Grisserick

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Mechanics | Skeleton | References of Inspiration

Showing 39 of 39 Black cards

Go to section: White (39) Blue (39) Black (39) Red (39) Green (39) Multicolour (30) Artifact (6) Land (18)

Show rarities: C U R M

 U 
Creature – Human Citizen
Amateur Investigator enters the battlefield tapped.
At the beginning of your upkeep, sacrifice Amateur Investigator unless you sacrifice a Mystery token.
A few inspired individuals have tried to peel away the layers of lies in Grisserick's society. None have accomplished anything.
3/2
 C 
Creature – Vampire Cleric
Lifelink
Whenever you play a card you don't own, the player who owns that card loses 2 life.
"No smiling, no laughter, and absolutely nothing that could be considered joy." -Deacon Charale
2/4
 C 
Sorcery
Return target creature from your graveyard to your hand and cause Intrigue (Each player exiles the top card of their library). Then, if you own five or more exiled cards, cause intrigue again.
 C 
Enchantment
Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
 U 
Sorcery
Destroy target creature. That creature's controller sacrifices a creature.
Killing a leader may risk motivation, but it can also reap despair.
 C 
Instant
When target creature is put into a graveyard this turn, return it to the battlefield tapped. Each opponent loses life equal to that creature's power when it enters the battlefield this way.
 C 
Creature – Imp
Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing).
When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink.
When the enchanted creature dies, scry 2 and gain 2 life.
 C 
Creature – Vampire Rogue
Flash, Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card.)
When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life.
2/1
 U 
Creature – Shade
{b}: Bog Shadow gets +2/-1 until end of turn.

Pay 2 life: Bog Shadow becomes a Swamp and loses all other types until end of turn. Activate this ability only if Bog Shadow isn't tapped. (Bog Shadow can tap for {b})
0/3
 C 
Instant
Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
 R 
Creature – Zombie Wizard
Other despairing creatures you control get +2/+0 and have Ward- Discard a card.
Despairing 1 – If your life total would be reduced to less than 1, sacrifice a nontoken creature and land (If your life total is 1 or less, Broncharl Estate's Lich is despairing).
5/5
 R 
Enchantment – Aura
Enchant land
Enchanted land has "{t}: Draw a card and lose 2 life."
If you don't control the land, whenever the enchanted land is tapped, draw a card and lose 1 life unless the land's controller pays 2 life instead.
 C 
Instant
Choose 1-
• Exile each opponent's graveyard.
• Destroy target creature with a power of 2 or less.

Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead.
 U 
Creature – Zombie Cleric
When Cardinal of Unlife enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Sacrifice a Mystery,{t}: Return target creature card from your graveyard to your hand.
The joys of beyond are as eternal as mortal wickedness.
4/4
 U 
Creature – Vampire Warlock
Whenever you cast a spell from exile, each opponent loses 1 life and you gain 1 life.

{t}, Sacrifice a Mystery token: Each opponent loses 1 life and you gain 1 life.
2/1
 C 
Creature – Vampire Berserker
Whenever you uncover a Mystery, up to one target creature you control gets +2/-1 until end of turn.
How many questions until one succumbs to the worst of aspects of madness?
2/3
 U 
Enchantment – Aura
Enchant land
Enchanted land has "{t}: Target creature gets -1/-1 until end of turn."
How deep is the darkness?
1 comment
2023-05-09 13:37:05 by Sorrow
 R 
Sorcery
Each player sacrifices all creatures they control. Each opponent loses life equal to the number of creatures sacrificed this way.
 R 
Creature – Demon
Flying
Whenever Intrigue occurs, target creature gets -2/-2 until end of turn.
No one expected damnation to be little more than a pointing finger and mocking laugh.
4/5
 U 
Creature – Human Horror
Ward- Pay 1 life
If an opponent would discard a card, that player discards a card at random instead.
There's a man in Stebeck, so equally ugly inside and out a person that no one can bring their lips or fingers to describe him.
4/4
 U 
Sorcery
Destroy target creature with a mana value of X or less and lose life equal to its mana value, where X is the number of cards you own in exile.
The dawn rose on Krow's corpse, bloated from water in the river they'd worked to liberate.
3 comments
last 2023-03-12 15:38:55 by SecretInfiltrator
 R 
Instant
As an additional cost to cast Fatal Trap, you may sacrifice any number of Mystery tokens.

