Grisserick
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Mechanics | Skeleton | References of Inspiration |
Showing 39 of 39 Black cards
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Show rarities: C U R M
Lifelink
Whenever you play a card you don't own, the player who owns that card loses 2 life.
Whenever you play a card you don't own, the player who owns that card loses 2 life.
"No smiling, no laughter, and absolutely nothing that could be considered joy." -Deacon Charale
2/4
Return target creature from your graveyard to your hand and cause Intrigue (Each player exiles the top card of their library). Then, if you own five or more exiled cards, cause intrigue again.
Whenever an opponent creates a token or a permanent that player controls gains 1 or more counters, that player loses 1 life.
Destroy target creature. That creature's controller sacrifices a creature.
Killing a leader may risk motivation, but it can also reap despair.
When target creature is put into a graveyard this turn, return it to the battlefield tapped. Each opponent loses life equal to that creature's power when it enters the battlefield this way.
Flying
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing).
Despairing 7- At the beginning of your upkeep, each opponent loses 1 life (If your life total is 7 or less, Bitter-Blood Imp is despairing).
When the Shadows take offense, they make the sure that everyone feels their grief.
2/1
Enchant creature
Enchanted creature has lifelink.
When the enchanted creature dies, scry 2 and gain 2 life.
Enchanted creature has lifelink.
When the enchanted creature dies, scry 2 and gain 2 life.
Flash, Deceit (When this leaves the battlefield you may pay . If you do, draw a card.)
When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life.
When Bloodsucker Sneak enters the battlefield, each player who had a card exiled this turn loses 1 life.
2/1
: Bog Shadow gets +2/-1 until end of turn.
Pay 2 life: Bog Shadow becomes a Swamp and loses all other types until end of turn. Activate this ability only if Bog Shadow isn't tapped. (Bog Shadow can tap for )
Pay 2 life: Bog Shadow becomes a Swamp and loses all other types until end of turn. Activate this ability only if Bog Shadow isn't tapped. (Bog Shadow can tap for )
0/3
Target creature gets -2/-2 until end of turn. If that creature entered the battlefield this turn, it's controller loses 2 life.
"A murder is practical, but grief sets the stage." -Gemae
Other despairing creatures you control get +2/+0 and have Ward- Discard a card.
Despairing 1 – If your life total would be reduced to less than 1, sacrifice a nontoken creature and land (If your life total is 1 or less, Broncharl Estate's Lich is despairing).
Despairing 1 – If your life total would be reduced to less than 1, sacrifice a nontoken creature and land (If your life total is 1 or less, Broncharl Estate's Lich is despairing).
5/5
Enchant land
Enchanted land has ": Draw a card and lose 2 life."
If you don't control the land, whenever the enchanted land is tapped, draw a card and lose 1 life unless the land's controller pays 2 life instead.
Enchanted land has ": Draw a card and lose 2 life."
If you don't control the land, whenever the enchanted land is tapped, draw a card and lose 1 life unless the land's controller pays 2 life instead.
Choose 1-
• Exile each opponent's graveyard.
• Destroy target creature with a power of 2 or less.
Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead.
• Exile each opponent's graveyard.
• Destroy target creature with a power of 2 or less.
Whole Truth- If a card you own exited the battlefield this turn, you may choose both instead.
When Cardinal of Unlife enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Sacrifice a Mystery,: Return target creature card from your graveyard to your hand.
Sacrifice a Mystery,: Return target creature card from your graveyard to your hand.
The joys of beyond are as eternal as mortal wickedness.
4/4
Whenever you cast a spell from exile, each opponent loses 1 life and you gain 1 life.
, Sacrifice a Mystery token: Each opponent loses 1 life and you gain 1 life.
, Sacrifice a Mystery token: Each opponent loses 1 life and you gain 1 life.
2/1
Whenever you uncover a Mystery, up to one target creature you control gets +2/-1 until end of turn.
How many questions until one succumbs to the worst of aspects of madness?
2/3
Enchant land
Enchanted land has ": Target creature gets -1/-1 until end of turn."
Enchanted land has ": Target creature gets -1/-1 until end of turn."
How deep is the darkness?
Each player sacrifices all creatures they control. Each opponent loses life equal to the number of creatures sacrificed this way.
Flying
Whenever Intrigue occurs, target creature gets -2/-2 until end of turn.
Whenever Intrigue occurs, target creature gets -2/-2 until end of turn.
No one expected damnation to be little more than a pointing finger and mocking laugh.
4/5
Ward- Pay 1 life
If an opponent would discard a card, that player discards a card at random instead.
If an opponent would discard a card, that player discards a card at random instead.
There's a man in Stebeck, so equally ugly inside and out a person that no one can bring their lips or fingers to describe him.
