability only if you cast a spell that you don't own this turn.
If the Circle can't have something, then no one can.
3/2
Ward- Pay 1 life.
At the beginning of your endstep, if you control three or more tapped Mountains, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your endstep, if you control three or more tapped Mountains, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/1
Destroy target artifact and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
What had been a quick grift for Krow, began dangerous chain of events.
Flying
Sacrifice a Mystery token: Target creature gains double strike until end of turn.
Sacrifice a Mystery token: Target creature gains double strike until end of turn.
Winged wrath descended with hunger and fury, destroying the Steane woods.
4/4
Whenever a Goblin you control dies, deal 1 damage to any target and uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
2/2
Whenever a creature token enters the battlefield under your control, you may sacrifice a noncreature token. If you do, that creature tokens gets +1/+0 and haste until end of turn.
1/2
Counter target spell that has two or more modes. That spell's controller casts a copy of the spell, but you choose the modes. (The spell's owner still chooses any applicable targets.)
Haste, trample, Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)
At the beginning of the end step, sacrifice Full-Bolt Bull.
At the beginning of the end step, sacrifice Full-Bolt Bull.
3/1
Choose 1-
•Creatures you control gain trample until end of turn.
•Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn.
Whole Truth- If you played a nonland card from exile this turn, you may choose both instead.
•Creatures you control gain trample until end of turn.
•Creatures you control gain "Whenever this creature becomes blocked, deal 1 to the blocking creature" until end of turn.
Whole Truth- If you played a nonland card from exile this turn, you may choose both instead.
Flying
Whenever another card you own is put into exile form anywhere, you may play Gloryburn Phoenix from your graveyard.
If Gloryburn Phoenix would be put into exile from anywhere, put Gloryburn Phoenix into your graveyard instead.
Whenever another card you own is put into exile form anywhere, you may play Gloryburn Phoenix from your graveyard.
If Gloryburn Phoenix would be put into exile from anywhere, put Gloryburn Phoenix into your graveyard instead.
4/2
Whenever you cast an instant or sorcery spell, you may creature 1/1 red Goblin token.
Creatures you control have haste.
Creatures you control have haste.
Whenever Hateful Anarch becomes the target of a spell, Hateful Anarch deal 1 damage to up to one target creature or planeswalker.
2/1
Choose 1-
• Discard a card, then draw two cards.
• Target creature gets +2/+0 and gains first strike and reach until end of turn.
Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both instead.
• Discard a card, then draw two cards.
• Target creature gets +2/+0 and gains first strike and reach until end of turn.
Whole Truth- If you've cast two or more noncreature spells this turn, you may choose both instead.
Despairing 7- Whenever Hopeless Miser deals combat damage to a creature, Hopeless Miser deals 2 damage to that creature's controller (If your life total is 7 or less, Hopeless Miser is despairing).
5/4
When Inferno Rumbler dies, deal 2 damage to each player.
Some fires never stop burning.
6/4
Whenever a card you own is exiled from anywhere, up to one target creature you control gains your choice of first strike or haste until end of turn.
Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)
Wheenver an opponent draws a card outside of their draw step, you may discard a card. If you do, draw two cards.
Wheenver an opponent draws a card outside of their draw step, you may discard a card. If you do, draw two cards.
2/1
Deal 1 damage to everything.
Target creature can't block until end of turn.
Target creature can't block until end of turn.
"The Answer may find our truth, after they find this ruin." -Kensar, Circle Chord
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."). Then, add plus and additional for each Mystery token you control.
"Society is why we keep secrets. Remember that anytime you're lost or lies slip through your ears."- Raldem to Krow
Despairing 3- Double strike (If your life total is 3 or less, Razortooth Twins is despairing).
Their jaws are the law.
2/2
Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn.
"They should be strong in their conviction, they're easier to manipulate that way." -Milusa, Circle's Center
Reach
Whenever Sky-Breaker Ogre blocks or is blocked by a creature with flying, cause Intrigue (Each player exiles the top card of their library).
Whenever Sky-Breaker Ogre blocks or is blocked by a creature with flying, cause Intrigue (Each player exiles the top card of their library).
3/3
Destroy target land.
Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player.
Until end of turn, whenever a land that player controls is tapped for mana, it deals 1 damage to that player.
The Circle burn down whatever they don't like. The Anarchs burn down whatever everyone else likes.
Whenever an opponent casts a spell, Sucker-Punch Bruiser gets +1/+0 until end of turn.
If Sucker-Punch Bruiser would fight a creature, Sucker-Punch Bruiser deals damage to that creature before that creature deals damage to Sucker-Punch Bruiser.
If Sucker-Punch Bruiser would fight a creature, Sucker-Punch Bruiser deals damage to that creature before that creature deals damage to Sucker-Punch Bruiser.
1/1
: Deal 3 damage to target creature or planeswalker.
,: Deal 3 damage to target player.
,: Deal 5 damage to everything.
,: Deal 3 damage to target player.
,: Deal 5 damage to everything.
5/4
Haste
, Target creature gains haste until end of turn.
,: Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."
, Target creature gains haste until end of turn.
,: Target creature gains "Whenever this creature attacks, if its toughness was less than its power, it gets +2/-1 until end of turn."
0/4
: Deal 2 damage to target opponent who drew a card this turn.
Sacrifice a Mystery token: Each player discards a card, then draws a card. Activate this ability only once each turn.
Sacrifice a Mystery token: Each player discards a card, then draws a card. Activate this ability only once each turn.
2/3
Whenever a creature you control attacks a planeswalker, that creature gains Trample until end of turn.
"Tomlars, you left when we we needed you the most. And Hest, you still owe me forty gull coins." -Barlei, Anarch
3/2
Whenever a creature card you own is exiled from anywhere, deal damage equal to that creature's power to each opponent and each planeswalker they control.
Haste
At the beginning of your endstep, if Wilts Instigator didn't attack, exile Wilts Instigator and it deals 1 damage to each opponent.
At the beginning of your endstep, if Wilts Instigator didn't attack, exile Wilts Instigator and it deals 1 damage to each opponent.
There's always a tussle in the Wilts neighborhood.
1/1
Go to section: White (39) Blue (39) Black (39) Red (39) Green (39) Multicolour (30) Artifact (6) Land (18)
Show rarities: C U R M
Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | References of Inspiration |
Enchanted creature has "Whenever this creature becomes the target of a spell or ability, if an opponent controls that spell or ability, Anarch's Rage deals 2 damage to that player. Otherwise, Anarch's Rage gets +2/+0 until end of turn.
When Anarch's Rage is exiled from anywhere, deal 1 damage to any target.