Until end of turn creatures blocking creatures you control get -1-X/-1-X until end of turn, where X is the number of Mysteries you sacrificed this way.
 M 
Creature – Leech
Lifelink
Black spells cost an additional 1 life to cast.
At the beginning of each endstep, each opponent sacrifices each creature they control with a power greater than that player's total.
2/2
 R 
Creature – Human Advisor
At the beginning of each endstep, each player loses 2 life unless a creature that player controlled died this turn.

Sacrifice a creature: Lifebond Collector gains lifelink until end of turn.
3/3
 R 
Creature – Human Advisor Knight
Whenever a creature you don't control exits the battlefield, if it didn't die, its controller sacrifices a creature.
There's always someone who can be framed.
1/1
 R 
Legendary Creature – Human Noble
{r}{w},{t}: Exile target creature or planeswalker that was dealt damage this turn.

At the beginning of your endstep, each opponent loses X life, where X is the number of exiled cards they own.
3/7
 U 
Sorcery
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then draw X cards and lose X life, where X is the number of Mystery tokens you control.
2 comments
last 2023-02-28 17:20:51 by Sorrow
 C 
Instant
Choose one-
• Destroy target creature.
• Target player loses life equal to the number of creatures that died this turn.
Whole Truth- If you sacrificed a permanent this turn, you may choose both.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't block and has "Whenever a creature sharing a creature type with this creature enters the battlefield, its controller loses 1 life."
 C 
Creature – Human Advisor
At the beginning of your endstep, each opponent who drew one or more cards this turn loses 1 life.
What does one do with horrifying truths?
2/2
 C 
Creature – Human Assassin
Despairing 7- Shadows Cleaner has deathtouch and "{t}, Sacrifice Shadows Cleaner: Destroy target tapped creature." (If your life total is 7 or less, Shadows Cleaner is despairing).
4/3
 C 
Creature – Skeleton
{1}{b}: Return Skeletons in the Closet from your graveyard to the battlefield tapped. Activate this ability only when you could cast a sorcery, and only if a card you own was exiled this turn.
1/1
 C 
Creature – Fungus Crocodile
Lifelink
When Slimeskin Alligator dies, cause Intrigue (Each player exiles the top card of their library).
It grows from what it eats. It also grows from the parts that it can't eat.
2/5
 R 
Sorcery
Choose one-
•Each opponent loses 4 life.
•Each opponent sacrifices a creature and discards a card.
Whole Truth- If your searched your library for a card this turn, you may choose both.
"What is emptier than your head and your hope?" -The Stranger
2 comments
last 2023-02-24 11:49:27 by Sorrow
 M 
Sorcery
Target player reveals their hand. Choose a nonland from a card from it. Exile each card that shares a mana value with the card from that players hand. Search that player's library for all cards with the same mana value as that card and exile them. Then that player shuffles.
 C 
Creature – Human Warlock
Whenever Tongue-Splitter Witch deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library) unless a player pays 2 life.
Words have many meanings, and words spoken in incantations are no exception.
1/3
 U 
Instant
Choose 1-
•until end of turn target creature gets +2/-1 and gains deathtouch until end of turn.
•until end of turn target creature gains deathtouch and has "Whenever another creature dies this turn, this creature gets +2/+0.
Whole Truth- If an opponent lost life and you gained life this turn, you may choose both instead.
 U 
Creature – Bird
Flying
{2}{b},{t}: Return target creature with a mana value of one or less that died this turn from an opponent's graveyard to the battlefield under your control.
2/2

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Show rarities: C U R M


Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | References of Inspiration