4/4
Destroy target creature with a mana value of X or less and lose life equal to its mana value, where X is the number of cards you own in exile.
The dawn rose on Krow's corpse, bloated from water in the river they'd worked to liberate.
As an additional cost to cast Fatal Trap, you may sacrifice any number of Mystery tokens.
Until end of turn creatures blocking creatures you control get -1-X/-1-X until end of turn, where X is the number of Mysteries you sacrificed this way.
Until end of turn creatures blocking creatures you control get -1-X/-1-X until end of turn, where X is the number of Mysteries you sacrificed this way.
Lifelink
Black spells cost an additional 1 life to cast.
At the beginning of each endstep, each opponent sacrifices each creature they control with a power greater than that player's total.
Black spells cost an additional 1 life to cast.
At the beginning of each endstep, each opponent sacrifices each creature they control with a power greater than that player's total.
2/2
At the beginning of each endstep, each player loses 2 life unless a creature that player controlled died this turn.
Sacrifice a creature: Lifebond Collector gains lifelink until end of turn.
Sacrifice a creature: Lifebond Collector gains lifelink until end of turn.
3/3
Whenever a creature you don't control exits the battlefield, if it didn't die, its controller sacrifices a creature.
There's always someone who can be framed.
1/1
,: Exile target creature or planeswalker that was dealt damage this turn.
At the beginning of your endstep, each opponent loses X life, where X is the number of exiled cards they own.
At the beginning of your endstep, each opponent loses X life, where X is the number of exiled cards they own.
3/7
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue."), then draw X cards and lose X life, where X is the number of Mystery tokens you control.
Choose one-
• Destroy target creature.
• Target player loses life equal to the number of creatures that died this turn.
Whole Truth- If you sacrificed a permanent this turn, you may choose both.
• Destroy target creature.
• Target player loses life equal to the number of creatures that died this turn.
Whole Truth- If you sacrificed a permanent this turn, you may choose both.
Enchant creature
Enchanted creature can't block and has "Whenever a creature sharing a creature type with this creature enters the battlefield, its controller loses 1 life."
Enchanted creature can't block and has "Whenever a creature sharing a creature type with this creature enters the battlefield, its controller loses 1 life."
At the beginning of your endstep, each opponent who drew one or more cards this turn loses 1 life.
What does one do with horrifying truths?
2/2
Despairing 7- Shadows Cleaner has deathtouch and ", Sacrifice Shadows Cleaner: Destroy target tapped creature." (If your life total is 7 or less, Shadows Cleaner is despairing).
4/3
: Return Skeletons in the Closet from your graveyard to the battlefield tapped. Activate this ability only when you could cast a sorcery, and only if a card you own was exiled this turn.
1/1
Lifelink
When Slimeskin Alligator dies, cause Intrigue (Each player exiles the top card of their library).
When Slimeskin Alligator dies, cause Intrigue (Each player exiles the top card of their library).
It grows from what it eats. It also grows from the parts that it can't eat.
2/5
Choose one-
•Each opponent loses 4 life.
•Each opponent sacrifices a creature and discards a card.
Whole Truth- If your searched your library for a card this turn, you may choose both.
•Each opponent loses 4 life.
•Each opponent sacrifices a creature and discards a card.
Whole Truth- If your searched your library for a card this turn, you may choose both.
"What is emptier than your head and your hope?" -The Stranger
Target player reveals their hand. Choose a nonland from a card from it. Exile each card that shares a mana value with the card from that players hand. Search that player's library for all cards with the same mana value as that card and exile them. Then that player shuffles.
Whenever Tongue-Splitter Witch deals combat damage to a player, cause Intrigue (Each player exiles the top card of their library) unless a player pays 2 life.
Words have many meanings, and words spoken in incantations are no exception.
1/3
Choose 1-
•until end of turn target creature gets +2/-1 and gains deathtouch until end of turn.
•until end of turn target creature gains deathtouch and has "Whenever another creature dies this turn, this creature gets +2/+0.
Whole Truth- If an opponent lost life and you gained life this turn, you may choose both instead.
•until end of turn target creature gets +2/-1 and gains deathtouch until end of turn.
•until end of turn target creature gains deathtouch and has "Whenever another creature dies this turn, this creature gets +2/+0.
Whole Truth- If an opponent lost life and you gained life this turn, you may choose both instead.
Flying
,: Return target creature with a mana value of one or less that died this turn from an opponent's graveyard to the battlefield under your control.
,: Return target creature with a mana value of one or less that died this turn from an opponent's graveyard to the battlefield under your control.
2/2
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Show rarities: C U R M
Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | References of Inspiration |
At the beginning of your upkeep, sacrifice Amateur Investigator unless you sacrifice a Mystery token.